◆ EditSearch()
void BrokeProtocol.Client.UI.PrefabBrowser.EditSearch |
( |
| ) |
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inline |
◆ FillBrowser()
void BrokeProtocol.Client.UI.PrefabBrowser.FillBrowser |
( |
string | searchText, |
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bool | search ) |
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inline |
◆ Initialize()
void BrokeProtocol.Client.UI.PrefabBrowser.Initialize |
( |
pb_ObjectInspector | objectInspector, |
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string | windowTitle ) |
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inline |
◆ LoadPath()
IEnumerator BrokeProtocol.Client.UI.PrefabBrowser.LoadPath |
( |
IEnumerable< ResourceItem > | items, |
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Transform | parent ) |
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inline |
◆ NullSearch()
void BrokeProtocol.Client.UI.PrefabBrowser.NullSearch |
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inline |
◆ OpenParentDirectory()
void BrokeProtocol.Client.UI.PrefabBrowser.OpenParentDirectory |
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◆ closeButton
GameObject BrokeProtocol.Client.UI.PrefabBrowser.closeButton = null |
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protected |
◆ currentPrefabPath
string BrokeProtocol.Client.UI.PrefabBrowser.currentPrefabPath = string.Empty |
◆ gridButtonPrefab
The prefab to populate scrollview contents with.
◆ objectInspector
pb_ObjectInspector BrokeProtocol.Client.UI.PrefabBrowser.objectInspector |
The documentation for this class was generated from the following file: