Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.SvPlayer Member List

This is the complete list of members for BrokeProtocol.Entities.SvPlayer, including all inherited members.

activateArgsBrokeProtocol.Entities.SvEntity
AddButtonClickedEvent(string element, string eventName)BrokeProtocol.Entities.SvPlayer
AddItemOptions(ItemOption[] options)BrokeProtocol.Entities.SvEntityinline
AddJobItems(JobInfo newJob, int rank, bool collectCost)BrokeProtocol.Entities.SvPlayerinline
AddSetWearable(int wearableIndex)BrokeProtocol.Entities.SvPlayerinline
AddSubscribedPlayer(ShPlayer player, bool sendInitData=true)BrokeProtocol.Entities.SvEntityinline
aiDeltaBrokeProtocol.Entities.SvPlayerstatic
aimBrokeProtocol.Entities.SvPlayerprotected
aimFrameBrokeProtocol.Entities.SvPlayerprotected
AimSmart()BrokeProtocol.Entities.SvPlayerinline
animatorArrayBrokeProtocol.Entities.SvEntityprotected
appBlockedBrokeProtocol.Entities.SvPlayer
appCallsBrokeProtocol.Entities.SvPlayer
appContactsBrokeProtocol.Entities.SvPlayer
AppendCall(ShPlayer other, bool success)BrokeProtocol.Entities.SvPlayerinline
AppendTransaction(int amount)BrokeProtocol.Entities.SvPlayerinline
ApplyPlayerData()BrokeProtocol.Entities.SvPlayerinline
ApplyWearableIndices(WearableOptions[] wearableOptions)BrokeProtocol.Entities.SvPlayerinline
appMessagesBrokeProtocol.Entities.SvPlayer
appTransactionsBrokeProtocol.Entities.SvPlayer
attachmentArrayBrokeProtocol.Entities.SvPlayerprotected
Awake()BrokeProtocol.Entities.SvPlayerprotected
BadPathBrokeProtocol.Entities.SvPlayer
bankBalanceBrokeProtocol.Entities.SvPlayer
BombAction(int vaultID)BrokeProtocol.Entities.SvPlayerinlineprotected
BombTest(int vaultID)BrokeProtocol.Entities.SvPlayerinlineprotected
BuyApartment(ShApartment apartment)BrokeProtocol.Entities.SvPlayerinline
BuyEntity(ShPlayer buyer)BrokeProtocol.Entities.SvEntityinline
buyerTypeBrokeProtocol.Entities.SvPlayer
callActiveBrokeProtocol.Entities.SvPlayer
callerBrokeProtocol.Entities.SvPlayer
callTargetBrokeProtocol.Entities.SvPlayer
CanLockOnTarget(ShEntity target, ShThrown thrown, out float angle)BrokeProtocol.Entities.SvMountableinline
CanUseApp(int entityID, AppIndex appIndex)BrokeProtocol.Entities.SvPlayerinline
CheckServerEquipment(int itemIndex)BrokeProtocol.Entities.SvPlayerinline
CheckUpdatable()BrokeProtocol.Entities.SvPhysicalinlinevirtual
CleanupCall(ShPlayer otherPlayer)BrokeProtocol.Entities.SvPlayerinline
ClearLeader()BrokeProtocol.Entities.SvPlayerinline
ClearSpectators()BrokeProtocol.Entities.SvPlayerinline
CollectItem(ShItem collectedItem, int count)BrokeProtocol.Entities.SvPlayerinline
connectDataBrokeProtocol.Entities.SvPlayer
connectionBrokeProtocol.Entities.SvPlayer
currentNodeBrokeProtocol.Entities.SvPlayer
currentPathBrokeProtocol.Entities.SvPlayer
currentProgressBrokeProtocol.Entities.SvPlayerprotected
currentStateBrokeProtocol.Entities.SvPlayer
currentTriggersBrokeProtocol.Entities.SvPhysical
currentVectorBrokeProtocol.Entities.SvPlayer
CursorVisibility(bool setting)BrokeProtocol.Entities.SvPlayer
CustomDataBrokeProtocol.Entities.SvEntity
Damage(DamageIndex damageIndex, float amount, ShPlayer attacker=null, Collider collider=null, Vector3 hitPoint=default, Vector3 hitNormal=default)BrokeProtocol.Entities.SvDamageable
damageableBrokeProtocol.Entities.SvDamageable
DamageScalarBrokeProtocol.Entities.SvPlayerprotected
Deactivate(bool removeSectors)BrokeProtocol.Entities.SvPlayerinlinevirtual
defaultItemsBrokeProtocol.Entities.SvEntity
Destroy()BrokeProtocol.Entities.SvPlayerinlinevirtual
destroyableBrokeProtocol.Entities.SvDestroyable
destroyAfterBrokeProtocol.Entities.SvEntity
destroyEmptyBrokeProtocol.Entities.SvEntity
DestroyGoalMarker()BrokeProtocol.Entities.SvPlayerinline
DestroyMenu(string id=Util.defaultID)BrokeProtocol.Entities.SvPlayer
DestroySelf()BrokeProtocol.Entities.SvDestroyable
DestroySelfMarker()BrokeProtocol.Entities.SvPlayerinline
DestroyText(string id="")BrokeProtocol.Entities.SvPlayer
DestroyTextPanel(string id="")BrokeProtocol.Entities.SvPlayer
DismountAll()BrokeProtocol.Entities.SvMountableinline
DisplayName(string username)BrokeProtocol.Entities.SvPlayer
DropEntity(ShEntity e)BrokeProtocol.Entities.SvPlayerinline
entityBrokeProtocol.Entities.SvEntity
EventsBrokeProtocol.Entities.SvPlayer
eventsBrokeProtocol.Entities.SvPlayerstatic
ExplosionDamage(float range, float damage, ShPlayer attacker)BrokeProtocol.Entities.SvEntityinline
ExteriorPositionBrokeProtocol.Entities.SvEntity
FinishTradeComplete(bool isGood, ShPlayer otherPlayer)BrokeProtocol.Entities.SvPlayerinlineprotected
FinishTradeServer(bool isGood)BrokeProtocol.Entities.SvPlayerinlineprotected
FireLogic()BrokeProtocol.Entities.SvPlayerinline
followerBrokeProtocol.Entities.SvPlayer
GetClosestWaypoint()BrokeProtocol.Entities.SvPlayerinline
GetDoorBrokeProtocol.Entities.SvEntity
GetDropdownFieldValue(string element, string eventName)BrokeProtocol.Entities.SvPlayer
GetEntitySector()BrokeProtocol.Entities.SvEntityinline
GetEvents< T >()BrokeProtocol.Entities.SvEntity
GetGraph()BrokeProtocol.Entities.SvMovableinline
GetLatestPlayerProfileURL(string playerName)BrokeProtocol.Entities.SvPlayerinlineprotected
GetLocalInRange< T >(float range)BrokeProtocol.Entities.SvEntityinline
GetOverwatchBest(Vector3 target, out Vector3 position)BrokeProtocol.Entities.SvPlayerinline
GetOverwatchDirection(GraphNode node, out Vector3 delta)BrokeProtocol.Entities.SvPlayerinline
GetOverwatchNear(Vector3 target, out Vector3 position)BrokeProtocol.Entities.SvPlayerinline
GetOverwatchSafe(Vector3 target, Bounds area, out Vector3 position)BrokeProtocol.Entities.SvPlayerinline
GetPath(Vector3 destination, Transform penaltyT=default, Vector3 penaltyS=default)BrokeProtocol.Entities.SvPlayerinline
GetPathAvoidance(Vector3 destination)BrokeProtocol.Entities.SvPlayerinline
GetPathToWaypoints()BrokeProtocol.Entities.SvPlayerinline
GetRadioButtonGroupValue(string element, string eventName)BrokeProtocol.Entities.SvPlayer
GetSliderValue(string element, string eventName)BrokeProtocol.Entities.SvPlayer
GetTextFieldText(string element, string eventName)BrokeProtocol.Entities.SvPlayer
GetToggleValue(string element, string eventName)BrokeProtocol.Entities.SvPlayer
goalEntityBrokeProtocol.Entities.SvPlayer
goalMarkerBrokeProtocol.Entities.SvPlayer
godModeBrokeProtocol.Entities.SvPlayer
GroupsBrokeProtocol.Entities.SvPlayer
HandleGoalMarker()BrokeProtocol.Entities.SvPlayerinlineprotected
HandleSelfMarker()BrokeProtocol.Entities.SvPlayerinlineprotected
HasPermission(string permission)BrokeProtocol.Entities.SvPlayerinline
HasPermissionBP(PermEnum p)BrokeProtocol.Entities.SvPlayer
HasPermissionByte(PermEnum p)BrokeProtocol.Entities.SvPlayer
Heal(float amount, ShPlayer healer=null)BrokeProtocol.Entities.SvDestroyable
HealFromConsumable(ShConsumable consumable)BrokeProtocol.Entities.SvPlayerinline
HealFull(ShPlayer healer=null)BrokeProtocol.Entities.SvDestroyable
holdPacketsBrokeProtocol.Entities.SvPlayer
IncompletePathBrokeProtocol.Entities.SvPlayer
Initialize()BrokeProtocol.Entities.SvPlayerinlinevirtual
Initialized()BrokeProtocol.Entities.SvPlayerinline
InitializeHuman(ConnectData connectData)BrokeProtocol.Entities.SvPlayerinline
InitializeJob(JobInfo info, int rank)BrokeProtocol.Entities.SvPlayerinlineprotected
InitializeSectors()BrokeProtocol.Entities.SvPlayervirtual
InitializeSectorsDelay()BrokeProtocol.Entities.SvPlayerinlineprotected
InitializeSender()BrokeProtocol.Entities.SvEntityinline
instigatorBrokeProtocol.Entities.SvEntity
IsFollower(ShPlayer target)BrokeProtocol.Entities.SvPlayer
IsValidBossBrokeProtocol.Entities.SvPlayer
IsValidTarget(ShPlayer chaser)BrokeProtocol.Entities.SvPlayervirtual
itemOptionsBrokeProtocol.Entities.SvEntity
jobBrokeProtocol.Entities.SvPlayer
jumpFrameBrokeProtocol.Entities.SvPlayerprotected
KnockedDown()BrokeProtocol.Entities.SvPlayerinline
lastDestinationBrokeProtocol.Entities.SvPlayer
lastMessengersBrokeProtocol.Entities.SvPlayer
lastPathStateBrokeProtocol.Entities.SvPlayer
leaderBrokeProtocol.Entities.SvPlayer
LoadPersistentData(Persistent persistent)BrokeProtocol.Entities.SvPlayerinline
LocalEntitiesAll(Func< ShEntity, bool > Test, Action< ShEntity > Action)BrokeProtocol.Entities.SvEntityinline
LocalEntitiesOne(Func< ShEntity, bool > Test, Func< ShEntity, bool > Action)BrokeProtocol.Entities.SvEntityinline
localSectorsBrokeProtocol.Entities.SvEntity
LockOn(ShMountable source)BrokeProtocol.Entities.SvPlayerinlineprotected
LockpickAction(int transportID)BrokeProtocol.Entities.SvPlayerinlineprotected
LockpickTest(int transportID)BrokeProtocol.Entities.SvPlayerinlineprotected
LogPathing(Path newPath)BrokeProtocol.Entities.SvPlayerinline
LookAt(Vector3 direction)BrokeProtocol.Entities.SvPlayer
LookAt(Quaternion direction)BrokeProtocol.Entities.SvPlayerinline
LookTactical(Vector3 fallback=default)BrokeProtocol.Entities.SvPlayerinline
minigameBrokeProtocol.Entities.SvPlayer
MissedCallMessage(ShPlayer other)BrokeProtocol.Entities.SvPlayerprotected
mountableBrokeProtocol.Entities.SvMountable
mountLicenseBrokeProtocol.Entities.SvMountable
movableBrokeProtocol.Entities.SvMovable
MoveLookNavPath()BrokeProtocol.Entities.SvPlayerinline
MoveLookNodePath()BrokeProtocol.Entities.SvPlayerinline
MoveLookWaypointPath()BrokeProtocol.Entities.SvPlayerinline
MoveTo(Vector3 next)BrokeProtocol.Entities.SvPlayerinlinevirtual
NavRangeSqrBrokeProtocol.Entities.SvMovable
netStatesBrokeProtocol.Entities.SvPhysicalprotected
NewSector(Sector newSector)BrokeProtocol.Entities.SvEntityinline
nextUpdateTimeBrokeProtocol.Entities.SvPhysicalprotected
nextWaypointBrokeProtocol.Entities.SvPlayer
nodeIndexBrokeProtocol.Entities.SvPlayer
NodeLinkBrokeProtocol.Entities.SvPlayer
NodeNear(Vector3 destination)BrokeProtocol.Entities.SvPlayer
OnCollisionEnter(Collision collision)BrokeProtocol.Entities.SvMovableinlineprotectedvirtual
OnOriginBrokeProtocol.Entities.SvEntity
onWaypointsBrokeProtocol.Entities.SvPlayer
orientSpeedBrokeProtocol.Entities.SvPlayerprotectedstatic
originalMaxSpeedBrokeProtocol.Entities.SvMovableprotected
originalParentBrokeProtocol.Entities.SvEntity
originalPositionBrokeProtocol.Entities.SvEntity
originalRotationBrokeProtocol.Entities.SvEntity
parameterArrayBrokeProtocol.Entities.SvEntityprotected
PathComplete(Path newPath)BrokeProtocol.Entities.SvPlayerinlineprotected
PathingLimit()BrokeProtocol.Entities.SvPlayerinline
penaltyScaleBrokeProtocol.Entities.SvPlayer
penaltyTransformBrokeProtocol.Entities.SvPlayer
PerformHit(ShHitscan currentHitscan)BrokeProtocol.Entities.SvPlayerinlineprotected
physicalBrokeProtocol.Entities.SvPhysical
placementValidBrokeProtocol.Entities.SvPlayer
playerBrokeProtocol.Entities.SvPlayer
PlayerDataBrokeProtocol.Entities.SvPlayer
PredictedTargetBrokeProtocol.Entities.SvPlayer
prevEquipablesBrokeProtocol.Entities.SvPlayer
PreviousNetState(float rollbackTime, out NetState netState)BrokeProtocol.Entities.SvPhysicalinline
PrimaryGroupBrokeProtocol.Entities.SvPlayer
progressHandlerBrokeProtocol.Entities.SvPlayerprotected
ProgressLoop(ShEntity e, ProgressAction progress)BrokeProtocol.Entities.SvPlayerinlineprotected
PushNetState(bool hard)BrokeProtocol.Entities.SvPhysicalinline
QueuePacket()BrokeProtocol.Entities.SvPlayerinline
randomSpawnBrokeProtocol.Entities.SvEntity
ReadMessages(AppMessages messages)BrokeProtocol.Entities.SvPlayerinlineprotected
RecordMessage(string playerName, string profileURL, string message, bool self, ref Dictionary< string, AppMessages > messages, ref List< string > messengers)BrokeProtocol.Entities.SvPlayerinlineprotected
RecordPlayer()BrokeProtocol.Entities.SvPlayerinline
Recover()BrokeProtocol.Entities.SvPlayerinline
RemoveItemsDeath(bool dropItems)BrokeProtocol.Entities.SvPlayer
RemoveSectors(bool sendDeactivate)BrokeProtocol.Entities.SvEntityinlineprotected
RemoveSubscribedPlayer(ShPlayer player, bool dispatch)BrokeProtocol.Entities.SvEntityinline
RepairAction(int transportID)BrokeProtocol.Entities.SvPlayerinlineprotected
RepairTest(int transportID)BrokeProtocol.Entities.SvPlayerinlineprotected
ResetAI()BrokeProtocol.Entities.SvPlayer
ResetOriginal()BrokeProtocol.Entities.SvPlayervirtual
Respawn()BrokeProtocol.Entities.SvPlayerinlinevirtual
respawnableBrokeProtocol.Entities.SvEntity
RespawnTimeBrokeProtocol.Entities.SvPlayer
Restock(float fraction=1f)BrokeProtocol.Entities.SvPlayerinlinevirtual
Restrain(ShPlayer initiator, ShRestrained restrained)BrokeProtocol.Entities.SvPlayer
Reward(int experienceDelta, int moneyDelta)BrokeProtocol.Entities.SvPlayer
RunState()BrokeProtocol.Entities.SvPlayerinline
SameSector()BrokeProtocol.Entities.SvEntity
Save()BrokeProtocol.Entities.SvPlayerinline
sectorBrokeProtocol.Entities.SvEntity
seekerBrokeProtocol.Entities.SvPlayer
SelectNextNode()BrokeProtocol.Entities.SvPlayerinline
SelectNextWaypoint()BrokeProtocol.Entities.SvPlayerinline
selfMarkerBrokeProtocol.Entities.SvPhysical
SellApartment(Place apartmentPlace)BrokeProtocol.Entities.SvPlayerinline
Send(SvSendType sendType, PacketFlags channel, ClPacket packet, params object[] args)BrokeProtocol.Entities.SvEntityinline
Send(SvSendType sendType, PacketFlags channel)BrokeProtocol.Entities.SvEntity
SendActivateToOther(ShPlayer other)BrokeProtocol.Entities.SvEntityinline
SendDeactivateToOther(ShPlayer other)BrokeProtocol.Entities.SvEntityinline
SendEntityData()BrokeProtocol.Entities.SvPlayerinlineprotected
senderBrokeProtocol.Entities.SvEntityprotected
SendGameMessage(string message)BrokeProtocol.Entities.SvPlayerinline
SendInputMenu(string title, int targetID, string id, InputField.ContentType contentType=InputField.ContentType.Alphanumeric, int characterLimit=16, float xMin=0.25f, float yMin=0.35f, float xMax=0.75f, float yMax=0.65f)BrokeProtocol.Entities.SvPlayer
SendOptionMenu(string title, int targetID, string id, LabelID[] options, LabelID[] actions, float xMin=0.25f, float yMin=0.1f, float xMax=0.75f, float yMax=0.9f)BrokeProtocol.Entities.SvPlayer
SendServerInfo()BrokeProtocol.Entities.SvPlayer
SendServerTime()BrokeProtocol.Entities.SvPlayer
SendText(string text, float timeout, Vector2 anchor, string id="", int fontSize=Util.defaultTextSize, TextAnchor alignment=TextAnchor.MiddleCenter)BrokeProtocol.Entities.SvPlayer
SendTextMenu(string title, string text, string id="", float xMin=0.25f, float yMin=0.1f, float xMax=0.75f, float yMax=0.9f)BrokeProtocol.Entities.SvPlayer
SendTextPanel(string text, string id="", LabelID[] options=default, int initialOptionIndex=default)BrokeProtocol.Entities.SvPlayer
SendTimer(float timeout, Vector2 anchor, string id="", int fontSize=Util.defaultTextSize, TextAnchor alignment=TextAnchor.MiddleCenter)BrokeProtocol.Entities.SvPlayer
SendToAll(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToAllOthers(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToLocal(PacketFlags channel)BrokeProtocol.Entities.SvPlayerinlineprotectedvirtual
SendToLocalOthers(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToPlayer(ShPlayer toPlayer, PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToSelf(PacketFlags channel)BrokeProtocol.Entities.SvPlayerprotectedvirtual
SerializeAnimator()BrokeProtocol.Entities.SvEntityinline
SerializeAttachments()BrokeProtocol.Entities.SvPlayerinlineprotected
SerializeHealth()BrokeProtocol.Entities.SvPlayerinlineprotected
SerializeParameters()BrokeProtocol.Entities.SvEntityinline
SerializeWearables()BrokeProtocol.Entities.SvPlayerinlineprotected
ServerPlacementBrokeProtocol.Entities.SvPlayer
SetBestEquipable()BrokeProtocol.Entities.SvPlayerinline
SetBestMountWeapon()BrokeProtocol.Entities.SvPlayerinline
SetBestWeapons()BrokeProtocol.Entities.SvPlayerinline
SetCurrentNode(GraphNode node)BrokeProtocol.Entities.SvPlayerinline
SetDropdownFieldChoices(string element, List< string > choices)BrokeProtocol.Entities.SvPlayer
SetDropdownFieldValue(string element, int value)BrokeProtocol.Entities.SvPlayer
SetExperience(int experience, bool showMessage)BrokeProtocol.Entities.SvPlayerinline
SetMaxSpeed(float maxSpeed)BrokeProtocol.Entities.SvMovableinline
SetMountWeapon(int index)BrokeProtocol.Entities.SvPlayerinline
SetNetState(NetState s)BrokeProtocol.Entities.SvPlayerinlinevirtual
SetProgressBarValue(string element, float value)BrokeProtocol.Entities.SvPlayer
SetRadioButtonGroupChoices(string element, List< string > choices)BrokeProtocol.Entities.SvPlayer
SetRadioButtonGroupValue(string element, int value)BrokeProtocol.Entities.SvPlayer
SetRank(int rank)BrokeProtocol.Entities.SvPlayerinline
SetSliderValue(string element, float value)BrokeProtocol.Entities.SvPlayer
SetState(int index)BrokeProtocol.Entities.SvPlayerinline
SetTextElementText(string element, string text)BrokeProtocol.Entities.SvPlayer
SetToggleValue(string element, bool value)BrokeProtocol.Entities.SvPlayer
SetTradePartner(ShPlayer otherPlayer)BrokeProtocol.Entities.SvPlayerinlineprotected
Shop(ShPlayer customer)BrokeProtocol.Entities.SvPlayerinlinevirtual
SpawnBot(Vector3 position, Quaternion rotation, Place place, Waypoint waypoint, ShPlayer spawner, ShPlayer enemy)BrokeProtocol.Entities.SvPlayerinline
SpawnBriefcase()BrokeProtocol.Entities.SvPlayerinline
spawnedEntitiesBrokeProtocol.Entities.SvPlayer
spawnerBrokeProtocol.Entities.SvEntity
SpawnFire()BrokeProtocol.Entities.SvEntityinline
spawnJobIndexBrokeProtocol.Entities.SvPlayer
spawnJobRankBrokeProtocol.Entities.SvPlayer
SpawnOriginal()BrokeProtocol.Entities.SvEntityinline
SpawnRateBrokeProtocol.Entities.SvPlayer
spawnTargetBrokeProtocol.Entities.SvPlayer
spectatorsBrokeProtocol.Entities.SvEntity
StartCall(int entityID, ShPlayer otherPlayer, ShPhone phone)BrokeProtocol.Entities.SvPlayerinlineprotected
StartCrackingMenu(string title, int targetID, string id, string optionID, float difficulty)BrokeProtocol.Entities.SvPlayerinline
StartGoalMarker(ShEntity goalEntity)BrokeProtocol.Entities.SvPlayerinline
StartHackingMenu(string title, int targetID, string id, string optionID, float difficulty)BrokeProtocol.Entities.SvPlayerinline
StartLockOn(ShMountable e)BrokeProtocol.Entities.SvPlayer
StartRecover()BrokeProtocol.Entities.SvPlayer
StartSelfMarker(IDCollection< ShPlayer > subscribedPlayers)BrokeProtocol.Entities.SvPlayerinline
statesBrokeProtocol.Entities.SvPlayer
stopBrokeProtocol.Entities.SvPlayer
subscribedEntitiesBrokeProtocol.Entities.SvPlayer
subscribersBrokeProtocol.Entities.SvEntity
SvAddBlocked(int entityID, string nameOrID)BrokeProtocol.Entities.SvPlayerinline
SvAddContact(int entityID, string nameOrID)BrokeProtocol.Entities.SvPlayerinline
SvAddDynamicAction(string eventName, string label)BrokeProtocol.Entities.SvEntityinline
SvAddInjury(BodyPart part, BodyEffect effect, byte amount)BrokeProtocol.Entities.SvPlayer
SvAddInventoryAction(string eventName, string type, ButtonType buttonType, string label)BrokeProtocol.Entities.SvPlayer
SvAddMessage(int entityID, string otherUsername, string message)BrokeProtocol.Entities.SvPlayerinline
SvAddSelfAction(string eventName, string label)BrokeProtocol.Entities.SvPlayer
SvAddToSet(string nameOrID, HashSet< string > set)BrokeProtocol.Entities.SvPlayerinlineprotected
SvAddTypeAction(string eventName, string type, string label)BrokeProtocol.Entities.SvPlayer
SvAlert()BrokeProtocol.Entities.SvPlayerinline
SvAltFire()BrokeProtocol.Entities.SvPlayerinline
SvAnimatorBool(string parameterName, bool value)BrokeProtocol.Entities.SvEntityinline
SvAnimatorEnabled(bool enabled)BrokeProtocol.Entities.SvEntityinline
SvAnimatorFloat(string parameterName, float value)BrokeProtocol.Entities.SvEntityinline
SvAnimatorInt(string parameterName, int value)BrokeProtocol.Entities.SvEntityinline
SvAnimatorTrigger(string parameterName)BrokeProtocol.Entities.SvEntityinline
SvAppBlocked(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppCalls(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppContacts(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppDeposit(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppInbox(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppRadio(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvApps(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppServices(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvAppWithdraw(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvBan(ShPlayer other, string reason)BrokeProtocol.Entities.SvPlayerinline
SvBanAccount(string accountID, string reason)BrokeProtocol.Entities.SvPlayerinline
SvBanDatabase(string accountID, string reason)BrokeProtocol.Entities.SvPlayerinline
SvBanRecords()BrokeProtocol.Entities.SvPlayerinline
SvBindAttachment(int attachmentIndex, byte slot)BrokeProtocol.Entities.SvPlayerinline
SvBuyFurniture(int itemIndex)BrokeProtocol.Entities.SvPlayerinline
SvBuyTransport(int transportID)BrokeProtocol.Entities.SvPlayerinline
SvCall(int entityID, string playerName)BrokeProtocol.Entities.SvPlayerinline
SvCallAccept()BrokeProtocol.Entities.SvPlayerinline
SvCallReject()BrokeProtocol.Entities.SvPlayerinline
SvChatChannel(int entityID, string chatChannel)BrokeProtocol.Entities.SvPlayerinline
SvChatGlobal(string message)BrokeProtocol.Entities.SvPlayer
SvChatLocal(string message)BrokeProtocol.Entities.SvPlayer
SvChatVoice(byte[] voiceData)BrokeProtocol.Entities.SvPlayer
SvCheckHit(int hitID, byte burst, byte fireIndex, bool ballistic)BrokeProtocol.Entities.SvPlayerinline
SvClearInjuries()BrokeProtocol.Entities.SvPlayerinline
SvCollect(int collectedID, bool consume)BrokeProtocol.Entities.SvPlayerinline
SvConfirmTrade()BrokeProtocol.Entities.SvPlayerinline
SvConsume(ShConsumable consumable, ShPlayer healer=null)BrokeProtocol.Entities.SvPlayer
SvCrouch(bool crouch)BrokeProtocol.Entities.SvPlayerinline
SvDeleteAccount(string accountID)BrokeProtocol.Entities.SvPlayerinline
SvDeploy()BrokeProtocol.Entities.SvPlayerinline
SvDeposit(int entityID, int amount)BrokeProtocol.Entities.SvPlayer
SvDestroyEffect()BrokeProtocol.Entities.SvEntityinlinevirtual
SvDisarm(ShExplosion explosion)BrokeProtocol.Entities.SvPlayerinline
SvDisembark(int passengerID)BrokeProtocol.Entities.SvPlayerinline
SvDismount(bool resetAI=false)BrokeProtocol.Entities.SvPlayerinline
SvDrop()BrokeProtocol.Entities.SvPlayerinline
SvDropItem(int itemIndex)BrokeProtocol.Entities.SvPlayerinline
SvEmbark(int mountID)BrokeProtocol.Entities.SvPlayerinline
SvEnterDoor(int doorID, ShPlayer sender, bool forceEnter)BrokeProtocol.Entities.SvPlayerinline
SvEntityAction(int targetID, string eventName)BrokeProtocol.Entities.SvPlayerinline
SvFinalizeTrade()BrokeProtocol.Entities.SvPlayerinline
SvFire(Quaternion rotation, int mountableIndex)BrokeProtocol.Entities.SvPlayerinline
SvFollower(int otherID)BrokeProtocol.Entities.SvPlayerinline
SvForce(Vector3 force)BrokeProtocol.Entities.SvPhysicalinline
SvForceEquipable(int equipableIndex)BrokeProtocol.Entities.SvPlayerinline
SvForceStance(StanceIndex stance)BrokeProtocol.Entities.SvPlayerinline
SvFree(int restrainedID)BrokeProtocol.Entities.SvPlayerinline
SvGetEntityValue(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvGetJob(int employerID)BrokeProtocol.Entities.SvPlayerinline
SvGodMode()BrokeProtocol.Entities.SvPlayerinline
SvHeal(ShPlayer other)BrokeProtocol.Entities.SvPlayerinline
SvHelp()BrokeProtocol.Entities.SvPlayerinline
SvInventoryAction(int itemIndex, string eventName)BrokeProtocol.Entities.SvPlayerinline
SvInvite(int otherID)BrokeProtocol.Entities.SvPlayerinline
SvJump()BrokeProtocol.Entities.SvPlayerinline
SvKick(ShPlayer other, string reason)BrokeProtocol.Entities.SvPlayerinline
SvKickOut(int otherID)BrokeProtocol.Entities.SvPlayerinline
SvLaunch()BrokeProtocol.Entities.SvPlayerinline
SvLockOn(ShEntity target)BrokeProtocol.Entities.SvPlayerinline
svManagerBrokeProtocol.Entities.SvEntity
SvMaxSpeed(float maxSpeed)BrokeProtocol.Entities.SvPlayerinline
SvMessage(int entityID, string playerName)BrokeProtocol.Entities.SvPlayerinline
SvMinigameStop(bool sendToSelf)BrokeProtocol.Entities.SvPlayerinline
SvMount(ShMountable mount, byte seat)BrokeProtocol.Entities.SvPlayerinline
SvMoveSeat(int delta)BrokeProtocol.Entities.SvPlayerinline
SvOpenURL(string url, string title="Open URL Confirmation")BrokeProtocol.Entities.SvPlayer
SvOptionAction()BrokeProtocol.Entities.SvPlayerinline
SvPing()BrokeProtocol.Entities.SvPlayer
SvPingAll()BrokeProtocol.Entities.SvPlayerinline
SvPlayerRecords()BrokeProtocol.Entities.SvPlayerinline
SvPoint(bool pointing)BrokeProtocol.Entities.SvPlayer
SvProcessAction(int entityID, int processIndex)BrokeProtocol.Entities.SvPlayerinline
SvProgressAction(int entityID, int progressIndex)BrokeProtocol.Entities.SvPlayerinline
SvProgressBar(float normalizedTime, float normalizedSpeed, string id="")BrokeProtocol.Entities.SvPlayer
SvProgressStop(string id="")BrokeProtocol.Entities.SvPlayer
SvQuitJob(int employerID)BrokeProtocol.Entities.SvPlayerinline
SvReadAll(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvReadMessage(int entityID, string playerName)BrokeProtocol.Entities.SvPlayerinline
SvReload()BrokeProtocol.Entities.SvPlayerinline
SvRelocate(Vector3 position, Quaternion rotation, Transform parent=null)BrokeProtocol.Entities.SvPlayerinlinevirtual
BrokeProtocol::Entities::SvDestroyable.SvRelocate(Transform t, Transform parent=null)BrokeProtocol.Entities.SvEntity
SvRelocateSelf()BrokeProtocol.Entities.SvPhysicalinline
SvRemoveBlocked(int entityID, string playerName)BrokeProtocol.Entities.SvPlayerinline
SvRemoveContact(int entityID, string playerName)BrokeProtocol.Entities.SvPlayerinline
SvRemoveDynamicAction(string eventName)BrokeProtocol.Entities.SvEntityinline
SvRemoveInventoryAction(string eventName)BrokeProtocol.Entities.SvPlayer
SvRemoveJob(ShPlayer other)BrokeProtocol.Entities.SvPlayerinline
SvRemoveSelfAction(string eventName)BrokeProtocol.Entities.SvPlayer
SvRemoveTypeAction(string eventName)BrokeProtocol.Entities.SvPlayer
SvResetJob()BrokeProtocol.Entities.SvPlayer
SvRestore(Vector3 position, Quaternion rotation, int placeIndex)BrokeProtocol.Entities.SvPlayerinlinevirtual
SvRestrain(ShPlayer other)BrokeProtocol.Entities.SvPlayerinline
SvSaveAll()BrokeProtocol.Entities.SvPlayerinline
SvSecurityPanel(int apartmentID)BrokeProtocol.Entities.SvPlayerinline
SvSelfAction(string eventName)BrokeProtocol.Entities.SvPlayer
SvSellFurniture(int furnitureID)BrokeProtocol.Entities.SvPlayerinline
SvServiceCall(int entityID, int jobIndex)BrokeProtocol.Entities.SvPlayerinline
SvSetAttachment(int attachmentIndex)BrokeProtocol.Entities.SvPlayerinline
SvSetChatChannel(ushort channel)BrokeProtocol.Entities.SvPlayer
SvSetChatMode(ChatMode chatMode)BrokeProtocol.Entities.SvPlayer
SvSetEquipable(ShEquipable equipable)BrokeProtocol.Entities.SvPlayer
SvSetJob(JobInfo newJob, bool addItems, bool collectCost)BrokeProtocol.Entities.SvPlayerinline
SvSetParent(Transform parent)BrokeProtocol.Entities.SvMountableinlinevirtual
SvSetScale(Vector3 scale)BrokeProtocol.Entities.SvEntityinline
SvSetSiren(bool setting)BrokeProtocol.Entities.SvPlayerinline
SvSetStance(StanceIndex newStance)BrokeProtocol.Entities.SvPlayerinlineprotected
SvSetWearable(int wearableIndex)BrokeProtocol.Entities.SvPlayerinline
SvShop(int shopID)BrokeProtocol.Entities.SvPlayerinline
SvShowHealth(int playerID)BrokeProtocol.Entities.SvPlayerinline
SvSpectate(ShPlayer target)BrokeProtocol.Entities.SvPlayerinline
SvSpectateCommand(ShPlayer other)BrokeProtocol.Entities.SvPlayerinline
SvStartCustomVideo(string url)BrokeProtocol.Entities.SvEntityinline
SvStartDefaultVideo(int index)BrokeProtocol.Entities.SvEntityinline
SvStartVote(int voteIndex, int ID)BrokeProtocol.Entities.SvPlayerinline
SvStopInventory(bool sendToSelf)BrokeProtocol.Entities.SvPlayerinline
SvStopServer()BrokeProtocol.Entities.SvPlayerinline
SvStopVideo()BrokeProtocol.Entities.SvEntityinline
SvSubmitInput()BrokeProtocol.Entities.SvPlayerinline
SvSummon(ShPlayer other)BrokeProtocol.Entities.SvPlayerinline
SvTeleport(ShPlayer other)BrokeProtocol.Entities.SvPlayerinline
SvTextPanelButton()BrokeProtocol.Entities.SvPlayerinline
SvTimeLeft()BrokeProtocol.Entities.SvPlayerinline
SvTimeScale(float timeScale)BrokeProtocol.Entities.SvPlayerinline
SvToggleWeapon()BrokeProtocol.Entities.SvPlayerinline
SvTradeRequest(int otherID)BrokeProtocol.Entities.SvPlayerinline
SvTransferView(byte deltaType, int itemIndex, int amount)BrokeProtocol.Entities.SvPlayerinline
SvTransportState(int transportID, bool locked)BrokeProtocol.Entities.SvPlayerinline
SvTriggerEvent(string eventName, string jsonString)BrokeProtocol.Entities.SvPlayerinline
SvTryDismount()BrokeProtocol.Entities.SvPlayerinline
SvTryMount(int mountableID, bool checkRestrained)BrokeProtocol.Entities.SvPlayerinline
SvTrySetEquipable(int equipableIndex, bool stopQuickswitch=false)BrokeProtocol.Entities.SvPlayerinline
SvTrySetJob(int jobIndex, bool addItems, bool collectCost)BrokeProtocol.Entities.SvPlayerinline
SvTryUpdateSmooth(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPhysicalinline
SvUnbanIP(string IP)BrokeProtocol.Entities.SvPlayerinline
SvUnbindAttachment(int attachmentIndex, byte slot)BrokeProtocol.Entities.SvPlayerinline
SvUpdateDisplayName(string displayName)BrokeProtocol.Entities.SvPlayerinline
SvUpdateInput(Vector3 input, byte mode)BrokeProtocol.Entities.SvPlayerinline
SvUpdateMode(byte newMode)BrokeProtocol.Entities.SvPlayerinline
SvUpdateMount(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPlayerinline
SvUpdateMountOffset(int groundID, Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPlayerinline
SvUpdateMountWater(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPlayer
SvUpdatePlayer(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPlayerinline
SvUpdatePlayerOffset(int groundID, Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPlayerinline
SvUpdatePlayerWater(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPlayer
SvUseBind(byte bindIndex)BrokeProtocol.Entities.SvPlayerinline
SvVideoPanel(int entityID)BrokeProtocol.Entities.SvPlayerinline
SvView(int otherID, bool force=false)BrokeProtocol.Entities.SvPlayerinline
SvVoteNo()BrokeProtocol.Entities.SvPlayerinline
SvVoteYes()BrokeProtocol.Entities.SvPlayerinline
SvWithdraw(int entityID, int amount)BrokeProtocol.Entities.SvPlayer
SyncAnimator()BrokeProtocol.Entities.SvEntityinline
tagnameBrokeProtocol.Entities.SvPlayer
targetEntityBrokeProtocol.Entities.SvPlayer
tradeConfirmedBrokeProtocol.Entities.SvPlayer
tradePlayerBrokeProtocol.Entities.SvPlayerprotected
Trigger(Serialized trigger, string eventName, bool enter)BrokeProtocol.Entities.SvPhysical
triggerEnterBrokeProtocol.Entities.SvPhysical
triggerExitBrokeProtocol.Entities.SvPhysical
TryAddHuman(Sector s)BrokeProtocol.Entities.SvEntityinlineprotected
TryAltPath()BrokeProtocol.Entities.SvPlayerinlineprotected
TryBuyApartment(int apartmentID)BrokeProtocol.Entities.SvPlayerinline
TryRemoveHuman(Sector s)BrokeProtocol.Entities.SvEntityinlineprotected
TrySellApartment(int apartmentID)BrokeProtocol.Entities.SvPlayerinline
unreadMessagesBrokeProtocol.Entities.SvPlayer
Unrestrain(ShPlayer initiator)BrokeProtocol.Entities.SvPlayer
Update()BrokeProtocol.Entities.SvPhysicalinlineprotectedvirtual
UpdateDefaultItems()BrokeProtocol.Entities.SvEntityinline
UpdateHealth(Vector3 source=default)BrokeProtocol.Entities.SvDestroyableinline
UpdateNextNode()BrokeProtocol.Entities.SvPlayerinline
UpdateNextWaypoint()BrokeProtocol.Entities.SvPlayer
UpdateStatsAndRemoveConsumable(ShConsumable consumable)BrokeProtocol.Entities.SvPlayerinline
UpdateStatsDelta(float d0, float d1, float d2)BrokeProtocol.Entities.SvPlayerinline
vectorIndexBrokeProtocol.Entities.SvPlayer
videoURLBrokeProtocol.Entities.SvEntity
VisualElementDisplay(string element, bool setting)BrokeProtocol.Entities.SvPlayer
VisualElementOpacity(string element, float setting)BrokeProtocol.Entities.SvPlayer
VisualElementOverflow(string element, bool setting)BrokeProtocol.Entities.SvPlayer
VisualElementRemove(string element)BrokeProtocol.Entities.SvPlayer
VisualElementVisibility(string element, bool setting)BrokeProtocol.Entities.SvPlayer
VisualTreeAssetClone(string visualTreeAssetName, string parentVisualElementName="")BrokeProtocol.Entities.SvPlayer
WaypointListBrokeProtocol.Entities.SvMovable
WaypointPropertyBrokeProtocol.Entities.SvEntity
wearableArrayBrokeProtocol.Entities.SvPlayerprotected
wearableIndicesBrokeProtocol.Entities.SvPlayer
WriteActivateData()BrokeProtocol.Entities.SvPlayerinlinevirtual
WriteInitData(ref object[] initializeArgs, bool isPlayer)BrokeProtocol.Entities.SvPlayerinlinevirtual