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Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
| void | SetVelocity (Vector3 velocity) |
| void | SetAngularVelocity (Vector3 velocity) |
| bool | GroundEntityOffsets (out int groundID, out Vector3 posOffset, out Quaternion rotOffset) |
| void | ApplyInverseGravity () |
| void | Force (Vector3 force) |
| override void | Initialize () |
| override void | SetTransform (Vector3 position, Quaternion rotation, bool zeroVelocity) |
| override void | Restore (Vector3 position, Quaternion rotation, Transform placeT) |
| override void | Spawn (Vector3 position, Quaternion rotation, Transform placeT) |
Public Member Functions inherited from BrokeProtocol.Entities.ShDestroyable | |
| virtual void | Die (ShPlayer attacker=null) |
Public Member Functions inherited from BrokeProtocol.Entities.ShMountable | |
| virtual void | Reload () |
| void | UpdatePrimaryAmmo (int delta) |
| void | UpdateSecondaryAmmo (int delta) |
| virtual bool | CanUse () |
| override void | PreInitialize (int ID) |
| virtual Vector3 | GetWeaponPosition () |
| virtual Vector3 | GetWeaponVector () |
| virtual void | ResetAmmo () |
| void | Rearm (float amount) |
| virtual void | Mounted (ShPlayer occupant, int enterSeat) |
| virtual bool | IsAccessible (ShPlayer attempter, bool checkOwner) |
| virtual void | ResetInputs () |
| void | IncrementFireTime (float delay) |
| void | MountFire () |
| override void | CleanUp () |
Public Member Functions inherited from BrokeProtocol.Entities.ShDamageable | |
| virtual void | HitEffect (Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal) |
Public Member Functions inherited from BrokeProtocol.Entities.ShEntity | |
| Bounds | GetWorldBounds () |
| override void | CheckSave () |
| float | GetLocalY (Vector3 worldPosition) |
| float | GetFlatAngle (Vector3 v) |
| virtual bool | InActionRange (ShEntity e) |
| bool | CanSeeEntity (ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange) |
| bool | GetOverlapEntity< T > (Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity) |
| bool | CanSpawn (Vector3 position, Quaternion rotation, ShEntity[] ignoreArray) |
| bool | CanSee (Vector3 position) |
| float | Distance (ShEntity other) |
| float | DistanceSqr (ShEntity other) |
| float | DistanceSqr2D (ShEntity other) |
| float | DistanceSqr2D (Vector3 other) |
| float | Distance (Vector3 other) |
| float | DistanceSqr (Vector3 other) |
| virtual void | DestroyExtras () |
| void | SetParent (Transform parent) |
| void | SetPosition (Vector3 position) |
| virtual void | SetRotation (Quaternion rotation) |
| void | SetPositionSafe (Vector3 targetPosition) |
| virtual void | Destroy () |
| void | DeactivateEntity () |
| void | IgnoreCollision (ShPlayer p, bool ignore) |
| IEnumerator | ResetCollisions (ShPlayer p) |
| int | InventoryValue () |
| int | GetMyItemValue (ShItem item, bool markup) |
| void | SendViewerDelta (byte delta, int itemIndex, int amount, ShPlayer ignorePlayer) |
| void | TransferMoney (byte deltaType, int amount=1, bool dispatch=true) |
| void | TransferItem (byte deltaType, ShItem item, int amount=1, bool dispatch=true) |
| bool | ValidTransfer (int itemIndex, int amount) |
| virtual void | TransferItem (byte deltaType, int itemIndex, int amount=1, bool dispatch=true) |
| byte[] | SerializeMyItems () |
| SizedArray | SerializeShop () |
| void | DeserializeMyItems (byte[] inventoryArray) |
| void | DeserializeShop (byte[] inventoryArray) |
| virtual void | AddToMyItems (int itemIndex, int amount, bool dispatch) |
| void | AddToTradeItems (int itemIndex, int amount) |
| virtual void | RemoveFromMyItems (int itemIndex, int amount, bool dispatch) |
| void | RemoveFromTradeItems (int itemIndex, int amount) |
| virtual bool | CanBeSearched (ShPlayer p) |
| bool | CanBeCracked (ShPlayer p) |
| int | ItemCount (Dictionary< int, InventoryItem > inventory, int itemIndex) |
| bool | HasItem (ShItem item) |
| bool | HasItem (int itemIndex) |
| int | MyItemCount (ShEntity item) |
| int | TradeItemCount (ShEntity item) |
| int | MyItemCount (int itemIndex) |
| int | TradeItemCount (int itemIndex) |
| void | ClearAllViewers () |
| void | RemoveViewer (ShPlayer viewer) |
| bool | ShopCanBuy (ShItem item) |
Public Member Functions inherited from BrokeProtocol.Entities.Serialized | |
| virtual void | InitializeEditor () |
| virtual void | BoundsHighlightAdd () |
| virtual void | BoundsHighlightRemove () |
| void | Trigger (Collider collider, string eventName, bool enter) |
Protected Member Functions | |
| void | FixedUpdate () |
| virtual void | Move () |
| virtual void | MoveSimulated () |
Protected Member Functions inherited from BrokeProtocol.Entities.ShMountable | |
| void | DeltaClip (int delta) |
| IEnumerator | RearmLoop () |
| IEnumerator | MoveTurret () |
Protected Member Functions inherited from BrokeProtocol.Entities.ShEntity | |
| virtual void | UpdateMainColliders () |
| InventoryItem | DeserializeItem (byte[] itemArray) |
| InventoryItem | DeserializeShopItem (byte[] itemArray) |
| void | AddToInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) |
| void | RemoveFromInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) |
Protected Attributes | |
| Vector3 | lastPosition |
Properties | |
| virtual float | WaterDrag [get] |
| override bool | SyncTransform [get] |
| override Vector3 | Velocity [get, set] |
| override Vector3 | CenterBuoyancy [get] |
| virtual StanceIndex | GetStanceIndex [get] |
| Vector3 | FutureOrigin [get] |
| Vector3 | FuturePosition [get] |
| Quaternion | FutureRotation [get] |
Properties inherited from BrokeProtocol.Entities.ShDestroyable | |
| override bool | IsDead [get] |
| override float | MountHealth [get] |
| Color | HealthToColor [get] |
| bool | CanHeal [get] |
| virtual bool | DestroyOnDeath [get] |
Properties inherited from BrokeProtocol.Entities.ShMountable | |
| float | NormalizedRecoilAmount [get] |
| virtual bool | UsePathfinding [get] |
| WeaponSet | WeaponSet [get] |
| virtual int | ClipSize [get] |
| virtual int | CurrentClip [get, set] |
| virtual bool | CanReload [get] |
| virtual bool | ServersideAmmo [get] |
| virtual ShItem | AmmoItem [get] |
| int | AmmoTotal [get] |
| virtual bool | UseClips [get] |
| virtual bool | MustAim [get] |
| virtual float | Range [get] |
| virtual float | Damage [get] |
| virtual bool | CanLockOn [get] |
| bool | ThrownHasGuidance [get] |
| virtual float | CameraDistance [get] |
| override ShMountable | GetMount [get] |
| bool | CheckHitscans [get] |
| virtual bool | ServersidePhysics [get] |
| bool | IsSimulated [get] |
| bool | HasWeapons [get] |
| virtual float | WeaponVelocity [get] |
| float | WeaponGravity [get] |
| float | ThrownVelocity [get] |
| virtual float | UseDelay [get] |
Properties inherited from BrokeProtocol.Entities.ShEntity | |
| virtual bool | IsDead [get] |
| virtual bool | SyncTransform [get] |
| virtual Collider | Ground [get] |
| virtual ShEntity | SpecEntity [get] |
| bool | SpecSelf [get] |
| override SerializedParameters | Parameters [get] |
| override Type | EditorType [get] |
| virtual ShMountable | GetMount [get] |
| virtual ShPlayer | Player [get] |
| virtual Vector3 | Velocity [get, set] |
| virtual Vector3 | GetOrigin [get] |
| virtual float | MountHealth [get] |
| override bool | SendInitial [get] |
| virtual InventoryStruct[] | CollectedItems [get] |
| bool | IsClientMain [get] |
| virtual float | ProcessDuration [get] |
| Bounds | ScaledBounds [get] |
| Vector3 | CenterBounds [get] |
| bool | HasInventory [get] |
| bool | Shop [get] |
| int | MyMoneyCount [get] |
| int | TradeMoneyCount [get] |
Properties inherited from BrokeProtocol.Entities.Serialized | |
| virtual bool | SendInitial [get] |
| virtual SerializedParameters | Parameters [get] |
| virtual Type | EditorType [get] |
| ChildIndex | GetChildIndex [get] |
| virtual Transform | GetRotationT [get] |
| virtual Quaternion | GetRotation [get] |
| Transform | GetParent [get] |
| bool | IsOutside [get] |
| int | GetPlaceIndex [get] |
| Place | GetPlace [get] |
| Vector3 | GetPosition [get] |
| string | LogPosition [get] |
| virtual Vector3 | CenterBuoyancy [get] |
| virtual bool | InWater [get] |
| void BrokeProtocol.Entities.ShPhysical.ApplyInverseGravity | ( | ) |
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protected |
| void BrokeProtocol.Entities.ShPhysical.Force | ( | Vector3 | force | ) |
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inline |
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inlinevirtual |
Reimplemented from BrokeProtocol.Entities.ShMountable.
Reimplemented in BrokeProtocol.Entities.ShPlayer, BrokeProtocol.Entities.ShTransport, BrokeProtocol.Entities.ShVehicle, and BrokeProtocol.Entities.ShThrown.
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inlineprotectedvirtual |
Reimplemented in BrokeProtocol.Entities.ShPlayer, BrokeProtocol.Entities.ShMovable, and BrokeProtocol.Entities.ShTransport.
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inlineprotectedvirtual |
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inlinevirtual |
Reimplemented from BrokeProtocol.Entities.ShDestroyable.
Reimplemented in BrokeProtocol.Entities.ShPlayer, and BrokeProtocol.Entities.ShTransport.
| void BrokeProtocol.Entities.ShPhysical.SetAngularVelocity | ( | Vector3 | velocity | ) |
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inlinevirtual |
Reimplemented from BrokeProtocol.Entities.ShEntity.
| void BrokeProtocol.Entities.ShPhysical.SetVelocity | ( | Vector3 | velocity | ) |
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inlinevirtual |
Reimplemented from BrokeProtocol.Entities.ShDestroyable.
Reimplemented in BrokeProtocol.Entities.ShPlayer, BrokeProtocol.Entities.ShTransport, and BrokeProtocol.Entities.ShThrown.
| Vector3 BrokeProtocol.Entities.ShPhysical.boostVelocity |
| ClPhysical BrokeProtocol.Entities.ShPhysical.clPhysical |
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protected |
| float BrokeProtocol.Entities.ShPhysical.originalAngularDrag |
| float BrokeProtocol.Entities.ShPhysical.originalDrag |
| Rigidbody BrokeProtocol.Entities.ShPhysical.positionRB |
| float BrokeProtocol.Entities.ShPhysical.spawnVelocity |
| SvPhysical BrokeProtocol.Entities.ShPhysical.svPhysical |
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