Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
BrokeProtocol.Collections.TrailBuffer Member List

This is the complete list of members for BrokeProtocol.Collections.TrailBuffer, including all inherited members.

audioCacheBrokeProtocol.Collections.BaseBufferprotected
BaseBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.BaseBufferinline
CreateItem()BrokeProtocol.Collections.TrailBufferinlineprotectedvirtual
DestroyItem(GameObject g)BrokeProtocol.Collections.TrailBufferinlineprotectedvirtual
Execute(Vector3 start, Vector3 end, GameObject source)BrokeProtocol.Collections.TrailBufferinline
BrokeProtocol::Collections::LayerBuffer.Execute()BrokeProtocol.Collections.BaseBuffer
GetItem(GameObject g)BrokeProtocol.Collections.BaseBufferinlineprotectedvirtual
LayerBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.LayerBufferinline
lifespanBrokeProtocol.Collections.TrailBufferprotected
lightCacheBrokeProtocol.Collections.BaseBufferprotected
particleCacheBrokeProtocol.Collections.BaseBufferprotected
Release(GameObject g)BrokeProtocol.Collections.BaseBuffer
ReleaseDelay(GameObject g, float delay)BrokeProtocol.Collections.BaseBufferinlineprotected
ReleaseItem(GameObject g)BrokeProtocol.Collections.LayerBufferinlineprotectedvirtual
rendererCacheBrokeProtocol.Collections.TrailBufferprotected
TrailBuffer(GameObject prefab, int capacity, float lifespan)BrokeProtocol.Collections.TrailBufferinline
transformCacheBrokeProtocol.Collections.BaseBufferprotected