Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | Properties | List of all members
BrokeProtocol.Entities.SpawnLocation Class Reference
Inheritance diagram for BrokeProtocol.Entities.SpawnLocation:
BrokeProtocol.Entities.Serialized

Public Attributes

string locationName = "Location"
 
- Public Attributes inherited from BrokeProtocol.Entities.Serialized
string referencePrefab
 
GameObject go
 
Transform mainT
 
string data
 
BoundsHighlight highlight
 

Properties

override SerializedParameters Parameters [get]
 
override Type EditorType [get]
 
override bool SendInitial [get]
 
- Properties inherited from BrokeProtocol.Entities.Serialized
virtual bool SendInitial [get]
 
virtual SerializedParameters Parameters [get]
 
virtual Type EditorType [get]
 
ChildIndex GetChildIndex [get]
 
virtual Transform GetRotationT [get]
 
virtual Quaternion GetRotation [get]
 
Transform GetParent [get]
 
bool IsOutside [get]
 
int GetPlaceIndex [get]
 
Place GetPlace [get]
 
Vector3 GetPosition [get]
 
string LogPosition [get]
 
virtual Vector3 CenterBuoyancy [get]
 
virtual bool InWater [get]
 

Additional Inherited Members

- Public Member Functions inherited from BrokeProtocol.Entities.Serialized
virtual void InitializeEditor ()
 
virtual void BoundsHighlightAdd ()
 
virtual void BoundsHighlightRemove ()
 
virtual void CheckSave ()
 
void Trigger (Collider collider, string eventName, bool enter)
 

Member Data Documentation

◆ locationName

string BrokeProtocol.Entities.SpawnLocation.locationName = "Location"

Property Documentation

◆ EditorType

override Type BrokeProtocol.Entities.SpawnLocation.EditorType
get

◆ Parameters

override SerializedParameters BrokeProtocol.Entities.SpawnLocation.Parameters
get

◆ SendInitial

override bool BrokeProtocol.Entities.SpawnLocation.SendInitial
get

The documentation for this class was generated from the following file: