Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Collections.FollowBuffer Member List

This is the complete list of members for BrokeProtocol.Collections.FollowBuffer, including all inherited members.

audioCacheBrokeProtocol.Collections.BaseBufferprotected
BaseBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.BaseBufferinline
CreateItem()BrokeProtocol.Collections.LayerBufferinlineprotectedvirtual
DestroyItem(GameObject g)BrokeProtocol.Collections.BaseBufferinlineprotectedvirtual
Execute(Transform followT)BrokeProtocol.Collections.FollowBufferinline
BrokeProtocol::Collections::LayerBuffer.Execute()BrokeProtocol.Collections.BaseBuffer
FollowBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.FollowBufferinline
GetItem(GameObject g)BrokeProtocol.Collections.BaseBufferinlineprotectedvirtual
LayerBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.LayerBufferinline
lightCacheBrokeProtocol.Collections.BaseBufferprotected
particleCacheBrokeProtocol.Collections.BaseBufferprotected
Release(GameObject g)BrokeProtocol.Collections.BaseBuffer
ReleaseDelay(GameObject g, float delay)BrokeProtocol.Collections.BaseBufferinlineprotected
ReleaseItem(GameObject g)BrokeProtocol.Collections.LayerBufferinlineprotectedvirtual
transformCacheBrokeProtocol.Collections.BaseBufferprotected