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Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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This is the complete list of members for BrokeProtocol.API.PlayerEvents, including all inherited members.
| AddItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.PlayerEvents | virtual |
| Alert(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| Ban(ShPlayer player, ShPlayer other, string reason) | BrokeProtocol.API.PlayerEvents | virtual |
| Bomb(ShPlayer player, ShVault vault) | BrokeProtocol.API.PlayerEvents | virtual |
| BuyApartment(ShPlayer player, ShApartment apartment) | BrokeProtocol.API.PlayerEvents | virtual |
| ChatGlobal(ShPlayer player, string message) | BrokeProtocol.API.PlayerEvents | virtual |
| ChatLocal(ShPlayer player, string message) | BrokeProtocol.API.PlayerEvents | virtual |
| ChatVoice(ShPlayer player, byte[] voiceData) | BrokeProtocol.API.PlayerEvents | virtual |
| Collect(ShPlayer player, ShEntity e, bool consume) | BrokeProtocol.API.PlayerEvents | virtual |
| Command(ShPlayer player, string message) | BrokeProtocol.API.PlayerEvents | virtual |
| Consume(ShPlayer player, ShConsumable consumable, ShPlayer healer) | BrokeProtocol.API.PlayerEvents | virtual |
| CrackStart(ShPlayer player, int entityID) | BrokeProtocol.API.PlayerEvents | virtual |
| Damage(ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal) | BrokeProtocol.API.PlayerEvents | virtual |
| Death(ShDestroyable destroyable, ShPlayer attacker) | BrokeProtocol.API.PlayerEvents | virtual |
| Deposit(ShPlayer player, int entityID, int amount) | BrokeProtocol.API.PlayerEvents | virtual |
| Destroy(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
| DestroySelf(ShDestroyable destroyable) | BrokeProtocol.API.PlayerEvents | virtual |
| Dismount(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| DisplayName(ShPlayer player, string username) | BrokeProtocol.API.PlayerEvents | virtual |
| EnterDoor(ShPlayer player, ShDoor door, ShPlayer sender, bool forceEnter) | BrokeProtocol.API.PlayerEvents | virtual |
| Fire(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| Follower(ShPlayer player, ShPlayer other) | BrokeProtocol.API.PlayerEvents | virtual |
| Heal(ShDestroyable destroyable, float amount, ShPlayer healer) | BrokeProtocol.API.DestroyableEvents | virtual |
| Initialize(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
| Injury(ShPlayer player, BodyPart part, BodyEffect effect, byte amount) | BrokeProtocol.API.PlayerEvents | virtual |
| Invite(ShPlayer player, ShPlayer other) | BrokeProtocol.API.PlayerEvents | virtual |
| Kick(ShPlayer player, ShPlayer other, string reason) | BrokeProtocol.API.PlayerEvents | virtual |
| KickOut(ShPlayer player, ShPlayer other) | BrokeProtocol.API.PlayerEvents | virtual |
| Load(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| Lockpick(ShPlayer player, ShTransport transport) | BrokeProtocol.API.PlayerEvents | virtual |
| MenuClosed(ShPlayer player, string id) | BrokeProtocol.API.PlayerEvents | virtual |
| MinigameFinished(ShPlayer player, bool successful, int targetID, string id, string optionID) | BrokeProtocol.API.PlayerEvents | virtual |
| MissileLocked(ShEntity entity, ShThrown missile) | BrokeProtocol.API.EntityEvents | virtual |
| Mount(ShPlayer player, ShMountable mount, byte seat) | BrokeProtocol.API.PlayerEvents | virtual |
| NewSector(ShEntity entity, List< Sector > newSectors) | BrokeProtocol.API.PlayerEvents | virtual |
| OptionAction(ShPlayer player, int targetID, string id, string optionID, string actionID) | BrokeProtocol.API.PlayerEvents | virtual |
| Park(ShPlayer player, ShTransport transport) | BrokeProtocol.API.PlayerEvents | virtual |
| PlaceItem(ShPlayer player, ShEntity placeableEntity, Vector3 position, Quaternion rotation, float spawnDelay) | BrokeProtocol.API.PlayerEvents | virtual |
| Point(ShPlayer player, bool pointing) | BrokeProtocol.API.PlayerEvents | virtual |
| Ready(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| RemoveItem(ShEntity entity, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.PlayerEvents | virtual |
| RemoveItemsDeath(ShPlayer player, bool dropItems) | BrokeProtocol.API.PlayerEvents | virtual |
| Repair(ShPlayer player, ShTransport transport) | BrokeProtocol.API.PlayerEvents | virtual |
| ResetAI(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| Respawn(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
| Restrain(ShPlayer player, ShPlayer initiator, ShRestrained restrained) | BrokeProtocol.API.PlayerEvents | virtual |
| RestrainOther(ShPlayer player, ShPlayer hitPlayer, ShRestraint restraint) | BrokeProtocol.API.PlayerEvents | virtual |
| Reward(ShPlayer player, int experienceDelta, int moneyDelta) | BrokeProtocol.API.PlayerEvents | virtual |
| SameSector(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
| Save(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| SecurityPanel(ShPlayer player, ShApartment apartment) | BrokeProtocol.API.PlayerEvents | virtual |
| SecurityTrigger(ShEntity entity, Collider other) | BrokeProtocol.API.EntityEvents | virtual |
| SellApartment(ShPlayer player, ShApartment apartment) | BrokeProtocol.API.PlayerEvents | virtual |
| ServerInfo(ShPlayer player) | BrokeProtocol.API.PlayerEvents | virtual |
| SetChatChannel(ShPlayer player, ushort channel) | BrokeProtocol.API.PlayerEvents | virtual |
| SetChatMode(ShPlayer player, ChatMode chatMode) | BrokeProtocol.API.PlayerEvents | virtual |
| SetEquipable(ShPlayer player, ShEquipable equipable) | BrokeProtocol.API.PlayerEvents | virtual |
| SetJob(ShPlayer player, JobInfo newJob, int rank, bool addItems, bool collectCost) | BrokeProtocol.API.PlayerEvents | virtual |
| SetParent(ShEntity entity, Transform parent) | BrokeProtocol.API.PlayerEvents | virtual |
| SetWearable(ShPlayer player, ShWearable wearable) | BrokeProtocol.API.PlayerEvents | virtual |
| Spawn(ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
| StopInventory(ShPlayer player, bool sendToSelf) | BrokeProtocol.API.PlayerEvents | virtual |
| SubmitInput(ShPlayer player, int targetID, string id, string input) | BrokeProtocol.API.PlayerEvents | virtual |
| TextPanelButton(ShPlayer player, string id, string optionID) | BrokeProtocol.API.PlayerEvents | virtual |
| Tow(ShPlayer player, bool setting) | BrokeProtocol.API.PlayerEvents | virtual |
| TransferItem(ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) | BrokeProtocol.API.PlayerEvents | virtual |
| TransferShop(ShPlayer player, byte deltaType, int itemIndex, int amount) | BrokeProtocol.API.PlayerEvents | virtual |
| TransferTrade(ShPlayer player, byte deltaType, int itemIndex, int amount) | BrokeProtocol.API.PlayerEvents | virtual |
| TryGetJob(ShPlayer player, ShPlayer employer) | BrokeProtocol.API.PlayerEvents | virtual |
| Unrestrain(ShPlayer player, ShPlayer initiator) | BrokeProtocol.API.PlayerEvents | virtual |
| UpdateTextDisplay(ShPlayer player, ShTextDisplay textDisplay) | BrokeProtocol.API.PlayerEvents | virtual |
| VideoPanel(ShPlayer player, ShEntity entity) | BrokeProtocol.API.PlayerEvents | virtual |
| ViewInventory(ShPlayer player, ShEntity searchee, bool force) | BrokeProtocol.API.PlayerEvents | virtual |
| Withdraw(ShPlayer player, int entityID, int amount) | BrokeProtocol.API.PlayerEvents | virtual |