Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
TimedBuffer (GameObject prefab, int capacity, float lifespan) | |
virtual GameObject | Execute (Vector3 start, Vector3 normal) |
GameObject | Execute (Vector3 start, Quaternion rotation) |
Public Member Functions inherited from BrokeProtocol.Collections.BaseBuffer | |
BaseBuffer (GameObject prefab, int capacity) | |
GameObject | Execute () |
void | Release (GameObject g) |
Protected Member Functions | |
override void | GetItem (GameObject g) |
Protected Member Functions inherited from BrokeProtocol.Collections.BaseBuffer | |
virtual GameObject | CreateItem () |
virtual void | ReleaseItem (GameObject g) |
virtual void | DestroyItem (GameObject g) |
IEnumerator | ReleaseDelay (GameObject g, float delay) |
Protected Attributes | |
float | lifespan |
Protected Attributes inherited from BrokeProtocol.Collections.BaseBuffer | |
Dictionary< GameObject, Transform > | transformCache = new () |
Dictionary< GameObject, ParticleSystem > | particleCache = new () |
Dictionary< GameObject, AudioSource > | audioCache = new () |
Dictionary< GameObject, Light > | lightCache = new () |
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inline |
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inline |
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virtual |
Reimplemented in BrokeProtocol.Collections.SplatBuffer.
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inlineprotectedvirtual |
Reimplemented from BrokeProtocol.Collections.BaseBuffer.
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protected |