◆ TrailBuffer()
BrokeProtocol.Collections.TrailBuffer.TrailBuffer |
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GameObject | prefab, |
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int | capacity, |
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float | lifespan ) |
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inline |
◆ CreateItem()
override GameObject BrokeProtocol.Collections.TrailBuffer.CreateItem |
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inlineprotectedvirtual |
◆ DestroyItem()
override void BrokeProtocol.Collections.TrailBuffer.DestroyItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ Execute()
GameObject BrokeProtocol.Collections.TrailBuffer.Execute |
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Vector3 | start, |
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Vector3 | end, |
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GameObject | source ) |
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inline |
◆ lifespan
float BrokeProtocol.Collections.TrailBuffer.lifespan |
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protected |
◆ rendererCache
Dictionary<GameObject, LineRenderer> BrokeProtocol.Collections.TrailBuffer.rendererCache = new () |
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protected |
The documentation for this class was generated from the following file: