Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | List of all members
BrokeProtocol.Collections.FollowBuffer Class Reference
Inheritance diagram for BrokeProtocol.Collections.FollowBuffer:
BrokeProtocol.Collections.LayerBuffer BrokeProtocol.Collections.BaseBuffer

Public Member Functions

 FollowBuffer (GameObject prefab, int capacity)
 
ParticleSystem Execute (Transform followT)
 
- Public Member Functions inherited from BrokeProtocol.Collections.LayerBuffer
 LayerBuffer (GameObject prefab, int capacity)
 
- Public Member Functions inherited from BrokeProtocol.Collections.BaseBuffer
 BaseBuffer (GameObject prefab, int capacity)
 
GameObject Execute ()
 
void Release (GameObject g)
 

Additional Inherited Members

- Protected Member Functions inherited from BrokeProtocol.Collections.LayerBuffer
override GameObject CreateItem ()
 
override void ReleaseItem (GameObject g)
 
- Protected Member Functions inherited from BrokeProtocol.Collections.BaseBuffer
virtual void GetItem (GameObject g)
 
virtual void DestroyItem (GameObject g)
 
IEnumerator ReleaseDelay (GameObject g, float delay)
 
- Protected Attributes inherited from BrokeProtocol.Collections.BaseBuffer
Dictionary< GameObject, Transform > transformCache = new ()
 
Dictionary< GameObject, ParticleSystem > particleCache = new ()
 
Dictionary< GameObject, AudioSource > audioCache = new ()
 
Dictionary< GameObject, Light > lightCache = new ()
 

Constructor & Destructor Documentation

◆ FollowBuffer()

BrokeProtocol.Collections.FollowBuffer.FollowBuffer ( GameObject prefab,
int capacity )
inline

Member Function Documentation

◆ Execute()

ParticleSystem BrokeProtocol.Collections.FollowBuffer.Execute ( Transform followT)
inline

The documentation for this class was generated from the following file: