ActiveWeapon | BrokeProtocol.Entities.ShPlayer | |
AddInjury(BodyPart part, BodyEffect effect, byte amount) | BrokeProtocol.Entities.ShPlayer | inline |
AddToInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | inlineprotected |
AddToMyItems(int itemIndex, int amount, bool dispatch) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
AddToTradeItems(int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | |
AmmoItem | BrokeProtocol.Entities.ShMountable | |
AmmoTotal | BrokeProtocol.Entities.ShMountable | |
animator | BrokeProtocol.Entities.ShEntity | |
ApplyInverseGravity() | BrokeProtocol.Entities.ShPhysical | |
armorLevel | BrokeProtocol.Entities.ShPlayer | |
ArmSway() | BrokeProtocol.Entities.ShPlayer | inlineprotected |
armSway | BrokeProtocol.Entities.ShPlayer | protected |
availableApps | BrokeProtocol.Entities.ShEntity | |
barrelT | BrokeProtocol.Entities.ShMountable | |
baseWeightLimit | BrokeProtocol.Entities.ShPlayer | protectedstatic |
Bind(int equipableIndex, byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
BindAttachment(int attachmentIndex, byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
bindings | BrokeProtocol.Entities.ShPlayer | |
boostVelocity | BrokeProtocol.Entities.ShPhysical | |
boss | BrokeProtocol.Entities.ShPlayer | |
bounds | BrokeProtocol.Entities.ShEntity | |
BoundsHighlightAdd() | BrokeProtocol.Entities.Serialized | virtual |
BoundsHighlightRemove() | BrokeProtocol.Entities.Serialized | virtual |
cachedItems | BrokeProtocol.Entities.ShPlayer | |
CameraDistance | BrokeProtocol.Entities.ShMountable | |
CanBeCracked(ShPlayer p) | BrokeProtocol.Entities.ShEntity | |
CanBeSearched(ShPlayer p) | BrokeProtocol.Entities.ShPlayer | virtual |
CanCollectEntity(ShEntity e) | BrokeProtocol.Entities.ShPlayer | |
CanCrouch | BrokeProtocol.Entities.ShPlayer | |
CanDeploy | BrokeProtocol.Entities.ShPlayer | |
CanEquip(ShEquipable e) | BrokeProtocol.Entities.ShPlayer | |
CanFollow | BrokeProtocol.Entities.ShPlayer | |
CanHeal | BrokeProtocol.Entities.ShDestroyable | |
CanJump | BrokeProtocol.Entities.ShPlayer | |
CanLockOn | BrokeProtocol.Entities.ShMountable | |
CanMount(ShMountable mount, bool checkOwner, bool checkRestrained, out byte seatIndex) | BrokeProtocol.Entities.ShPlayer | inline |
CanReload | BrokeProtocol.Entities.ShMountable | |
CanSee(Vector3 position) | BrokeProtocol.Entities.ShEntity | inline |
CanSeeEntity(ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange) | BrokeProtocol.Entities.ShEntity | inline |
CanSpawn(Vector3 position, Quaternion rotation, ShEntity[] ignoreArray) | BrokeProtocol.Entities.ShEntity | |
CanUpdateInputs | BrokeProtocol.Entities.ShPlayer | |
CanUse() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
CanWear(ShWearable w) | BrokeProtocol.Entities.ShPlayer | |
capsule | BrokeProtocol.Entities.ShPlayer | |
CenterBounds | BrokeProtocol.Entities.ShEntity | |
CenterBuoyancy | BrokeProtocol.Entities.ShPlayer | |
characterType | BrokeProtocol.Entities.ShPlayer | |
chatChannel | BrokeProtocol.Entities.ShPlayer | |
chatMode | BrokeProtocol.Entities.ShPlayer | |
CheckEquipment(int itemIndex, int delta) | BrokeProtocol.Entities.ShPlayer | inline |
CheckHitscans | BrokeProtocol.Entities.ShMountable | |
CheckSave() | BrokeProtocol.Entities.ShEntity | inlinevirtual |
clDestroyable | BrokeProtocol.Entities.ShDestroyable | |
CleanUp() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
ClearAllViewers() | BrokeProtocol.Entities.ShEntity | inline |
ClearInjuries() | BrokeProtocol.Entities.ShPlayer | inline |
clEntity | BrokeProtocol.Entities.ShEntity | |
climbableNormal | BrokeProtocol.Entities.ShPlayer | protected |
climbState | BrokeProtocol.Entities.ShPlayer | |
ClipSize | BrokeProtocol.Entities.ShMountable | |
clMountable | BrokeProtocol.Entities.ShMountable | |
clMovable | BrokeProtocol.Entities.ShMovable | |
clPhysical | BrokeProtocol.Entities.ShPhysical | |
clPlayer | BrokeProtocol.Entities.ShPlayer | |
CollectedItems | BrokeProtocol.Entities.ShEntity | |
colliders | BrokeProtocol.Entities.ShEntity | |
Consume(int index) | BrokeProtocol.Entities.ShPlayer | inline |
controller | BrokeProtocol.Entities.ShEntity | |
CorrectMoveMode() | BrokeProtocol.Entities.ShPlayer | inline |
curEquipable | BrokeProtocol.Entities.ShPlayer | |
curMount | BrokeProtocol.Entities.ShPlayer | |
curMountT | BrokeProtocol.Entities.ShPlayer | |
CurrentAmmoTotal | BrokeProtocol.Entities.ShPlayer | |
CurrentClip | BrokeProtocol.Entities.ShMountable | |
curWearables | BrokeProtocol.Entities.ShPlayer | |
Damage | BrokeProtocol.Entities.ShMountable | |
data | BrokeProtocol.Entities.Serialized | |
DeactivateEntity() | BrokeProtocol.Entities.ShEntity | inline |
DeltaClip(int delta) | BrokeProtocol.Entities.ShMountable | protected |
DeserializeItem(byte[] itemArray) | BrokeProtocol.Entities.ShEntity | inlineprotected |
DeserializeMyItems(byte[] inventoryArray) | BrokeProtocol.Entities.ShEntity | inline |
DeserializeShop(byte[] inventoryArray) | BrokeProtocol.Entities.ShEntity | inline |
DeserializeShopItem(byte[] itemArray) | BrokeProtocol.Entities.ShEntity | inlineprotected |
Destroy() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
DestroyExtras() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
DestroyOnDeath | BrokeProtocol.Entities.ShMovable | protected |
Die(ShPlayer attacker=null) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
DisableBrakes | BrokeProtocol.Entities.ShMovable | |
Dismount() | BrokeProtocol.Entities.ShPlayer | inline |
displayName | BrokeProtocol.Entities.ShPlayer | |
Distance(ShEntity other) | BrokeProtocol.Entities.ShEntity | |
Distance(Vector3 other) | BrokeProtocol.Entities.ShEntity | |
DistanceSqr(ShEntity other) | BrokeProtocol.Entities.ShEntity | |
DistanceSqr(Vector3 other) | BrokeProtocol.Entities.ShEntity | |
DistanceSqr2D(ShEntity other) | BrokeProtocol.Entities.ShEntity | |
DistanceSqr2D(Vector3 other) | BrokeProtocol.Entities.ShEntity | |
dynamicActions | BrokeProtocol.Entities.ShEntity | |
EditorType | BrokeProtocol.Entities.ShPlayer | |
exitTransforms | BrokeProtocol.Entities.ShMountable | |
experience | BrokeProtocol.Entities.ShPlayer | |
FinishTrade(bool isGood) | BrokeProtocol.Entities.ShPlayer | inline |
Fire(int mountableIndex) | BrokeProtocol.Entities.ShPlayer | inline |
fireIndex | BrokeProtocol.Entities.ShPlayer | |
FixedUpdate() | BrokeProtocol.Entities.ShPhysical | protected |
Force(Vector3 force) | BrokeProtocol.Entities.ShPhysical | |
FutureOrigin | BrokeProtocol.Entities.ShPhysical | |
FuturePosition | BrokeProtocol.Entities.ShPhysical | |
FutureRotation | BrokeProtocol.Entities.ShPhysical | |
GetAmmoItem(bool underbarrel) | BrokeProtocol.Entities.ShPlayer | |
GetAttachment(int type) | BrokeProtocol.Entities.ShPlayer | |
GetChildIndex | BrokeProtocol.Entities.Serialized | |
GetControlled | BrokeProtocol.Entities.ShPlayer | |
GetDeployable() | BrokeProtocol.Entities.ShPlayer | |
GetFlatAngle(Vector3 v) | BrokeProtocol.Entities.ShEntity | inline |
GetJobInfoShared() | BrokeProtocol.Entities.ShPlayer | |
GetLayer() | BrokeProtocol.Entities.ShPlayer | inline |
GetLocalY(Vector3 worldPosition) | BrokeProtocol.Entities.ShEntity | |
GetMaxExperience() | BrokeProtocol.Entities.ShPlayer | inline |
GetMount | BrokeProtocol.Entities.ShPlayer | |
GetMyItemValue(ShItem item, bool markup) | BrokeProtocol.Entities.ShEntity | |
GetOrigin | BrokeProtocol.Entities.ShPlayer | |
GetOverlapEntity< T >(Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity) | BrokeProtocol.Entities.ShEntity | inline |
GetParent | BrokeProtocol.Entities.Serialized | |
GetPlace | BrokeProtocol.Entities.Serialized | |
GetPlaceIndex | BrokeProtocol.Entities.Serialized | |
GetPlaceItemLimit() | BrokeProtocol.Entities.ShPlayer | inline |
GetPosition | BrokeProtocol.Entities.Serialized | |
GetRotation | BrokeProtocol.Entities.ShPlayer | |
GetRotationT | BrokeProtocol.Entities.ShPlayer | |
GetSpeedLimit() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
GetStanceIndex | BrokeProtocol.Entities.ShPlayer | |
GetWeaponPosition() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
GetWeaponVector() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
GetWorldBounds() | BrokeProtocol.Entities.ShEntity | inline |
go | BrokeProtocol.Entities.Serialized | |
Ground | BrokeProtocol.Entities.ShPlayer | |
GroundEntityOffsets(out int groundID, out Vector3 posOffset, out Quaternion rotOffset) | BrokeProtocol.Entities.ShPhysical | inline |
Handcuffs | BrokeProtocol.Entities.ShPlayer | |
hands | BrokeProtocol.Entities.ShPlayer | |
Hands | BrokeProtocol.Entities.ShPlayer | |
HasInventory | BrokeProtocol.Entities.ShEntity | |
HasItem(ShItem item) | BrokeProtocol.Entities.ShEntity | |
HasItem(int itemIndex) | BrokeProtocol.Entities.ShEntity | |
HasWeapons | BrokeProtocol.Entities.ShMountable | |
headCollider | BrokeProtocol.Entities.ShPlayer | |
health | BrokeProtocol.Entities.ShDestroyable | |
HealthToColor | BrokeProtocol.Entities.ShDestroyable | |
HiddenInterior | BrokeProtocol.Entities.ShPlayer | |
highlight | BrokeProtocol.Entities.Serialized | |
HitEffect(Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
ID | BrokeProtocol.Entities.ShEntity | |
IgnoreCollision(ShPlayer p, bool ignore) | BrokeProtocol.Entities.ShEntity | inline |
InActionRange(ShEntity e) | BrokeProtocol.Entities.ShPlayer | virtual |
IncrementFireTime(float delay) | BrokeProtocol.Entities.ShMountable | inline |
index | BrokeProtocol.Entities.ShEntity | |
Initialize() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
InitializeEditor() | BrokeProtocol.Entities.Serialized | virtual |
injuries | BrokeProtocol.Entities.ShPlayer | |
injuryAmount | BrokeProtocol.Entities.ShPlayer | |
injuryDecay | BrokeProtocol.Entities.ShPlayer | protected |
InOwnApartment | BrokeProtocol.Entities.ShPlayer | |
input | BrokeProtocol.Entities.ShPlayer | |
InventoryLocked | BrokeProtocol.Entities.ShPlayer | |
inventoryType | BrokeProtocol.Entities.ShEntity | |
InventoryValue() | BrokeProtocol.Entities.ShEntity | inline |
InWater | BrokeProtocol.Entities.ShPlayer | |
IsAccessible(ShPlayer attempter, bool checkOwner) | BrokeProtocol.Entities.ShPlayer | virtual |
IsBlocking(DamageIndex damageIndex) | BrokeProtocol.Entities.ShPlayer | |
IsCapable | BrokeProtocol.Entities.ShPlayer | |
IsClientMain | BrokeProtocol.Entities.ShEntity | |
IsDead | BrokeProtocol.Entities.ShDestroyable | |
isHuman | BrokeProtocol.Entities.ShEntity | |
IsKnockedOut | BrokeProtocol.Entities.ShPlayer | |
IsMobile | BrokeProtocol.Entities.ShPlayer | |
IsMount< T >(out T mount) | BrokeProtocol.Entities.ShPlayer | inline |
IsMountArmed | BrokeProtocol.Entities.ShPlayer | |
IsMountController | BrokeProtocol.Entities.ShPlayer | |
IsOutside | BrokeProtocol.Entities.Serialized | |
IsPassenger(out ShMovable mount) | BrokeProtocol.Entities.ShPlayer | |
IsRestrained | BrokeProtocol.Entities.ShPlayer | |
IsShielded(DamageIndex damageIndex, Collider collider) | BrokeProtocol.Entities.ShPlayer | |
IsSimulated | BrokeProtocol.Entities.ShMountable | |
IsSlow | BrokeProtocol.Entities.ShPlayer | |
IsSurrendered | BrokeProtocol.Entities.ShPlayer | |
IsUp | BrokeProtocol.Entities.ShPlayer | |
isWorldEntity | BrokeProtocol.Entities.ShEntity | |
ItemCount(Dictionary< int, InventoryItem > inventory, int itemIndex) | BrokeProtocol.Entities.ShEntity | |
Jump() | BrokeProtocol.Entities.ShPlayer | |
jumpVelocity | BrokeProtocol.Entities.ShPlayer | protected |
language | BrokeProtocol.Entities.ShPlayer | |
lastPosition | BrokeProtocol.Entities.ShPhysical | protected |
lockedTrade | BrokeProtocol.Entities.ShPlayer | |
lockOnTarget | BrokeProtocol.Entities.ShPlayer | |
lockOnTime | BrokeProtocol.Entities.ShPlayer | |
LockOnValid | BrokeProtocol.Entities.ShPlayer | |
LogPosition | BrokeProtocol.Entities.Serialized | |
mainT | BrokeProtocol.Entities.Serialized | |
Maintenance() | BrokeProtocol.Entities.ShPlayer | inline |
manager | BrokeProtocol.Entities.ShEntity | |
maxSpeed | BrokeProtocol.Entities.ShMovable | |
maxStat | BrokeProtocol.Entities.ShDestroyable | |
mode | BrokeProtocol.Entities.ShPlayer | |
Mount(ShMountable mount, byte enterSeat) | BrokeProtocol.Entities.ShPlayer | inline |
Mounted(ShPlayer occupant, int seat) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
MountFire() | BrokeProtocol.Entities.ShMountable | inline |
MountHealth | BrokeProtocol.Entities.ShPlayer | |
Move() | BrokeProtocol.Entities.ShPlayer | inlineprotectedvirtual |
MoveControlled() | BrokeProtocol.Entities.ShPlayer | inlineprotectedvirtual |
moveFactor | BrokeProtocol.Entities.ShPlayer | |
MoveSimulated() | BrokeProtocol.Entities.ShPhysical | inlineprotectedvirtual |
MoveTurret() | BrokeProtocol.Entities.ShMountable | inlineprotected |
MustAim | BrokeProtocol.Entities.ShMountable | |
MyItemCount(ShEntity item) | BrokeProtocol.Entities.ShEntity | |
MyItemCount(int itemIndex) | BrokeProtocol.Entities.ShEntity | |
myItems | BrokeProtocol.Entities.ShEntity | |
MyMoneyCount | BrokeProtocol.Entities.ShEntity | |
nextFire | BrokeProtocol.Entities.ShMountable | |
NormalizedRecoilAmount | BrokeProtocol.Entities.ShMountable | |
occupants | BrokeProtocol.Entities.ShMountable | |
OnCollisionStay(Collision collision) | BrokeProtocol.Entities.ShPlayer | inlineprotected |
Orient(Vector2 delta) | BrokeProtocol.Entities.ShPlayer | inline |
originalAngularDrag | BrokeProtocol.Entities.ShPhysical | |
originalDrag | BrokeProtocol.Entities.ShPhysical | |
OriginOffset() | BrokeProtocol.Entities.ShPlayer | inline |
originT | BrokeProtocol.Entities.ShPlayer | |
otherEntity | BrokeProtocol.Entities.ShPlayer | |
OutsideController | BrokeProtocol.Entities.ShPlayer | |
ownedApartments | BrokeProtocol.Entities.ShPlayer | |
ownedTransports | BrokeProtocol.Entities.ShPlayer | |
Parameters | BrokeProtocol.Entities.ShPlayer | |
Perlin(float scale) | BrokeProtocol.Entities.ShPlayer | |
PlaceItemCount | BrokeProtocol.Entities.ShPlayer | |
Player | BrokeProtocol.Entities.ShPlayer | |
pointing | BrokeProtocol.Entities.ShPlayer | |
positionRB | BrokeProtocol.Entities.ShPhysical | |
PreInitialize(int ID) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
ProcessDuration | BrokeProtocol.Entities.ShEntity | |
profile | BrokeProtocol.Entities.ShEntity | |
Range | BrokeProtocol.Entities.ShMountable | |
rank | BrokeProtocol.Entities.ShPlayer | |
Rearm(float amount) | BrokeProtocol.Entities.ShMountable | inline |
RearmLoop() | BrokeProtocol.Entities.ShMountable | inlineprotected |
recoilP | BrokeProtocol.Entities.ShMountable | |
recoilV | BrokeProtocol.Entities.ShMountable | |
referencePrefab | BrokeProtocol.Entities.Serialized | |
relativeVelocity | BrokeProtocol.Entities.ShEntity | |
Reload() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
RemoveFromInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | inlineprotected |
RemoveFromMyItems(int itemIndex, int amount, bool dispatch) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
RemoveFromTradeItems(int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | |
RemoveInjury(int index) | BrokeProtocol.Entities.ShPlayer | inline |
RemoveViewer(ShPlayer viewer) | BrokeProtocol.Entities.ShEntity | inline |
renderers | BrokeProtocol.Entities.ShEntity | |
ResetAmmo() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
ResetCollisions(ShPlayer p) | BrokeProtocol.Entities.ShEntity | inline |
ResetInputs() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
ResetMode() | BrokeProtocol.Entities.ShPlayer | inline |
respawnFrame | BrokeProtocol.Entities.ShEntity | |
Restore(Vector3 position, Quaternion rotation, Transform placeT) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
rotationT | BrokeProtocol.Entities.ShPlayer | protected |
SafeRemove(int itemIndex, int amount, bool dispatch) | BrokeProtocol.Entities.ShPlayer | inlineprotected |
ScaledBounds | BrokeProtocol.Entities.ShEntity | |
seat | BrokeProtocol.Entities.ShPlayer | |
seats | BrokeProtocol.Entities.ShMountable | |
SendFire(int mountableIndex) | BrokeProtocol.Entities.ShPlayer | inline |
SendInitial | BrokeProtocol.Entities.ShEntity | |
SendSelfTransfer(byte deltaType, int itemIndex, int amount) | BrokeProtocol.Entities.ShPlayer | |
SendViewerDelta(byte delta, int itemIndex, int amount, ShPlayer ignorePlayer) | BrokeProtocol.Entities.ShEntity | inline |
SerializeMyItems() | BrokeProtocol.Entities.ShEntity | inline |
SerializeShop() | BrokeProtocol.Entities.ShEntity | inline |
ServersideAmmo | BrokeProtocol.Entities.ShMountable | |
ServersidePhysics | BrokeProtocol.Entities.ShMovable | |
SetAngularVelocity(Vector3 velocity) | BrokeProtocol.Entities.ShPhysical | |
SetAttachment(int attachmentIndex, UnderbarrelSetting underbarrelSetting=UnderbarrelSetting.Default) | BrokeProtocol.Entities.ShPlayer | |
SetAttachment(ShAttachment a, UnderbarrelSetting underbarrelSetting=UnderbarrelSetting.Default) | BrokeProtocol.Entities.ShPlayer | inline |
SetBody() | BrokeProtocol.Entities.ShPlayer | inline |
SetCapsuleHeight(float height) | BrokeProtocol.Entities.ShPlayer | inline |
SetEquipable(int equipableIndex, bool resetAmmo) | BrokeProtocol.Entities.ShPlayer | inline |
SetEquipableFinish() | BrokeProtocol.Entities.ShPlayer | inlineprotected |
SetFriction(bool highFriction) | BrokeProtocol.Entities.ShPlayer | inlineprotected |
SetParent(Transform parent) | BrokeProtocol.Entities.ShEntity | |
SetPosition(Vector3 position) | BrokeProtocol.Entities.ShEntity | |
SetPositionSafe(Vector3 targetPosition) | BrokeProtocol.Entities.ShEntity | inline |
SetRotation(Quaternion rotation) | BrokeProtocol.Entities.ShPlayer | virtual |
SetStance(StanceIndex stanceIndex) | BrokeProtocol.Entities.ShPlayer | inline |
SetStanceColliders(StanceIndex stanceIndex) | BrokeProtocol.Entities.ShPlayer | inline |
SetTransform(Vector3 position, Quaternion rotation, bool zeroVelocity) | BrokeProtocol.Entities.ShPhysical | inlinevirtual |
SetVelocity(Vector3 velocity) | BrokeProtocol.Entities.ShPhysical | |
SetWearable(int wearableIndex) | BrokeProtocol.Entities.ShPlayer | inline |
shieldCollider | BrokeProtocol.Entities.ShPlayer | |
Shop | BrokeProtocol.Entities.ShEntity | |
ShopCanBuy(ShItem item) | BrokeProtocol.Entities.ShEntity | inline |
Spawn(Vector3 position, Quaternion rotation, Transform placeT) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
spawnVelocity | BrokeProtocol.Entities.ShPhysical | |
SpecEntity | BrokeProtocol.Entities.ShPlayer | |
specPlayer | BrokeProtocol.Entities.ShPlayer | |
SpecSelf | BrokeProtocol.Entities.ShEntity | |
stance | BrokeProtocol.Entities.ShPlayer | |
stances | BrokeProtocol.Entities.ShPlayer | |
stats | BrokeProtocol.Entities.ShPlayer | |
Surrender | BrokeProtocol.Entities.ShPlayer | |
surrender | BrokeProtocol.Entities.ShPlayer | |
svDamageable | BrokeProtocol.Entities.ShDamageable | |
svDestroyable | BrokeProtocol.Entities.ShDestroyable | |
svEntity | BrokeProtocol.Entities.ShEntity | |
svMountable | BrokeProtocol.Entities.ShMountable | |
svMovable | BrokeProtocol.Entities.ShMovable | |
svPhysical | BrokeProtocol.Entities.ShPhysical | |
svPlayer | BrokeProtocol.Entities.ShPlayer | |
switchFinishTime | BrokeProtocol.Entities.ShPlayer | protected |
switching | BrokeProtocol.Entities.ShPlayer | |
syncAnimator | BrokeProtocol.Entities.ShEntity | |
SyncTransform | BrokeProtocol.Entities.ShPhysical | |
ThrownHasGuidance | BrokeProtocol.Entities.ShMountable | |
ThrownVelocity | BrokeProtocol.Entities.ShMountable | |
towChild | BrokeProtocol.Entities.ShMovable | |
towParent | BrokeProtocol.Entities.ShMovable | |
TradeItemCount(ShEntity item) | BrokeProtocol.Entities.ShEntity | |
TradeItemCount(int itemIndex) | BrokeProtocol.Entities.ShEntity | |
tradeItems | BrokeProtocol.Entities.ShEntity | |
TradeMoneyCount | BrokeProtocol.Entities.ShEntity | |
TransferItem(byte deltaType, int itemIndex, int amount=1, bool dispatch=true) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
BrokeProtocol::Entities::ShMovable.TransferItem(byte deltaType, ShItem item, int amount=1, bool dispatch=true) | BrokeProtocol.Entities.ShEntity | |
TransferMoney(byte deltaType, int amount=1, bool dispatch=true) | BrokeProtocol.Entities.ShEntity | |
Trigger(Collider collider, string eventName, bool enter) | BrokeProtocol.Entities.Serialized | inline |
TryGetCachedItem< T >(out T item) | BrokeProtocol.Entities.ShPlayer | inline |
TrySetInput(float x, float y, float z) | BrokeProtocol.Entities.ShPlayer | inline |
TryUpdateMode(byte modeInput) | BrokeProtocol.Entities.ShPlayer | inline |
turretT | BrokeProtocol.Entities.ShMountable | |
Unbind(byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
UnbindAttachment(int attachmentIndex, byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
UpdateAmmo(ShMountable weapon) | BrokeProtocol.Entities.ShPlayer | inline |
UpdateInjuries() | BrokeProtocol.Entities.ShPlayer | inline |
UpdateLayer() | BrokeProtocol.Entities.ShPlayer | inline |
UpdateMainColliders() | BrokeProtocol.Entities.ShPlayer | inlineprotectedvirtual |
UpdatePrimaryAmmo(int delta) | BrokeProtocol.Entities.ShMountable | inline |
UpdateSecondaryAmmo(int delta) | BrokeProtocol.Entities.ShMountable | inline |
UpdateShieldEnabled() | BrokeProtocol.Entities.ShPlayer | |
UseClips | BrokeProtocol.Entities.ShMountable | protected |
UseDelay | BrokeProtocol.Entities.ShMountable | |
UsePathfinding | BrokeProtocol.Entities.ShMountable | |
username | BrokeProtocol.Entities.ShPlayer | |
ValidTransfer(int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | inline |
value | BrokeProtocol.Entities.ShEntity | |
Velocity | BrokeProtocol.Entities.ShPlayer | |
videoStartTime | BrokeProtocol.Entities.ShEntity | |
viewAngleLimit | BrokeProtocol.Entities.ShMountable | |
viewers | BrokeProtocol.Entities.ShEntity | |
WaterDrag | BrokeProtocol.Entities.ShPhysical | protected |
WeaponGravity | BrokeProtocol.Entities.ShMountable | |
weaponIndex | BrokeProtocol.Entities.ShMountable | |
WeaponSet | BrokeProtocol.Entities.ShMountable | |
weaponSets | BrokeProtocol.Entities.ShMountable | |
WeaponVelocity | BrokeProtocol.Entities.ShMountable | |
wearableOptions | BrokeProtocol.Entities.ShPlayer | |
weight | BrokeProtocol.Entities.ShPlayer | |
weightLimit | BrokeProtocol.Entities.ShPlayer | |
ZeroInputs() | BrokeProtocol.Entities.ShPlayer | |