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virtual bool | Damage (ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal) |
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virtual bool | Initialize (ShEntity entity) |
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virtual bool | Destroy (ShEntity entity) |
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virtual bool | AddItem (ShEntity entity, int itemIndex, int amount, bool dispatch) |
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virtual bool | RemoveItem (ShEntity entity, int itemIndex, int amount, bool dispatch) |
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virtual bool | Respawn (ShEntity entity) |
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virtual bool | TransferItem (ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) |
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virtual bool | Spawn (ShEntity entity) |
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virtual bool | SecurityTrigger (ShEntity entity, Collider other) |
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virtual bool | NewSector (ShEntity entity, List< Sector > newSectors) |
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virtual bool | SameSector (ShEntity entity) |
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virtual bool | MissileLocked (ShEntity entity, ShThrown missile) |
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virtual bool | SetParent (ShEntity entity, Transform parent) |
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◆ Damage()
virtual bool BrokeProtocol.API.DamageableEvents.Damage |
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ShDamageable | damageable, |
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DamageIndex | damageIndex, |
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float | amount, |
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ShPlayer | attacker, |
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Collider | collider, |
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Vector3 | hitPoint, |
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Vector3 | hitNormal ) |
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The documentation for this class was generated from the following file: