| ActiveWeapon | BrokeProtocol.Entities.ShPlayer | |
| AddInjury(BodyPart part, BodyEffect effect, byte amount) | BrokeProtocol.Entities.ShPlayer | inline |
| AddToInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | inlineprotected |
| AddToMyItems(int itemIndex, int amount, bool dispatch) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| AddToTradeItems(int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | |
| AmmoItem | BrokeProtocol.Entities.ShMountable | |
| AmmoTotal | BrokeProtocol.Entities.ShMountable | |
| animator | BrokeProtocol.Entities.ShEntity | |
| ApplyInverseGravity() | BrokeProtocol.Entities.ShPhysical | |
| armorLevel | BrokeProtocol.Entities.ShPlayer | |
| ArmSway() | BrokeProtocol.Entities.ShPlayer | inlineprotected |
| armSway | BrokeProtocol.Entities.ShPlayer | protected |
| availableApps | BrokeProtocol.Entities.ShEntity | |
| barrelT | BrokeProtocol.Entities.ShMountable | |
| baseWeightLimit | BrokeProtocol.Entities.ShPlayer | protectedstatic |
| Bind(int equipableIndex, byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
| BindAttachment(int attachmentIndex, byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
| bindings | BrokeProtocol.Entities.ShPlayer | |
| boostVelocity | BrokeProtocol.Entities.ShPhysical | |
| boss | BrokeProtocol.Entities.ShPlayer | |
| bounds | BrokeProtocol.Entities.ShEntity | |
| BoundsHighlightAdd() | BrokeProtocol.Entities.Serialized | virtual |
| BoundsHighlightRemove() | BrokeProtocol.Entities.Serialized | virtual |
| cachedItems | BrokeProtocol.Entities.ShPlayer | |
| CameraDistance | BrokeProtocol.Entities.ShMountable | |
| CanBeCracked(ShPlayer p) | BrokeProtocol.Entities.ShEntity | |
| CanBeSearched(ShPlayer p) | BrokeProtocol.Entities.ShPlayer | virtual |
| CanCollectEntity(ShEntity e) | BrokeProtocol.Entities.ShPlayer | |
| CanCrouch | BrokeProtocol.Entities.ShPlayer | |
| CanDeploy | BrokeProtocol.Entities.ShPlayer | |
| CanEquip(ShEquipable e) | BrokeProtocol.Entities.ShPlayer | |
| CanFollow | BrokeProtocol.Entities.ShPlayer | |
| CanHeal | BrokeProtocol.Entities.ShDestroyable | |
| CanJump | BrokeProtocol.Entities.ShPlayer | |
| CanLockOn | BrokeProtocol.Entities.ShMountable | |
| CanMount(ShMountable mount, bool checkOwner, bool checkRestrained, out byte seatIndex) | BrokeProtocol.Entities.ShPlayer | inline |
| CanReload | BrokeProtocol.Entities.ShMountable | |
| CanSee(Vector3 position) | BrokeProtocol.Entities.ShEntity | inline |
| CanSeeEntity(ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange) | BrokeProtocol.Entities.ShEntity | inline |
| CanSpawn(Vector3 position, Quaternion rotation, ShEntity[] ignoreArray) | BrokeProtocol.Entities.ShEntity | |
| CanUpdateInputs | BrokeProtocol.Entities.ShPlayer | |
| CanUse() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
| CanWear(ShWearable w) | BrokeProtocol.Entities.ShPlayer | |
| capsule | BrokeProtocol.Entities.ShPlayer | |
| CenterBounds | BrokeProtocol.Entities.ShEntity | |
| CenterBuoyancy | BrokeProtocol.Entities.ShPlayer | |
| characterType | BrokeProtocol.Entities.ShPlayer | |
| chatChannel | BrokeProtocol.Entities.ShPlayer | |
| chatMode | BrokeProtocol.Entities.ShPlayer | |
| CheckEquipment(int itemIndex, int delta) | BrokeProtocol.Entities.ShPlayer | inline |
| CheckHitscans | BrokeProtocol.Entities.ShMountable | |
| CheckSave() | BrokeProtocol.Entities.ShEntity | inlinevirtual |
| clDestroyable | BrokeProtocol.Entities.ShDestroyable | |
| CleanUp() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| ClearAllViewers() | BrokeProtocol.Entities.ShEntity | inline |
| ClearInjuries() | BrokeProtocol.Entities.ShPlayer | inline |
| clEntity | BrokeProtocol.Entities.ShEntity | |
| climbableNormal | BrokeProtocol.Entities.ShPlayer | protected |
| climbState | BrokeProtocol.Entities.ShPlayer | |
| ClipSize | BrokeProtocol.Entities.ShMountable | |
| clMountable | BrokeProtocol.Entities.ShMountable | |
| clMovable | BrokeProtocol.Entities.ShMovable | |
| clPhysical | BrokeProtocol.Entities.ShPhysical | |
| clPlayer | BrokeProtocol.Entities.ShPlayer | |
| CollectedItems | BrokeProtocol.Entities.ShEntity | |
| colliders | BrokeProtocol.Entities.ShEntity | |
| Consume(int index) | BrokeProtocol.Entities.ShPlayer | inline |
| controller | BrokeProtocol.Entities.ShEntity | |
| CorrectMoveMode() | BrokeProtocol.Entities.ShPlayer | inline |
| curEquipable | BrokeProtocol.Entities.ShPlayer | |
| curMount | BrokeProtocol.Entities.ShPlayer | |
| curMountT | BrokeProtocol.Entities.ShPlayer | |
| CurrentAmmoTotal | BrokeProtocol.Entities.ShPlayer | |
| CurrentClip | BrokeProtocol.Entities.ShMountable | |
| curWearables | BrokeProtocol.Entities.ShPlayer | |
| Damage | BrokeProtocol.Entities.ShMountable | |
| data | BrokeProtocol.Entities.Serialized | |
| DeactivateEntity() | BrokeProtocol.Entities.ShEntity | inline |
| DeltaClip(int delta) | BrokeProtocol.Entities.ShMountable | protected |
| DeserializeItem(byte[] itemArray) | BrokeProtocol.Entities.ShEntity | inlineprotected |
| DeserializeMyItems(byte[] inventoryArray) | BrokeProtocol.Entities.ShEntity | inline |
| DeserializeShop(byte[] inventoryArray) | BrokeProtocol.Entities.ShEntity | inline |
| DeserializeShopItem(byte[] itemArray) | BrokeProtocol.Entities.ShEntity | inlineprotected |
| Destroy() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| DestroyExtras() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| DestroyOnDeath | BrokeProtocol.Entities.ShMovable | protected |
| Die(ShPlayer attacker=null) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| DisableBrakes | BrokeProtocol.Entities.ShMovable | |
| Dismount() | BrokeProtocol.Entities.ShPlayer | inline |
| displayName | BrokeProtocol.Entities.ShPlayer | |
| Distance(ShEntity other) | BrokeProtocol.Entities.ShEntity | |
| Distance(Vector3 other) | BrokeProtocol.Entities.ShEntity | |
| DistanceSqr(ShEntity other) | BrokeProtocol.Entities.ShEntity | |
| DistanceSqr(Vector3 other) | BrokeProtocol.Entities.ShEntity | |
| DistanceSqr2D(ShEntity other) | BrokeProtocol.Entities.ShEntity | |
| DistanceSqr2D(Vector3 other) | BrokeProtocol.Entities.ShEntity | |
| dynamicActions | BrokeProtocol.Entities.ShEntity | |
| EditorType | BrokeProtocol.Entities.ShPlayer | |
| exitTransforms | BrokeProtocol.Entities.ShMountable | |
| experience | BrokeProtocol.Entities.ShPlayer | |
| FinishTrade(bool isGood) | BrokeProtocol.Entities.ShPlayer | inline |
| Fire(int mountableIndex) | BrokeProtocol.Entities.ShPlayer | inline |
| fireIndex | BrokeProtocol.Entities.ShPlayer | |
| FixedUpdate() | BrokeProtocol.Entities.ShPhysical | protected |
| Force(Vector3 force) | BrokeProtocol.Entities.ShPhysical | |
| FutureOrigin | BrokeProtocol.Entities.ShPhysical | |
| FuturePosition | BrokeProtocol.Entities.ShPhysical | |
| FutureRotation | BrokeProtocol.Entities.ShPhysical | |
| GetAmmoItem(bool underbarrel) | BrokeProtocol.Entities.ShPlayer | |
| GetAttachment(int type) | BrokeProtocol.Entities.ShPlayer | |
| GetChildIndex | BrokeProtocol.Entities.Serialized | |
| GetControlled | BrokeProtocol.Entities.ShPlayer | |
| GetDeployable() | BrokeProtocol.Entities.ShPlayer | |
| GetFlatAngle(Vector3 v) | BrokeProtocol.Entities.ShEntity | inline |
| GetJobInfoShared() | BrokeProtocol.Entities.ShPlayer | |
| GetLayer() | BrokeProtocol.Entities.ShPlayer | inline |
| GetLocalY(Vector3 worldPosition) | BrokeProtocol.Entities.ShEntity | |
| GetMaxExperience() | BrokeProtocol.Entities.ShPlayer | inline |
| GetMount | BrokeProtocol.Entities.ShPlayer | |
| GetMyItemValue(ShItem item, bool markup) | BrokeProtocol.Entities.ShEntity | |
| GetOrigin | BrokeProtocol.Entities.ShPlayer | |
| GetOverlapEntity< T >(Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity) | BrokeProtocol.Entities.ShEntity | inline |
| GetParent | BrokeProtocol.Entities.Serialized | |
| GetPlace | BrokeProtocol.Entities.Serialized | |
| GetPlaceIndex | BrokeProtocol.Entities.Serialized | |
| GetPlaceItemLimit() | BrokeProtocol.Entities.ShPlayer | inline |
| GetPosition | BrokeProtocol.Entities.Serialized | |
| GetRotation | BrokeProtocol.Entities.ShPlayer | |
| GetRotationT | BrokeProtocol.Entities.ShPlayer | |
| GetSpeedLimit() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| GetStanceIndex | BrokeProtocol.Entities.ShPlayer | |
| GetWeaponPosition() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
| GetWeaponVector() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
| GetWorldBounds() | BrokeProtocol.Entities.ShEntity | inline |
| go | BrokeProtocol.Entities.Serialized | |
| Ground | BrokeProtocol.Entities.ShPlayer | |
| GroundEntityOffsets(out int groundID, out Vector3 posOffset, out Quaternion rotOffset) | BrokeProtocol.Entities.ShPhysical | inline |
| Handcuffs | BrokeProtocol.Entities.ShPlayer | |
| hands | BrokeProtocol.Entities.ShPlayer | |
| Hands | BrokeProtocol.Entities.ShPlayer | |
| HasInventory | BrokeProtocol.Entities.ShEntity | |
| HasItem(ShItem item) | BrokeProtocol.Entities.ShEntity | |
| HasItem(int itemIndex) | BrokeProtocol.Entities.ShEntity | |
| HasWeapons | BrokeProtocol.Entities.ShMountable | |
| headCollider | BrokeProtocol.Entities.ShPlayer | |
| health | BrokeProtocol.Entities.ShDestroyable | |
| HealthToColor | BrokeProtocol.Entities.ShDestroyable | |
| HiddenInterior | BrokeProtocol.Entities.ShPlayer | |
| highlight | BrokeProtocol.Entities.Serialized | |
| HitEffect(Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| ID | BrokeProtocol.Entities.ShEntity | |
| IgnoreCollision(ShPlayer p, bool ignore) | BrokeProtocol.Entities.ShEntity | inline |
| InActionRange(ShEntity e) | BrokeProtocol.Entities.ShPlayer | virtual |
| IncrementFireTime(float delay) | BrokeProtocol.Entities.ShMountable | inline |
| index | BrokeProtocol.Entities.ShEntity | |
| Initialize() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| InitializeEditor() | BrokeProtocol.Entities.Serialized | virtual |
