Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.ShThrown Member List

This is the complete list of members for BrokeProtocol.Entities.ShThrown, including all inherited members.

AddToInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
AddToMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShEntityinlinevirtual
AddToTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
AmmoItemBrokeProtocol.Entities.ShMountable
AmmoTotalBrokeProtocol.Entities.ShMountable
animatorBrokeProtocol.Entities.ShEntity
ApplyInverseGravity()BrokeProtocol.Entities.ShPhysical
availableAppsBrokeProtocol.Entities.ShEntity
barrelTBrokeProtocol.Entities.ShMountable
boostVelocityBrokeProtocol.Entities.ShPhysical
boundsBrokeProtocol.Entities.ShEntity
BoundsHighlightAdd()BrokeProtocol.Entities.Serializedvirtual
BoundsHighlightRemove()BrokeProtocol.Entities.Serializedvirtual
CameraDistanceBrokeProtocol.Entities.ShMountable
CanBeCracked(ShPlayer p)BrokeProtocol.Entities.ShEntity
CanBeSearched(ShPlayer p)BrokeProtocol.Entities.ShEntityvirtual
CanHealBrokeProtocol.Entities.ShDestroyable
CanLockOnBrokeProtocol.Entities.ShMountable
CanReloadBrokeProtocol.Entities.ShMountable
CanSee(Vector3 position)BrokeProtocol.Entities.ShEntityinline
CanSeeEntity(ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange)BrokeProtocol.Entities.ShEntityinline
CanSpawn(Vector3 position, Quaternion rotation, ShEntity[] ignoreArray)BrokeProtocol.Entities.ShEntity
CanUse()BrokeProtocol.Entities.ShMountableinlinevirtual
CenterBoundsBrokeProtocol.Entities.ShEntity
CenterBuoyancyBrokeProtocol.Entities.ShPhysical
CheckHitscansBrokeProtocol.Entities.ShMountable
CheckSave()BrokeProtocol.Entities.ShEntityinlinevirtual
clDestroyableBrokeProtocol.Entities.ShDestroyable
CleanUp()BrokeProtocol.Entities.ShMountableinlinevirtual
ClearAllViewers()BrokeProtocol.Entities.ShEntityinline
clEntityBrokeProtocol.Entities.ShEntity
ClipSizeBrokeProtocol.Entities.ShMountable
clMountableBrokeProtocol.Entities.ShMountable
clPhysicalBrokeProtocol.Entities.ShPhysical
collectedItemsBrokeProtocol.Entities.ShThrownprotected
CollectedItemsBrokeProtocol.Entities.ShThrown
collidersBrokeProtocol.Entities.ShEntity
controllerBrokeProtocol.Entities.ShEntity
CurrentClipBrokeProtocol.Entities.ShMountable
DamageBrokeProtocol.Entities.ShMountable
dataBrokeProtocol.Entities.Serialized
DeactivateEntity()BrokeProtocol.Entities.ShEntityinline
DeltaClip(int delta)BrokeProtocol.Entities.ShMountableprotected
DeserializeItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
DeserializeMyItems(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShop(byte[] inventoryArray)BrokeProtocol.Entities.ShEntityinline
DeserializeShopItem(byte[] itemArray)BrokeProtocol.Entities.ShEntityinlineprotected
Destroy()BrokeProtocol.Entities.ShEntityinlinevirtual
DestroyExtras()BrokeProtocol.Entities.ShEntityinlinevirtual
DestroyOnDeathBrokeProtocol.Entities.ShDestroyableprotected
Die(ShPlayer attacker=null)BrokeProtocol.Entities.ShDestroyableinlinevirtual
Distance(ShEntity other)BrokeProtocol.Entities.ShEntity
Distance(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr(Vector3 other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(ShEntity other)BrokeProtocol.Entities.ShEntity
DistanceSqr2D(Vector3 other)BrokeProtocol.Entities.ShEntity
dynamicActionsBrokeProtocol.Entities.ShEntity
EditorTypeBrokeProtocol.Entities.ShEntity
exitTransformsBrokeProtocol.Entities.ShMountable
FixedUpdate()BrokeProtocol.Entities.ShPhysicalprotected
Force(Vector3 force)BrokeProtocol.Entities.ShPhysical
FutureOriginBrokeProtocol.Entities.ShPhysical
FuturePositionBrokeProtocol.Entities.ShPhysical
FutureRotationBrokeProtocol.Entities.ShPhysical
GetChildIndexBrokeProtocol.Entities.Serialized
GetFlatAngle(Vector3 v)BrokeProtocol.Entities.ShEntityinline
GetLocalY(Vector3 worldPosition)BrokeProtocol.Entities.ShEntity
GetMountBrokeProtocol.Entities.ShMountable
GetMyItemValue(ShItem item, bool markup)BrokeProtocol.Entities.ShEntity
GetOriginBrokeProtocol.Entities.ShEntity
GetOverlapEntity< T >(Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity)BrokeProtocol.Entities.ShEntityinline
GetParentBrokeProtocol.Entities.Serialized
GetPlaceBrokeProtocol.Entities.Serialized
GetPlaceIndexBrokeProtocol.Entities.Serialized
GetPositionBrokeProtocol.Entities.Serialized
GetRotationBrokeProtocol.Entities.Serialized
GetRotationTBrokeProtocol.Entities.Serialized
GetStanceIndexBrokeProtocol.Entities.ShPhysical
GetWeaponPosition()BrokeProtocol.Entities.ShMountableinlinevirtual
GetWeaponVector()BrokeProtocol.Entities.ShMountableinlinevirtual
GetWorldBounds()BrokeProtocol.Entities.ShEntityinline
goBrokeProtocol.Entities.Serialized
GroundBrokeProtocol.Entities.ShEntity
GroundEntityOffsets(out int groundID, out Vector3 posOffset, out Quaternion rotOffset)BrokeProtocol.Entities.ShPhysicalinline
guidanceStrengthBrokeProtocol.Entities.ShThrown
HandleCollisions(Action< ShPlayer > d)BrokeProtocol.Entities.ShThrowninlineprotected
HasInventoryBrokeProtocol.Entities.ShEntity
HasItem(ShItem item)BrokeProtocol.Entities.ShEntity
HasItem(int itemIndex)BrokeProtocol.Entities.ShEntity
HasWeaponsBrokeProtocol.Entities.ShMountable
healthBrokeProtocol.Entities.ShDestroyable
HealthToColorBrokeProtocol.Entities.ShDestroyable
highlightBrokeProtocol.Entities.Serialized
HitEffect(Collider collider, DamageIndex damageIndex, Vector3 point, Vector3 normal)BrokeProtocol.Entities.ShDamageablevirtual
IDBrokeProtocol.Entities.ShEntity
IgnoreCollision(ShPlayer p, bool ignore)BrokeProtocol.Entities.ShEntityinline
InActionRange(ShEntity e)BrokeProtocol.Entities.ShEntityinlinevirtual
IncrementFireTime(float delay)BrokeProtocol.Entities.ShMountableinline
indexBrokeProtocol.Entities.ShEntity
Initialize()BrokeProtocol.Entities.ShThrowninlinevirtual
InitializeEditor()BrokeProtocol.Entities.Serializedvirtual
inventoryTypeBrokeProtocol.Entities.ShEntity
InventoryValue()BrokeProtocol.Entities.ShEntityinline
InWaterBrokeProtocol.Entities.Serialized
IsAccessible(ShPlayer attempter, bool checkOwner)BrokeProtocol.Entities.ShMountablevirtual
IsClientMainBrokeProtocol.Entities.ShEntity
IsDeadBrokeProtocol.Entities.ShDestroyable
IsGuidedBrokeProtocol.Entities.ShThrown
isHumanBrokeProtocol.Entities.ShEntity
IsOutsideBrokeProtocol.Entities.Serialized
IsSimulatedBrokeProtocol.Entities.ShMountable
isWorldEntityBrokeProtocol.Entities.ShEntity
ItemCount(Dictionary< int, InventoryItem > inventory, int itemIndex)BrokeProtocol.Entities.ShEntity
lastPositionBrokeProtocol.Entities.ShPhysicalprotected
lockOnAngleBrokeProtocol.Entities.ShThrown
LogPositionBrokeProtocol.Entities.Serialized
mainTBrokeProtocol.Entities.Serialized
managerBrokeProtocol.Entities.ShEntity
maxStatBrokeProtocol.Entities.ShDestroyable
Mounted(ShPlayer occupant, int enterSeat)BrokeProtocol.Entities.ShMountableinlinevirtual
MountFire()BrokeProtocol.Entities.ShMountableinline
MountHealthBrokeProtocol.Entities.ShDestroyable
Move()BrokeProtocol.Entities.ShPhysicalinlineprotectedvirtual
MoveSimulated()BrokeProtocol.Entities.ShPhysicalinlineprotectedvirtual
MoveTurret()BrokeProtocol.Entities.ShMountableinlineprotected
MustAimBrokeProtocol.Entities.ShMountable
MyItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
MyItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
myItemsBrokeProtocol.Entities.ShEntity
MyMoneyCountBrokeProtocol.Entities.ShEntity
nextFireBrokeProtocol.Entities.ShMountable
NormalizedRecoilAmountBrokeProtocol.Entities.ShMountable
occupantsBrokeProtocol.Entities.ShMountable
originalAngularDragBrokeProtocol.Entities.ShPhysical
originalDragBrokeProtocol.Entities.ShPhysical
ParametersBrokeProtocol.Entities.ShEntity
PlayerBrokeProtocol.Entities.ShEntity
positionRBBrokeProtocol.Entities.ShPhysical
PreInitialize(int ID)BrokeProtocol.Entities.ShMountableinlinevirtual
ProcessDurationBrokeProtocol.Entities.ShEntity
profileBrokeProtocol.Entities.ShEntity
RangeBrokeProtocol.Entities.ShMountable
Rearm(float amount)BrokeProtocol.Entities.ShMountableinline
RearmLoop()BrokeProtocol.Entities.ShMountableinlineprotected
recoilPBrokeProtocol.Entities.ShMountable
recoilVBrokeProtocol.Entities.ShMountable
referencePrefabBrokeProtocol.Entities.Serialized
relativeVelocityBrokeProtocol.Entities.ShEntity
Reload()BrokeProtocol.Entities.ShMountableinlinevirtual
RemoveFromInventory(Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinlineprotected
RemoveFromMyItems(int itemIndex, int amount, bool dispatch)BrokeProtocol.Entities.ShEntityinlinevirtual
RemoveFromTradeItems(int itemIndex, int amount)BrokeProtocol.Entities.ShEntity
RemoveViewer(ShPlayer viewer)BrokeProtocol.Entities.ShEntityinline
renderersBrokeProtocol.Entities.ShEntity
ResetAmmo()BrokeProtocol.Entities.ShMountableinlinevirtual
ResetCollisions(ShPlayer p)BrokeProtocol.Entities.ShEntityinline
ResetInputs()BrokeProtocol.Entities.ShMountableinlinevirtual
respawnFrameBrokeProtocol.Entities.ShEntity
Restore(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShPhysicalinlinevirtual
ScaledBoundsBrokeProtocol.Entities.ShEntity
seatsBrokeProtocol.Entities.ShMountable
SendInitialBrokeProtocol.Entities.ShEntity
SendViewerDelta(byte delta, int itemIndex, int amount, ShPlayer ignorePlayer)BrokeProtocol.Entities.ShEntityinline
SerializeMyItems()BrokeProtocol.Entities.ShEntityinline
SerializeShop()BrokeProtocol.Entities.ShEntityinline
ServersideAmmoBrokeProtocol.Entities.ShMountable
ServersidePhysicsBrokeProtocol.Entities.ShMountable
SetAngularVelocity(Vector3 velocity)BrokeProtocol.Entities.ShPhysical
SetParent(Transform parent)BrokeProtocol.Entities.ShEntity
SetPosition(Vector3 position)BrokeProtocol.Entities.ShEntity
SetPositionSafe(Vector3 targetPosition)BrokeProtocol.Entities.ShEntityinline
SetRotation(Quaternion rotation)BrokeProtocol.Entities.ShEntityvirtual
SetTransform(Vector3 position, Quaternion rotation, bool zeroVelocity)BrokeProtocol.Entities.ShPhysicalinlinevirtual
SetVelocity(Vector3 velocity)BrokeProtocol.Entities.ShPhysical
ShopBrokeProtocol.Entities.ShEntity
ShopCanBuy(ShItem item)BrokeProtocol.Entities.ShEntityinline
Spawn(Vector3 position, Quaternion rotation, Transform placeT)BrokeProtocol.Entities.ShThrowninlinevirtual
spawnVelocityBrokeProtocol.Entities.ShPhysical
SpecEntityBrokeProtocol.Entities.ShEntity
SpecSelfBrokeProtocol.Entities.ShEntity
svDamageableBrokeProtocol.Entities.ShDamageable
svDestroyableBrokeProtocol.Entities.ShDestroyable
svEntityBrokeProtocol.Entities.ShEntity
svMountableBrokeProtocol.Entities.ShMountable
svPhysicalBrokeProtocol.Entities.ShPhysical
svThrownBrokeProtocol.Entities.ShThrown
syncAnimatorBrokeProtocol.Entities.ShEntity
SyncTransformBrokeProtocol.Entities.ShPhysical
targetTypeBrokeProtocol.Entities.ShThrown
ThrownHasGuidanceBrokeProtocol.Entities.ShMountable
ThrownVelocityBrokeProtocol.Entities.ShMountable
TradeItemCount(ShEntity item)BrokeProtocol.Entities.ShEntity
TradeItemCount(int itemIndex)BrokeProtocol.Entities.ShEntity
tradeItemsBrokeProtocol.Entities.ShEntity
TradeMoneyCountBrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, ShItem item, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
TransferItem(byte deltaType, int itemIndex, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntityinlinevirtual
TransferMoney(byte deltaType, int amount=1, bool dispatch=true)BrokeProtocol.Entities.ShEntity
Trigger(Collider collider, string eventName, bool enter)BrokeProtocol.Entities.Serializedinline
turretTBrokeProtocol.Entities.ShMountable
UpdateMainColliders()BrokeProtocol.Entities.ShEntityinlineprotectedvirtual
UpdatePrimaryAmmo(int delta)BrokeProtocol.Entities.ShMountableinline
UpdateSecondaryAmmo(int delta)BrokeProtocol.Entities.ShMountableinline
UseClipsBrokeProtocol.Entities.ShMountableprotected
UseDelayBrokeProtocol.Entities.ShMountable
UsePathfindingBrokeProtocol.Entities.ShMountable
ValidTransfer(int itemIndex, int amount)BrokeProtocol.Entities.ShEntityinline
valueBrokeProtocol.Entities.ShEntity
VelocityBrokeProtocol.Entities.ShPhysical
videoStartTimeBrokeProtocol.Entities.ShEntity
viewAngleLimitBrokeProtocol.Entities.ShMountable
viewersBrokeProtocol.Entities.ShEntity
WaterDragBrokeProtocol.Entities.ShPhysicalprotected
WeaponGravityBrokeProtocol.Entities.ShMountable
weaponIndexBrokeProtocol.Entities.ShMountable
WeaponSetBrokeProtocol.Entities.ShMountable
weaponSetsBrokeProtocol.Entities.ShMountable
WeaponVelocityBrokeProtocol.Entities.ShMountable