◆ Awake()
void BrokeProtocol.Entities.SplineNode.Awake |
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inlineprotected |
◆ BuilderChanges()
IEnumerator BrokeProtocol.Entities.SplineNode.BuilderChanges |
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inlineprotected |
◆ CheckSave()
override void BrokeProtocol.Entities.SplineNode.CheckSave |
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inlinevirtual |
◆ Compute()
void BrokeProtocol.Entities.SplineNode.Compute |
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inline |
◆ GetInfo()
void BrokeProtocol.Entities.SplineNode.GetInfo |
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float | t, |
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out Vector3 | position, |
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out Quaternion | rotation, |
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out Vector2 | scale ) |
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inlineprotected |
◆ InitializeEditor()
override void BrokeProtocol.Entities.SplineNode.InitializeEditor |
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virtual |
◆ OnDestroy()
void BrokeProtocol.Entities.SplineNode.OnDestroy |
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inlineprotected |
◆ mesh
Mesh BrokeProtocol.Entities.SplineNode.mesh = null |
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◆ meshCollider
MeshCollider BrokeProtocol.Entities.SplineNode.meshCollider = null |
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◆ meshFilter
MeshFilter BrokeProtocol.Entities.SplineNode.meshFilter = null |
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◆ next
◆ previous
SplineNode BrokeProtocol.Entities.SplineNode.previous |
◆ result
Mesh BrokeProtocol.Entities.SplineNode.result |
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◆ vertices
readonly List<Vertex> BrokeProtocol.Entities.SplineNode.vertices = new() |
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◆ EditorType
override Type BrokeProtocol.Entities.SplineNode.EditorType |
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get |
◆ Parameters
The documentation for this class was generated from the following file: