◆ TimedBuffer()
BrokeProtocol.Collections.TimedBuffer.TimedBuffer |
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GameObject | prefab, |
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int | capacity, |
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float | lifespan ) |
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inline |
◆ Execute() [1/2]
GameObject BrokeProtocol.Collections.TimedBuffer.Execute |
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Vector3 | start, |
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Quaternion | rotation ) |
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inline |
◆ Execute() [2/2]
virtual GameObject BrokeProtocol.Collections.TimedBuffer.Execute |
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Vector3 | start, |
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Vector3 | normal ) |
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virtual |
◆ GetItem()
override void BrokeProtocol.Collections.TimedBuffer.GetItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ lifespan
float BrokeProtocol.Collections.TimedBuffer.lifespan |
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protected |
The documentation for this class was generated from the following file: