Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
Loading...
Searching...
No Matches
BrokeProtocol.Entities.ShPlayer Member List

This is the complete list of members for BrokeProtocol.Entities.ShPlayer, including all inherited members.

ActiveWeaponBrokeProtocol.Entities.ShPlayer
AddInjury(BodyPart part, BodyEffect effect, byte amount)BrokeProtocol.Entities.ShPlayerinline
AddToInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
AddToMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShPlayerinlinevirtual
AddToTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
AmmoItemBrokeProtocol.Entities.ShMountable
AmmoTotalBrokeProtocol.Entities.ShMountable
animatorBrokeProtocol.Entities.ShEntity
ApplyInverseGravity()BrokeProtocol.Entities.ShPhysical
armorLevelBrokeProtocol.Entities.ShPlayer
ArmSway()BrokeProtocol.Entities.ShPlayerinlineprotected
armSwayBrokeProtocol.Entities.ShPlayerprotected
availableAppsBrokeProtocol.Entities.ShEntity
barrelTBrokeProtocol.Entities.ShMountable
baseWeightLimitBrokeProtocol.Entities.ShPlayerprotectedstatic
Bind(int equipableIndex, byte slot)BrokeProtocol.Entities.ShPlayerinline
BindAttachment(int attachmentIndex, byte slot)BrokeProtocol.Entities.ShPlayerinline
bindingsBrokeProtocol.Entities.ShPlayer
boostVelocityBrokeProtocol.Entities.ShPhysical
bossBrokeProtocol.Entities.ShPlayer
boundsBrokeProtocol.Entities.ShEntity
BoundsHighlightAdd()BrokeProtocol.Entities.Serializedvirtual
BoundsHighlightRemove()BrokeProtocol.Entities.Serializedvirtual
cachedItemsBrokeProtocol.Entities.ShPlayer
CameraDistanceBrokeProtocol.Entities.ShMountable
CanBeCracked(ShPlayer p)BrokeProtocol.Entities.ShEntity
CanBeSearched(ShPlayer p)BrokeProtocol.Entities.ShPlayervirtual
CanCollectEntity(ShEntity e)BrokeProtocol.Entities.ShPlayer
CanCrouchBrokeProtocol.Entities.ShPlayer
CanDeployBrokeProtocol.Entities.ShPlayer
CanEquip(ShEquipable e)BrokeProtocol.Entities.ShPlayer
CanFollowBrokeProtocol.Entities.ShPlayer
CanHealBrokeProtocol.Entities.ShDestroyable
CanJumpBrokeProtocol.Entities.ShPlayer
CanLockOnBrokeProtocol.Entities.ShMountable
CanMount(ShMountable mount, bool checkOwner, bool checkRestrained, out byte seatIndex)BrokeProtocol.Entities.ShPlayerinline
CanReloadBrokeProtocol.Entities.ShMountable
CanSee(Vector3 position)BrokeProtocol.Entities.ShEntityinline
CanSeeEntity(ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange)BrokeProtocol.Entities.ShEntityinline
CanSpawn(Vector3 position, Quaternion rotation, ShEntity[] ignoreArray)BrokeProtocol.Entities.ShEntity
CanUpdateInputsBrokeProtocol.Entities.ShPlayer
CanUse()BrokeProtocol.Entities.ShMountableinlinevirtual
CanWear(ShWearable w)BrokeProtocol.Entities.ShPlayer
capsuleBrokeProtocol.Entities.ShPlayer
CenterBoundsBrokeProtocol.Entities.ShEntity
CenterBuoyancyBrokeProtocol.Entities.ShPlayer
characterTypeBrokeProtocol.Entities.ShPlayer
chatChannelBrokeProtocol.Entities.ShPlayer
chatModeBrokeProtocol.Entities.ShPlayer
CheckEquipment(int itemIndex, int delta)BrokeProtocol.Entities.ShPlayerinline
CheckHitscansBrokeProtocol.Entities.ShMountable
CheckSave()BrokeProtocol.Entities.ShEntityinlinevirtual
clDestroyableBrokeProtocol.Entities.ShDestroyable
CleanUp()BrokeProtocol.Entities.ShPlayerinlinevirtual
ClearAllViewers()BrokeProtocol.Entities.ShEntityinline
ClearInjuries()BrokeProtocol.Entities.ShPlayerinline
clEntityBrokeProtocol.Entities.ShEntity
climbableNormalBrokeProtocol.Entities.ShPlayerprotected
climbStateBrokeProtocol.Entities.ShPlayer
ClipSizeBrokeProtocol.Entities.ShMountable
clMountableBrokeProtocol.Entities.ShMountable
clMovableBrokeProtocol.Entities.ShMovable
clPhysicalBrokeProtocol.Entities.ShPhysical
clPlayerBrokeProtocol.Entities.ShPlayer
CollectedItemsBrokeProtocol.Entities.ShEntity
collidersBrokeProtocol.Entities.ShEntity
Consume(int index)BrokeProtocol.Entities.ShPlayerinline
controllerBrokeProtocol.Entities.ShEntity
CorrectMoveMode()BrokeProtocol.Entities.ShPlayerinline
curEquipableBrokeProtocol.Entities.ShPlayer
curMountBrokeProtocol.Entities.ShPlayer
curMountTBrokeProtocol.Entities.ShPlayer
CurrentAmmoTotalBrokeProtocol.Entities.ShPlayer
CurrentClipBrokeProtocol.Entities.ShMountable
curWearablesBrokeProtocol.Entities.ShPlayer
DamageBrokeProtocol.Entities.ShMountable
dataBrokeProtocol.Entities.Serialized
DeactivateEntity()BrokeProtocol.Entities.ShEntityinline
DeltaClip(int delta)BrokeProtocol.Entities.ShMountableprotected
DeserializeItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
DeserializeMyItems(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShop(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShopItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
Destroy()BrokeProtocol.Entities.ShPlayerinlinevirtual
DestroyExtras()BrokeProtocol.Entities.ShPlayerinlinevirtual
DestroyOnDeathBrokeProtocol.Entities.ShMovableprotected
Die(ShPlayer attacker=null)BrokeProtocol.Entities.ShPlayerinlinevirtual
DisableBrakesBrokeProtocol.Entities.ShMovable
Dismount()BrokeProtocol.Entities.ShPlayerinline
displayNameBrokeProtocol.Entities.ShPlayer
Distance(ShEntity other)BrokeProtocol.Entities.ShEntity
Distance(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(Vector3 other)BrokeProtocol.Entities.ShEntity
dynamicActionsBrokeProtocol.Entities.ShEntity
EditorTypeBrokeProtocol.Entities.ShPlayer
exitTransformsBrokeProtocol.Entities.ShMountable
experienceBrokeProtocol.Entities.ShPlayer
FinishTrade(bool isGood)BrokeProtocol.Entities.ShPlayerinline
Fire(int mountableIndex)BrokeProtocol.Entities.ShPlayerinline
fireIndexBrokeProtocol.Entities.ShPlayer
FixedUpdate()BrokeProtocol.Entities.ShPhysicalprotected
Force(Vector3 force)BrokeProtocol.Entities.ShPhysical
FutureOriginBrokeProtocol.Entities.ShPhysical
FuturePositionBrokeProtocol.Entities.ShPhysical
FutureRotationBrokeProtocol.Entities.ShPhysical
GetAmmoItem(bool underbarrel)BrokeProtocol.Entities.ShPlayer
GetAttachment(int type)BrokeProtocol.Entities.ShPlayer
GetChildIndexBrokeProtocol.Entities.Serialized
GetControlledBrokeProtocol.Entities.ShPlayer
GetDeployable()BrokeProtocol.Entities.ShPlayer
GetFlatAngle(Vector3 v)BrokeProtocol.Entities.ShEntityinline
GetJobInfoShared()BrokeProtocol.Entities.ShPlayer
GetLayer()BrokeProtocol.Entities.ShPlayerinline
GetLocalY(Vector3 worldPosition)BrokeProtocol.Entities.ShEntity
GetMaxExperience()BrokeProtocol.Entities.ShPlayerinline
GetMountBrokeProtocol.Entities.ShPlayer
GetMyItemValue(ShItem item, bool markup)BrokeProtocol.Entities.ShEntity
GetOriginBrokeProtocol.Entities.ShPlayer
GetOverlapEntity< T >(Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity)BrokeProtocol.Entities.ShEntityinline
GetParentBrokeProtocol.Entities.Serialized
GetPlaceBrokeProtocol.Entities.Serialized
GetPlaceIndexBrokeProtocol.Entities.Serialized
GetPlaceItemLimit()BrokeProtocol.Entities.ShPlayerinline
GetPositionBrokeProtocol.Entities.Serialized
GetRotationBrokeProtocol.Entities.ShPlayer
GetRotationTBrokeProtocol.Entities.ShPlayer
GetSpeedLimit()BrokeProtocol.Entities.ShPlayerinlinevirtual
GetStanceIndexBrokeProtocol.Entities.ShPlayer
GetWeaponPosition()BrokeProtocol.Entities.ShMountableinlinevirtual
GetWeaponVector()BrokeProtocol.Entities.ShMountableinlinevirtual
GetWorldBounds()BrokeProtocol.Entities.ShEntityinline
goBrokeProtocol.Entities.Serialized
GroundBrokeProtocol.Entities.ShPlayer
GroundEntityOffsets(out int groundID, out Vector3 posOffset, out Quaternion rotOffset)BrokeProtocol.Entities.ShPhysicalinline
HandcuffsBrokeProtocol.Entities.ShPlayer
handsBrokeProtocol.Entities.ShPlayer
HandsBrokeProtocol.Entities.ShPlayer
HasInventoryBrokeProtocol.Entities.ShEntity
HasItem(ShItem item)BrokeProtocol.Entities.ShEntity
HasItem(int itemIndex)BrokeProtocol.Entities.ShEntity
HasWeaponsBrokeProtocol.Entities.ShMountable
headColliderBrokeProtocol.Entities.ShPlayer
healthBrokeProtocol.Entities.ShDestroyable
HealthToColorBrokeProtocol.Entities.ShDestroyable
HiddenInteriorBrokeProtocol.Entities.ShPlayer
highlightBrokeProtocol.Entities.Serialized
HitEffect(Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal)BrokeProtocol.Entities.ShPlayerinlinevirtual
IDBrokeProtocol.Entities.ShEntity
IgnoreCollision(ShPlayer p, bool ignore)BrokeProtocol.Entities.ShEntityinline
InActionRange(ShEntity e)BrokeProtocol.Entities.ShPlayervirtual
IncrementFireTime(float delay)BrokeProtocol.Entities.ShMountableinline
indexBrokeProtocol.Entities.ShEntity
Initialize()BrokeProtocol.Entities.ShPlayerinlinevirtual
InitializeEditor()BrokeProtocol.Entities.Serializedvirtual
injuriesBrokeProtocol.Entities.ShPlayer
injuryAmountBrokeProtocol.Entities.ShPlayer
injuryDecayBrokeProtocol.Entities.ShPlayerprotected
InOwnApartmentBrokeProtocol.Entities.ShPlayer
inputBrokeProtocol.Entities.ShPlayer
InventoryLockedBrokeProtocol.Entities.ShPlayer
inventoryTypeBrokeProtocol.Entities.ShEntity
InventoryValue()BrokeProtocol.Entities.ShEntityinline
InWaterBrokeProtocol.Entities.ShPlayer
IsAccessible(ShPlayer attempter, bool checkOwner)BrokeProtocol.Entities.ShPlayervirtual
IsBlocking(DamageIndex damageIndex)BrokeProtocol.Entities.ShPlayer
IsCapableBrokeProtocol.Entities.ShPlayer
IsClientMainBrokeProtocol.Entities.ShEntity
IsDeadBrokeProtocol.Entities.ShDestroyable
isHumanBrokeProtocol.Entities.ShEntity
IsKnockedOutBrokeProtocol.Entities.ShPlayer
IsMobileBrokeProtocol.Entities.ShPlayer
IsMount< T >(out T mount)BrokeProtocol.Entities.ShPlayerinline
IsMountArmedBrokeProtocol.Entities.ShPlayer
IsMountControllerBrokeProtocol.Entities.ShPlayer
IsOutsideBrokeProtocol.Entities.Serialized
IsPassenger(out ShMovable mount)BrokeProtocol.Entities.ShPlayer
IsRestrainedBrokeProtocol.Entities.ShPlayer
IsShielded(DamageIndex damageIndex, Collider collider)BrokeProtocol.Entities.ShPlayer
IsSimulatedBrokeProtocol.Entities.ShMountable
IsSlowBrokeProtocol.Entities.ShPlayer
IsSurrenderedBrokeProtocol.Entities.ShPlayer
IsUpBrokeProtocol.Entities.ShPlayer
isWorldEntityBrokeProtocol.Entities.ShEntity
ItemCount(Dictionary< int, InventoryItem > inventory, int itemIndex)BrokeProtocol.Entities.ShEntity
Jump()BrokeProtocol.Entities.ShPlayer
jumpVelocityBrokeProtocol.Entities.ShPlayerprotected
languageBrokeProtocol.Entities.ShPlayer
lastPositionBrokeProtocol.Entities.ShPhysicalprotected
lockedTradeBrokeProtocol.Entities.ShPlayer
lockOnTargetBrokeProtocol.Entities.ShPlayer
lockOnTimeBrokeProtocol.Entities.ShPlayer
LockOnValidBrokeProtocol.Entities.ShPlayer
LogPositionBrokeProtocol.Entities.Serialized
mainTBrokeProtocol.Entities.Serialized
Maintenance()BrokeProtocol.Entities.ShPlayerinline
managerBrokeProtocol.Entities.ShEntity
maxSpeedBrokeProtocol.Entities.ShMovable
maxStatBrokeProtocol.Entities.ShDestroyable
modeBrokeProtocol.Entities.ShPlayer
Mount(ShMountable mount, byte enterSeat)BrokeProtocol.Entities.ShPlayerinline
Mounted(ShPlayer occupant, int seat)BrokeProtocol.Entities.ShPlayerinlinevirtual
MountFire()BrokeProtocol.Entities.ShMountableinline
MountHealthBrokeProtocol.Entities.ShPlayer
Move()BrokeProtocol.Entities.ShPlayerinlineprotectedvirtual
MoveControlled()BrokeProtocol.Entities.ShPlayerinlineprotectedvirtual
moveFactorBrokeProtocol.Entities.ShPlayer
MoveSimulated()BrokeProtocol.Entities.ShPhysicalinlineprotectedvirtual
MoveTurret()BrokeProtocol.Entities.ShMountableinlineprotected
MustAimBrokeProtocol.Entities.ShMountable
MyItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
MyItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
myItemsBrokeProtocol.Entities.ShEntity
MyMoneyCountBrokeProtocol.Entities.ShEntity
nextFireBrokeProtocol.Entities.ShMountable
NormalizedRecoilAmountBrokeProtocol.Entities.ShMountable
occupantsBrokeProtocol.Entities.ShMountable
OnCollisionStay(Collision collision)BrokeProtocol.Entities.ShPlayerinlineprotected
Orient(Vector2 delta)BrokeProtocol.Entities.ShPlayerinline
originalAngularDragBrokeProtocol.Entities.ShPhysical
originalDragBrokeProtocol.Entities.ShPhysical
OriginOffset()BrokeProtocol.Entities.ShPlayerinline
originTBrokeProtocol.Entities.ShPlayer
otherEntityBrokeProtocol.Entities.ShPlayer
OutsideControllerBrokeProtocol.Entities.ShPlayer
ownedApartmentsBrokeProtocol.Entities.ShPlayer
ownedTransportsBrokeProtocol.Entities.ShPlayer
ParametersBrokeProtocol.Entities.ShPlayer
Perlin(float scale)BrokeProtocol.Entities.ShPlayer
PlaceItemCountBrokeProtocol.Entities.ShPlayer
PlayerBrokeProtocol.Entities.ShPlayer
pointingBrokeProtocol.Entities.ShPlayer
positionRBBrokeProtocol.Entities.ShPhysical
PreInitialize(int ID)BrokeProtocol.Entities.ShPlayerinlinevirtual
ProcessDurationBrokeProtocol.Entities.ShEntity
profileBrokeProtocol.Entities.ShEntity
RangeBrokeProtocol.Entities.ShMountable
rankBrokeProtocol.Entities.ShPlayer
Rearm(float amount)BrokeProtocol.Entities.ShMountableinline
RearmLoop()BrokeProtocol.Entities.ShMountableinlineprotected
recoilPBrokeProtocol.Entities.ShMountable
recoilVBrokeProtocol.Entities.ShMountable
referencePrefabBrokeProtocol.Entities.Serialized
relativeVelocityBrokeProtocol.Entities.ShEntity
Reload()BrokeProtocol.Entities.ShMountableinlinevirtual
RemoveFromInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
RemoveFromMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShPlayerinlinevirtual
RemoveFromTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
RemoveInjury(int index)BrokeProtocol.Entities.ShPlayerinline
RemoveViewer(ShPlayer viewer)BrokeProtocol.Entities.ShEntityinline
renderersBrokeProtocol.Entities.ShEntity
ResetAmmo()BrokeProtocol.Entities.ShMountableinlinevirtual
ResetCollisions(ShPlayer p)BrokeProtocol.Entities.ShEntityinline
ResetInputs()BrokeProtocol.Entities.ShPlayerinlinevirtual
ResetMode()BrokeProtocol.Entities.ShPlayerinline
respawnFrameBrokeProtocol.Entities.ShEntity
Restore(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShPlayerinlinevirtual
rotationTBrokeProtocol.Entities.ShPlayerprotected
SafeRemove(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShPlayerinlineprotected
ScaledBoundsBrokeProtocol.Entities.ShEntity
seatBrokeProtocol.Entities.ShPlayer
seatsBrokeProtocol.Entities.ShMountable
SendFire(int mountableIndex)BrokeProtocol.Entities.ShPlayerinline
SendInitialBrokeProtocol.Entities.ShEntity
SendSelfTransfer(byte deltaType, int itemIndex, int amount)BrokeProtocol.Entities.ShPlayer
SendViewerDelta(byte delta, int itemIndex, int amount, ShPlayer ignorePlayer)BrokeProtocol.Entities.ShEntityinline
SerializeMyItems()BrokeProtocol.Entities.ShEntityinline
SerializeShop()BrokeProtocol.Entities.ShEntityinline
ServersideAmmoBrokeProtocol.Entities.ShMountable
ServersidePhysicsBrokeProtocol.Entities.ShMovable
SetAngularVelocity(Vector3 velocity)BrokeProtocol.Entities.ShPhysical
SetAttachment(int attachmentIndex, UnderbarrelSetting underbarrelSetting=UnderbarrelSetting.Default)BrokeProtocol.Entities.ShPlayer
SetAttachment(ShAttachment a, UnderbarrelSetting underbarrelSetting=UnderbarrelSetting.Default)BrokeProtocol.Entities.ShPlayerinline
SetBody()BrokeProtocol.Entities.ShPlayerinline
SetCapsuleHeight(float height)BrokeProtocol.Entities.ShPlayerinline
SetEquipable(int equipableIndex, bool resetAmmo)BrokeProtocol.Entities.ShPlayerinline
SetEquipableFinish()BrokeProtocol.Entities.ShPlayerinlineprotected
SetFriction(bool highFriction)BrokeProtocol.Entities.ShPlayerinlineprotected
SetParent(Transform parent)BrokeProtocol.Entities.ShEntity
SetPosition(Vector3 position)BrokeProtocol.Entities.ShEntity
SetPositionSafe(Vector3 targetPosition)BrokeProtocol.Entities.ShEntityinline
SetRotation(Quaternion rotation)BrokeProtocol.Entities.ShPlayervirtual
SetStance(StanceIndex stanceIndex)BrokeProtocol.Entities.ShPlayerinline
SetStanceColliders(StanceIndex stanceIndex)BrokeProtocol.Entities.ShPlayerinline
SetTransform(Vector3 position, Quaternion rotation, bool zeroVelocity)BrokeProtocol.Entities.ShPhysicalinlinevirtual
SetVelocity(Vector3 velocity)BrokeProtocol.Entities.ShPhysical
SetWearable(int wearableIndex)BrokeProtocol.Entities.ShPlayerinline
shieldColliderBrokeProtocol.Entities.ShPlayer
ShopBrokeProtocol.Entities.ShEntity
ShopCanBuy(ShItem item)BrokeProtocol.Entities.ShEntityinline
Spawn(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShPlayerinlinevirtual
spawnVelocityBrokeProtocol.Entities.ShPhysical
SpecEntityBrokeProtocol.Entities.ShPlayer
specPlayerBrokeProtocol.Entities.ShPlayer
SpecSelfBrokeProtocol.Entities.ShEntity
stanceBrokeProtocol.Entities.ShPlayer
stancesBrokeProtocol.Entities.ShPlayer
statsBrokeProtocol.Entities.ShPlayer
SurrenderBrokeProtocol.Entities.ShPlayer
surrenderBrokeProtocol.Entities.ShPlayer
svDamageableBrokeProtocol.Entities.ShDamageable
svDestroyableBrokeProtocol.Entities.ShDestroyable
svEntityBrokeProtocol.Entities.ShEntity
svMountableBrokeProtocol.Entities.ShMountable
svMovableBrokeProtocol.Entities.ShMovable
svPhysicalBrokeProtocol.Entities.ShPhysical
svPlayerBrokeProtocol.Entities.ShPlayer
switchFinishTimeBrokeProtocol.Entities.ShPlayerprotected
switchingBrokeProtocol.Entities.ShPlayer
syncAnimatorBrokeProtocol.Entities.ShEntity
SyncTransformBrokeProtocol.Entities.ShPhysical
ThrownHasGuidanceBrokeProtocol.Entities.ShMountable
ThrownVelocityBrokeProtocol.Entities.ShMountable
towChildBrokeProtocol.Entities.ShMovable
towParentBrokeProtocol.Entities.ShMovable
TradeItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
TradeItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
tradeItemsBrokeProtocol.Entities.ShEntity
TradeMoneyCountBrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, int itemIndex, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShPlayerinlinevirtual
BrokeProtocol::Entities::ShMovable.TransferItem(byte deltaType, ShItem item, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
TransferMoney(byte deltaType, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
Trigger(Collider collider, string eventName, bool enter)BrokeProtocol.Entities.Serializedinline
TryGetCachedItem< T >(out T item)BrokeProtocol.Entities.ShPlayerinline
TrySetInput(float x, float y, float z)BrokeProtocol.Entities.ShPlayerinline
TryUpdateMode(byte modeInput)BrokeProtocol.Entities.ShPlayerinline
turretTBrokeProtocol.Entities.ShMountable
Unbind(byte slot)BrokeProtocol.Entities.ShPlayerinline
UnbindAttachment(int attachmentIndex, byte slot)BrokeProtocol.Entities.ShPlayerinline
UpdateAmmo(ShMountable weapon)BrokeProtocol.Entities.ShPlayerinline
UpdateInjuries()BrokeProtocol.Entities.ShPlayerinline
UpdateLayer()BrokeProtocol.Entities.ShPlayerinline
UpdateMainColliders()BrokeProtocol.Entities.ShPlayerinlineprotectedvirtual
UpdatePrimaryAmmo(int delta)BrokeProtocol.Entities.ShMountableinline
UpdateSecondaryAmmo(int delta)BrokeProtocol.Entities.ShMountableinline
UpdateShieldEnabled()BrokeProtocol.Entities.ShPlayer
UseClipsBrokeProtocol.Entities.ShMountableprotected
UseDelayBrokeProtocol.Entities.ShMountable
UsePathfindingBrokeProtocol.Entities.ShMountable
usernameBrokeProtocol.Entities.ShPlayer
ValidTransfer(int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinline
valueBrokeProtocol.Entities.ShEntity
VelocityBrokeProtocol.Entities.ShPlayer
videoStartTimeBrokeProtocol.Entities.ShEntity
viewAngleLimitBrokeProtocol.Entities.ShMountable
viewersBrokeProtocol.Entities.ShEntity
WaterDragBrokeProtocol.Entities.ShPhysicalprotected
WeaponGravityBrokeProtocol.Entities.ShMountable
weaponIndexBrokeProtocol.Entities.ShMountable
WeaponSetBrokeProtocol.Entities.ShMountable
weaponSetsBrokeProtocol.Entities.ShMountable
WeaponVelocityBrokeProtocol.Entities.ShMountable
wearableOptionsBrokeProtocol.Entities.ShPlayer
weightBrokeProtocol.Entities.ShPlayer
weightLimitBrokeProtocol.Entities.ShPlayer
ZeroInputs()BrokeProtocol.Entities.ShPlayer