| injuries | BrokeProtocol.Entities.ShPlayer | |
| injuryAmount | BrokeProtocol.Entities.ShPlayer | |
| injuryDecay | BrokeProtocol.Entities.ShPlayer | protected |
| InOwnApartment | BrokeProtocol.Entities.ShPlayer | |
| input | BrokeProtocol.Entities.ShPlayer | |
| InventoryLocked | BrokeProtocol.Entities.ShPlayer | |
| inventoryType | BrokeProtocol.Entities.ShEntity | |
| InventoryValue() | BrokeProtocol.Entities.ShEntity | inline |
| InWater | BrokeProtocol.Entities.ShPlayer | |
| IsAccessible(ShPlayer attempter, bool checkOwner) | BrokeProtocol.Entities.ShPlayer | virtual |
| IsBlocking(DamageIndex damageIndex) | BrokeProtocol.Entities.ShPlayer | |
| IsCapable | BrokeProtocol.Entities.ShPlayer | |
| IsClientMain | BrokeProtocol.Entities.ShEntity | |
| IsDead | BrokeProtocol.Entities.ShDestroyable | |
| isHuman | BrokeProtocol.Entities.ShEntity | |
| IsKnockedOut | BrokeProtocol.Entities.ShPlayer | |
| IsMobile | BrokeProtocol.Entities.ShPlayer | |
| IsMount< T >(out T mount) | BrokeProtocol.Entities.ShPlayer | inline |
| IsMountArmed | BrokeProtocol.Entities.ShPlayer | |
| IsMountController | BrokeProtocol.Entities.ShPlayer | |
| IsOutside | BrokeProtocol.Entities.Serialized | |
| IsPassenger(out ShMovable mount) | BrokeProtocol.Entities.ShPlayer | |
| IsRestrained | BrokeProtocol.Entities.ShPlayer | |
| IsShielded(DamageIndex damageIndex, Collider collider) | BrokeProtocol.Entities.ShPlayer | |
| IsSimulated | BrokeProtocol.Entities.ShMountable | |
| IsSlow | BrokeProtocol.Entities.ShPlayer | |
| IsSurrendered | BrokeProtocol.Entities.ShPlayer | |
| IsUp | BrokeProtocol.Entities.ShPlayer | |
| isWorldEntity | BrokeProtocol.Entities.ShEntity | |
| ItemCount(Dictionary< int, InventoryItem > inventory, int itemIndex) | BrokeProtocol.Entities.ShEntity | |
| Jump() | BrokeProtocol.Entities.ShPlayer | |
| jumpVelocity | BrokeProtocol.Entities.ShPlayer | protected |
| language | BrokeProtocol.Entities.ShPlayer | |
| lastPosition | BrokeProtocol.Entities.ShPhysical | protected |
| lockedTrade | BrokeProtocol.Entities.ShPlayer | |
| lockOnTarget | BrokeProtocol.Entities.ShPlayer | |
| lockOnTime | BrokeProtocol.Entities.ShPlayer | |
| LockOnValid | BrokeProtocol.Entities.ShPlayer | |
| LogPosition | BrokeProtocol.Entities.Serialized | |
| mainT | BrokeProtocol.Entities.Serialized | |
| Maintenance() | BrokeProtocol.Entities.ShPlayer | inline |
| manager | BrokeProtocol.Entities.ShEntity | |
| maxSpeed | BrokeProtocol.Entities.ShMovable | |
| maxStat | BrokeProtocol.Entities.ShDestroyable | |
| mode | BrokeProtocol.Entities.ShPlayer | |
| Mount(ShMountable mount, byte enterSeat) | BrokeProtocol.Entities.ShPlayer | inline |
| Mounted(ShPlayer occupant, int seat) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| MountFire() | BrokeProtocol.Entities.ShMountable | inline |
| MountHealth | BrokeProtocol.Entities.ShPlayer | |
| Move() | BrokeProtocol.Entities.ShPlayer | inlineprotectedvirtual |
| MoveControlled() | BrokeProtocol.Entities.ShPlayer | inlineprotectedvirtual |
| moveFactor | BrokeProtocol.Entities.ShPlayer | |
| MoveSimulated() | BrokeProtocol.Entities.ShPhysical | inlineprotectedvirtual |
| MoveTurret() | BrokeProtocol.Entities.ShMountable | inlineprotected |
| MustAim | BrokeProtocol.Entities.ShMountable | |
| MyItemCount(ShEntity item) | BrokeProtocol.Entities.ShEntity | |
| MyItemCount(int itemIndex) | BrokeProtocol.Entities.ShEntity | |
| myItems | BrokeProtocol.Entities.ShEntity | |
| MyMoneyCount | BrokeProtocol.Entities.ShEntity | |
| nextFire | BrokeProtocol.Entities.ShMountable | |
| NormalizedRecoilAmount | BrokeProtocol.Entities.ShMountable | |
| occupants | BrokeProtocol.Entities.ShMountable | |
| OnCollisionStay(Collision collision) | BrokeProtocol.Entities.ShPlayer | inlineprotected |
| Orient(Vector2 delta) | BrokeProtocol.Entities.ShPlayer | inline |
| originalAngularDrag | BrokeProtocol.Entities.ShPhysical | |
| originalDrag | BrokeProtocol.Entities.ShPhysical | |
| OriginOffset() | BrokeProtocol.Entities.ShPlayer | inline |
| originT | BrokeProtocol.Entities.ShPlayer | |
| otherEntity | BrokeProtocol.Entities.ShPlayer | |
| OutsideController | BrokeProtocol.Entities.ShPlayer | |
| ownedApartments | BrokeProtocol.Entities.ShPlayer | |
| ownedTransports | BrokeProtocol.Entities.ShPlayer | |
| Parameters | BrokeProtocol.Entities.ShPlayer | |
| Perlin(float scale) | BrokeProtocol.Entities.ShPlayer | |
| PlaceItemCount | BrokeProtocol.Entities.ShPlayer | |
| Player | BrokeProtocol.Entities.ShPlayer | |
| pointing | BrokeProtocol.Entities.ShPlayer | |
| positionRB | BrokeProtocol.Entities.ShPhysical | |
| PreInitialize(int ID) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| ProcessDuration | BrokeProtocol.Entities.ShEntity | |
| profile | BrokeProtocol.Entities.ShEntity | |
| Range | BrokeProtocol.Entities.ShMountable | |
| rank | BrokeProtocol.Entities.ShPlayer | |
| Rearm(float amount) | BrokeProtocol.Entities.ShMountable | inline |
| RearmLoop() | BrokeProtocol.Entities.ShMountable | inlineprotected |
| recoilP | BrokeProtocol.Entities.ShMountable | |
| recoilV | BrokeProtocol.Entities.ShMountable | |
| referencePrefab | BrokeProtocol.Entities.Serialized | |
| relativeVelocity | BrokeProtocol.Entities.ShEntity | |
| Reload() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
| RemoveFromInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | inlineprotected |
| RemoveFromMyItems(int itemIndex, int amount, bool dispatch) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| RemoveFromTradeItems(int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | |
| RemoveInjury(int index) | BrokeProtocol.Entities.ShPlayer | inline |
| RemoveViewer(ShPlayer viewer) | BrokeProtocol.Entities.ShEntity | inline |
| renderers | BrokeProtocol.Entities.ShEntity | |
| ResetAmmo() | BrokeProtocol.Entities.ShMountable | inlinevirtual |
| ResetCollisions(ShPlayer p) | BrokeProtocol.Entities.ShEntity | inline |
| ResetInputs() | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| ResetMode() | BrokeProtocol.Entities.ShPlayer | inline |
| respawnFrame | BrokeProtocol.Entities.ShEntity | |
| Restore(Vector3 position, Quaternion rotation, Transform placeT) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| rotationT | BrokeProtocol.Entities.ShPlayer | protected |
| SafeRemove(int itemIndex, int amount, bool dispatch) | BrokeProtocol.Entities.ShPlayer | inlineprotected |
| ScaledBounds | BrokeProtocol.Entities.ShEntity | |
| seat | BrokeProtocol.Entities.ShPlayer | |
| seats | BrokeProtocol.Entities.ShMountable | |
| SendFire(int mountableIndex) | BrokeProtocol.Entities.ShPlayer | inline |
| SendInitial | BrokeProtocol.Entities.ShEntity | |
| SendSelfTransfer(byte deltaType, int itemIndex, int amount) | BrokeProtocol.Entities.ShPlayer | |
| SendViewerDelta(byte delta, int itemIndex, int amount, ShPlayer ignorePlayer) | BrokeProtocol.Entities.ShEntity | inline |
| SerializeMyItems() | BrokeProtocol.Entities.ShEntity | inline |
| SerializeShop() | BrokeProtocol.Entities.ShEntity | inline |
| ServersideAmmo | BrokeProtocol.Entities.ShMountable | |
| ServersidePhysics | BrokeProtocol.Entities.ShMovable | |
| SetAngularVelocity(Vector3 velocity) | BrokeProtocol.Entities.ShPhysical | |
| SetAttachment(int attachmentIndex, UnderbarrelSetting underbarrelSetting=UnderbarrelSetting.Default) | BrokeProtocol.Entities.ShPlayer | |
| SetAttachment(ShAttachment a, UnderbarrelSetting underbarrelSetting=UnderbarrelSetting.Default) | BrokeProtocol.Entities.ShPlayer | inline |
| SetBody() | BrokeProtocol.Entities.ShPlayer | inline |
| SetCapsuleHeight(float height) | BrokeProtocol.Entities.ShPlayer | inline |
| SetEquipable(int equipableIndex, bool resetAmmo) | BrokeProtocol.Entities.ShPlayer | inline |
| SetEquipableFinish() | BrokeProtocol.Entities.ShPlayer | inlineprotected |
| SetFriction(bool highFriction) | BrokeProtocol.Entities.ShPlayer | inlineprotected |
| SetParent(Transform parent) | BrokeProtocol.Entities.ShEntity | |
| SetPosition(Vector3 position) | BrokeProtocol.Entities.ShEntity | |
| SetPositionSafe(Vector3 targetPosition) | BrokeProtocol.Entities.ShEntity | inline |
| SetRotation(Quaternion rotation) | BrokeProtocol.Entities.ShPlayer | virtual |
| SetStance(StanceIndex stanceIndex) | BrokeProtocol.Entities.ShPlayer | inline |
| SetStanceColliders(StanceIndex stanceIndex) | BrokeProtocol.Entities.ShPlayer | inline |
| SetTransform(Vector3 position, Quaternion rotation, bool zeroVelocity) | BrokeProtocol.Entities.ShPhysical | inlinevirtual |
| SetVelocity(Vector3 velocity) | BrokeProtocol.Entities.ShPhysical | |
| SetWearable(int wearableIndex) | BrokeProtocol.Entities.ShPlayer | inline |
| shieldCollider | BrokeProtocol.Entities.ShPlayer | |
| Shop | BrokeProtocol.Entities.ShEntity | |
| ShopCanBuy(ShItem item) | BrokeProtocol.Entities.ShEntity | inline |
| Spawn(Vector3 position, Quaternion rotation, Transform placeT) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| spawnVelocity | BrokeProtocol.Entities.ShPhysical | |
| SpecEntity | BrokeProtocol.Entities.ShPlayer | |
| specPlayer | BrokeProtocol.Entities.ShPlayer | |
| SpecSelf | BrokeProtocol.Entities.ShEntity | |
| stance | BrokeProtocol.Entities.ShPlayer | |
| stances | BrokeProtocol.Entities.ShPlayer | |
| stats | BrokeProtocol.Entities.ShPlayer | |
| Surrender | BrokeProtocol.Entities.ShPlayer | |
| surrender | BrokeProtocol.Entities.ShPlayer | |
| svDamageable | BrokeProtocol.Entities.ShDamageable | |
| svDestroyable | BrokeProtocol.Entities.ShDestroyable | |
| svEntity | BrokeProtocol.Entities.ShEntity | |
| svMountable | BrokeProtocol.Entities.ShMountable | |
| svMovable | BrokeProtocol.Entities.ShMovable | |
| svPhysical | BrokeProtocol.Entities.ShPhysical | |
| svPlayer | BrokeProtocol.Entities.ShPlayer | |
| switchFinishTime | BrokeProtocol.Entities.ShPlayer | protected |
| switching | BrokeProtocol.Entities.ShPlayer | |
| syncAnimator | BrokeProtocol.Entities.ShEntity | |
| SyncTransform | BrokeProtocol.Entities.ShPhysical | |
| ThrownHasGuidance | BrokeProtocol.Entities.ShMountable | |
| ThrownVelocity | BrokeProtocol.Entities.ShMountable | |
| towChild | BrokeProtocol.Entities.ShMovable | |
| towParent | BrokeProtocol.Entities.ShMovable | |
| TradeItemCount(ShEntity item) | BrokeProtocol.Entities.ShEntity | |
| TradeItemCount(int itemIndex) | BrokeProtocol.Entities.ShEntity | |
| tradeItems | BrokeProtocol.Entities.ShEntity | |
| TradeMoneyCount | BrokeProtocol.Entities.ShEntity | |
| TransferItem(byte deltaType, int itemIndex, int amount=1, bool dispatch=true) | BrokeProtocol.Entities.ShPlayer | inlinevirtual |
| BrokeProtocol::Entities::ShMovable.TransferItem(byte deltaType, ShItem item, int amount=1, bool dispatch=true) | BrokeProtocol.Entities.ShEntity | |
| TransferMoney(byte deltaType, int amount=1, bool dispatch=true) | BrokeProtocol.Entities.ShEntity | |
| Trigger(Collider collider, string eventName, bool enter) | BrokeProtocol.Entities.Serialized | inline |
| TryGetCachedItem< T >(out T item) | BrokeProtocol.Entities.ShPlayer | inline |
| TrySetInput(float x, float y, float z) | BrokeProtocol.Entities.ShPlayer | inline |
| TryUpdateMode(byte modeInput) | BrokeProtocol.Entities.ShPlayer | inline |
| turretT | BrokeProtocol.Entities.ShMountable | |
| Unbind(byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
| UnbindAttachment(int attachmentIndex, byte slot) | BrokeProtocol.Entities.ShPlayer | inline |
| UpdateAmmo(ShMountable weapon) | BrokeProtocol.Entities.ShPlayer | inline |
| UpdateInjuries() | BrokeProtocol.Entities.ShPlayer | inline |
| UpdateLayer() | BrokeProtocol.Entities.ShPlayer | inline |
| UpdateMainColliders() | BrokeProtocol.Entities.ShPlayer | inlineprotectedvirtual |
| UpdatePrimaryAmmo(int delta) | BrokeProtocol.Entities.ShMountable | inline |
| UpdateSecondaryAmmo(int delta) | BrokeProtocol.Entities.ShMountable | inline |
| UpdateShieldEnabled() | BrokeProtocol.Entities.ShPlayer | |
| UseClips | BrokeProtocol.Entities.ShMountable | protected |
| UseDelay | BrokeProtocol.Entities.ShMountable | |
| UsePathfinding | BrokeProtocol.Entities.ShMountable | |
| username | BrokeProtocol.Entities.ShPlayer | |
| ValidTransfer(int itemIndex, int amount) | BrokeProtocol.Entities.ShEntity | inline |
| value | BrokeProtocol.Entities.ShEntity | |
| Velocity | BrokeProtocol.Entities.ShPlayer | |
| videoStartTime | BrokeProtocol.Entities.ShEntity | |
| viewAngleLimit | BrokeProtocol.Entities.ShMountable | |
| viewers | BrokeProtocol.Entities.ShEntity | |
| WaterDrag | BrokeProtocol.Entities.ShPhysical | protected |
| WeaponGravity | BrokeProtocol.Entities.ShMountable | |
| weaponIndex | BrokeProtocol.Entities.ShMountable | |
| WeaponSet | BrokeProtocol.Entities.ShMountable | |
| weaponSets | BrokeProtocol.Entities.ShMountable | |
| WeaponVelocity | BrokeProtocol.Entities.ShMountable | |
| wearableOptions | BrokeProtocol.Entities.ShPlayer | |
| weight | BrokeProtocol.Entities.ShPlayer | |
| weightLimit | BrokeProtocol.Entities.ShPlayer | |
| ZeroInputs() | BrokeProtocol.Entities.ShPlayer | |