Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.API.PlayerEvents, including all inherited members.
AddItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.PlayerEvents | virtual |
Alert(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
Ban(ShPlayer player, ShPlayer other, string reason) | BrokeProtocol.API.PlayerEvents | virtual |
Bomb(ShPlayer player, ShVault vault) | BrokeProtocol.API.PlayerEvents | virtual |
BuyApartment(ShPlayer player, ShApartment apartment) | BrokeProtocol.API.PlayerEvents | virtual |
ChatGlobal(ShPlayer player, string message) | BrokeProtocol.API.PlayerEvents | virtual |
ChatLocal(ShPlayer player, string message) | BrokeProtocol.API.PlayerEvents | virtual |
ChatVoice(ShPlayer player, byte[] voiceData) | BrokeProtocol.API.PlayerEvents | virtual |
Collect(ShPlayer player, ShEntity e, bool consume) | BrokeProtocol.API.PlayerEvents | virtual |
Command(ShPlayer player, string message) | BrokeProtocol.API.PlayerEvents | virtual |
Consume(ShPlayer player, ShConsumable consumable, ShPlayer healer) | BrokeProtocol.API.PlayerEvents | virtual |
CrackStart(ShPlayer player, int entityID) | BrokeProtocol.API.PlayerEvents | virtual |
Damage(ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal) | BrokeProtocol.API.PlayerEvents | virtual |
Death(ShDestroyable destroyable, ShPlayer attacker) | BrokeProtocol.API.PlayerEvents | virtual |
Deposit(ShPlayer player, int entityID, int amount) | BrokeProtocol.API.PlayerEvents | virtual |
Destroy(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
DestroySelf(ShDestroyable destroyable) | BrokeProtocol.API.PlayerEvents | virtual |
Dismount(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
DisplayName(ShPlayer player, string username) | BrokeProtocol.API.PlayerEvents | virtual |
EnterDoor(ShPlayer player, ShDoor door, ShPlayer sender, bool forceEnter) | BrokeProtocol.API.PlayerEvents | virtual |
Fire(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
Follower(ShPlayer player, ShPlayer other) | BrokeProtocol.API.PlayerEvents | virtual |
Heal(ShDestroyable destroyable, float amount, ShPlayer healer) | BrokeProtocol.API.DestroyableEvents | virtual |
Initialize(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
Injury(ShPlayer player, BodyPart part, BodyEffect effect, byte amount) | BrokeProtocol.API.PlayerEvents | virtual |
Invite(ShPlayer player, ShPlayer other) | BrokeProtocol.API.PlayerEvents | virtual |
Kick(ShPlayer player, ShPlayer other, string reason) | BrokeProtocol.API.PlayerEvents | virtual |
KickOut(ShPlayer player, ShPlayer other) | BrokeProtocol.API.PlayerEvents | virtual |
Load(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
Lockpick(ShPlayer player, ShTransport transport) | BrokeProtocol.API.PlayerEvents | virtual |
MenuClosed(ShPlayer player, string id) | BrokeProtocol.API.PlayerEvents | virtual |
MinigameFinished(ShPlayer player, bool successful, int targetID, string id, string optionID) | BrokeProtocol.API.PlayerEvents | virtual |
MissileLocked(ShEntity entity, ShThrown missile) | BrokeProtocol.API.EntityEvents | virtual |
Mount(ShPlayer player, ShMountable mount, byte seat) | BrokeProtocol.API.PlayerEvents | virtual |
NewSector(ShEntity entity, List< Sector > newSectors) | BrokeProtocol.API.PlayerEvents | virtual |
OptionAction(ShPlayer player, int targetID, string id, string optionID, string actionID) | BrokeProtocol.API.PlayerEvents | virtual |
Park(ShPlayer player, ShTransport transport) | BrokeProtocol.API.PlayerEvents | virtual |
PlaceItem(ShPlayer player, ShEntity placeableEntity, Vector3 position, Quaternion rotation, float spawnDelay) | BrokeProtocol.API.PlayerEvents | virtual |
Point(ShPlayer player, bool pointing) | BrokeProtocol.API.PlayerEvents | virtual |
Ready(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
RemoveItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.PlayerEvents | virtual |
RemoveItemsDeath(ShPlayer player, bool dropItems) | BrokeProtocol.API.PlayerEvents | virtual |
Repair(ShPlayer player, ShTransport transport) | BrokeProtocol.API.PlayerEvents | virtual |
ResetAI(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
Respawn(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
Restrain(ShPlayer player, ShPlayer initiator, ShRestrained restrained) | BrokeProtocol.API.PlayerEvents | virtual |
RestrainOther(ShPlayer player, ShPlayer hitPlayer, ShRestraint restraint) | BrokeProtocol.API.PlayerEvents | virtual |
Reward(ShPlayer player, int experienceDelta, int moneyDelta) | BrokeProtocol.API.PlayerEvents | virtual |
SameSector(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
Save(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
SecurityPanel(ShPlayer player, ShApartment apartment) | BrokeProtocol.API.PlayerEvents | virtual |
SecurityTrigger(ShEntity entity, Collider other) | BrokeProtocol.API.EntityEvents | virtual |
SellApartment(ShPlayer player, ShApartment apartment) | BrokeProtocol.API.PlayerEvents | virtual |
ServerInfo(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
SetChatChannel(ShPlayer player, ushort channel) | BrokeProtocol.API.PlayerEvents | virtual |
SetChatMode(ShPlayer player, ChatMode chatMode) | BrokeProtocol.API.PlayerEvents | virtual |
SetEquipable(ShPlayer player, ShEquipable equipable) | BrokeProtocol.API.PlayerEvents | virtual |
SetJob(ShPlayer player, JobInfo newJob, int rank, bool addItems, bool collectCost) | BrokeProtocol.API.PlayerEvents | virtual |
SetParent(ShEntity entity, Transform parent) | BrokeProtocol.API.PlayerEvents | virtual |
SetWearable(ShPlayer player, ShWearable wearable) | BrokeProtocol.API.PlayerEvents | virtual |
Spawn(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
StopInventory(ShPlayer player, bool sendToSelf) | BrokeProtocol.API.PlayerEvents | virtual |
SubmitInput(ShPlayer player, int targetID, string id, string input) | BrokeProtocol.API.PlayerEvents | virtual |
TextPanelButton(ShPlayer player, string id, string optionID) | BrokeProtocol.API.PlayerEvents | virtual |
Tow(ShPlayer player, bool setting) | BrokeProtocol.API.PlayerEvents | virtual |
TransferItem(ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.PlayerEvents | virtual |
TransferShop(ShPlayer player, byte deltaType, int itemIndex, int amount) | BrokeProtocol.API.PlayerEvents | virtual |
TransferTrade(ShPlayer player, byte deltaType, int itemIndex, int amount) | BrokeProtocol.API.PlayerEvents | virtual |
TryGetJob(ShPlayer player, ShPlayer employer) | BrokeProtocol.API.PlayerEvents | virtual |
Unrestrain(ShPlayer player, ShPlayer initiator) | BrokeProtocol.API.PlayerEvents | virtual |
UpdateTextDisplay(ShPlayer player, ShTextDisplay textDisplay) | BrokeProtocol.API.PlayerEvents | virtual |
VideoPanel(ShPlayer player, ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
ViewInventory(ShPlayer player, ShEntity searchee, bool force) | BrokeProtocol.API.PlayerEvents | virtual |
Withdraw(ShPlayer player, int entityID, int amount) | BrokeProtocol.API.PlayerEvents | virtual |