Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Collections.SplatBuffer Member List

This is the complete list of members for BrokeProtocol.Collections.SplatBuffer, including all inherited members.

audioCacheBrokeProtocol.Collections.BaseBufferprotected
BaseBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.BaseBufferinline
CreateItem()BrokeProtocol.Collections.SplatBufferinlineprotectedvirtual
DestroyItem(GameObject g)BrokeProtocol.Collections.SplatBufferinlineprotectedvirtual
Execute(Vector3 start, Vector3 normal)BrokeProtocol.Collections.SplatBufferinlinevirtual
BrokeProtocol::Collections::TimedBuffer.Execute(Vector3 start, Quaternion rotation)BrokeProtocol.Collections.TimedBufferinline
BrokeProtocol::Collections::BaseBuffer.Execute()BrokeProtocol.Collections.BaseBuffer
GetItem(GameObject g)BrokeProtocol.Collections.TimedBufferinlineprotectedvirtual
lifespanBrokeProtocol.Collections.TimedBufferprotected
lightCacheBrokeProtocol.Collections.BaseBufferprotected
particleCacheBrokeProtocol.Collections.BaseBufferprotected
Release(GameObject g)BrokeProtocol.Collections.BaseBuffer
ReleaseDelay(GameObject g, float delay)BrokeProtocol.Collections.BaseBufferinlineprotected
ReleaseItem(GameObject g)BrokeProtocol.Collections.BaseBufferinlineprotectedvirtual
SplatBuffer(GameObject prefab, int capacity, float lifespan)BrokeProtocol.Collections.SplatBufferinline
splatCacheBrokeProtocol.Collections.SplatBufferprotected
TimedBuffer(GameObject prefab, int capacity, float lifespan)BrokeProtocol.Collections.TimedBufferinline
transformCacheBrokeProtocol.Collections.BaseBufferprotected