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override bool | Initialize (ShEntity entity) |
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override bool | Destroy (ShEntity entity) |
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virtual bool | Command (ShPlayer player, string message) |
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virtual bool | ChatGlobal (ShPlayer player, string message) |
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virtual bool | ChatLocal (ShPlayer player, string message) |
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virtual bool | ChatVoice (ShPlayer player, byte[] voiceData) |
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virtual bool | SetChatMode (ShPlayer player, ChatMode chatMode) |
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virtual bool | SetChatChannel (ShPlayer player, ushort channel) |
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virtual bool | BuyApartment (ShPlayer player, ShApartment apartment) |
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virtual bool | SellApartment (ShPlayer player, ShApartment apartment) |
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virtual bool | Invite (ShPlayer player, ShPlayer other) |
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virtual bool | KickOut (ShPlayer player, ShPlayer other) |
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override bool | Respawn (ShEntity entity) |
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virtual bool | Reward (ShPlayer player, int experienceDelta, int moneyDelta) |
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virtual bool | Collect (ShPlayer player, ShEntity e, bool consume) |
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virtual bool | StopInventory (ShPlayer player, bool sendToSelf) |
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virtual bool | ViewInventory (ShPlayer player, ShEntity searchee, bool force) |
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virtual bool | Kick (ShPlayer player, ShPlayer other, string reason) |
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virtual bool | Ban (ShPlayer player, ShPlayer other, string reason) |
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override bool | AddItem (ShEntity entity, int itemIndex, int amount, bool dispatch) |
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override bool | RemoveItem (ShEntity entity, int itemIndex, int amount, bool dispatch) |
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virtual bool | RemoveItemsDeath (ShPlayer player, bool dropItems) |
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virtual bool | Load (ShPlayer player) |
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virtual bool | Save (ShPlayer player) |
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virtual bool | Injury (ShPlayer player, BodyPart part, BodyEffect effect, byte amount) |
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virtual bool | Restrain (ShPlayer player, ShPlayer initiator, ShRestrained restrained) |
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virtual bool | Unrestrain (ShPlayer player, ShPlayer initiator) |
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virtual bool | ServerInfo (ShPlayer player) |
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virtual bool | DisplayName (ShPlayer player, string username) |
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virtual bool | EnterDoor (ShPlayer player, ShDoor door, ShPlayer sender, bool forceEnter) |
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virtual bool | Follower (ShPlayer player, ShPlayer other) |
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virtual bool | OptionAction (ShPlayer player, int targetID, string id, string optionID, string actionID) |
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virtual bool | SubmitInput (ShPlayer player, int targetID, string id, string input) |
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virtual bool | Ready (ShPlayer player) |
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virtual bool | Point (ShPlayer player, bool pointing) |
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virtual bool | Alert (ShPlayer player) |
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virtual bool | MinigameFinished (ShPlayer player, bool successful, int targetID, string id, string optionID) |
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override bool | DestroySelf (ShDestroyable destroyable) |
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override bool | TransferItem (ShEntity entity, byte deltaType, int itemIndex, int amount, bool dispatch) |
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virtual bool | MenuClosed (ShPlayer player, string id) |
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virtual bool | SecurityPanel (ShPlayer player, ShApartment apartment) |
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virtual bool | VideoPanel (ShPlayer player, ShEntity entity) |
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virtual bool | TextPanelButton (ShPlayer player, string id, string optionID) |
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virtual bool | SetEquipable (ShPlayer player, ShEquipable equipable) |
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virtual bool | CrackStart (ShPlayer player, int entityID) |
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virtual bool | Mount (ShPlayer player, ShMountable mount, byte seat) |
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virtual bool | Dismount (ShPlayer player) |
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override bool | Spawn (ShEntity entity) |
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virtual bool | PlaceItem (ShPlayer player, ShEntity placeableEntity, Vector3 position, Quaternion rotation, float spawnDelay) |
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virtual bool | ResetAI (ShPlayer player) |
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virtual bool | SetWearable (ShPlayer player, ShWearable wearable) |
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virtual bool | RestrainOther (ShPlayer player, ShPlayer hitPlayer, ShRestraint restraint) |
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virtual bool | Deposit (ShPlayer player, int entityID, int amount) |
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virtual bool | Withdraw (ShPlayer player, int entityID, int amount) |
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virtual bool | TryGetJob (ShPlayer player, ShPlayer employer) |
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virtual bool | Bomb (ShPlayer player, ShVault vault) |
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virtual bool | Repair (ShPlayer player, ShTransport transport) |
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virtual bool | Lockpick (ShPlayer player, ShTransport transport) |
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virtual bool | Consume (ShPlayer player, ShConsumable consumable, ShPlayer healer) |
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virtual bool | TransferShop (ShPlayer player, byte deltaType, int itemIndex, int amount) |
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virtual bool | TransferTrade (ShPlayer player, byte deltaType, int itemIndex, int amount) |
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override bool | NewSector (ShEntity entity, List< Sector > newSectors) |
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override bool | SameSector (ShEntity entity) |
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virtual bool | Fire (ShPlayer player) |
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override bool | SetParent (ShEntity entity, Transform parent) |
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override bool | Damage (ShDamageable damageable, DamageIndex damageIndex, float amount, ShPlayer attacker, Collider collider, Vector3 hitPoint, Vector3 hitNormal) |
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override bool | Death (ShDestroyable destroyable, ShPlayer attacker) |
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virtual bool | UpdateTextDisplay (ShPlayer player, ShTextDisplay textDisplay) |
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virtual bool | SetJob (ShPlayer player, JobInfo newJob, int rank, bool addItems, bool collectCost) |
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virtual bool | Park (ShPlayer player, ShTransport transport) |
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virtual bool | Tow (ShPlayer player, bool setting) |
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virtual bool | Heal (ShDestroyable destroyable, float amount, ShPlayer healer) |
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virtual bool | SecurityTrigger (ShEntity entity, Collider other) |
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virtual bool | MissileLocked (ShEntity entity, ShThrown missile) |
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