Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Protected Attributes | Properties | List of all members
BrokeProtocol.Entities.SvPhysical Class Reference
Inheritance diagram for BrokeProtocol.Entities.SvPhysical:
BrokeProtocol.Entities.SvDestroyable BrokeProtocol.Entities.SvMountable BrokeProtocol.Entities.SvDamageable BrokeProtocol.Entities.SvEntity BrokeProtocol.Entities.SvMovable BrokeProtocol.Entities.SvThrown BrokeProtocol.Entities.SvPlayer BrokeProtocol.Entities.SvTransport BrokeProtocol.Entities.SvBullet BrokeProtocol.Entities.SvEffect BrokeProtocol.Entities.SvExplosion BrokeProtocol.Entities.SvAircraft BrokeProtocol.Entities.SvBoat BrokeProtocol.Entities.SvTrain BrokeProtocol.Entities.SvVehicle BrokeProtocol.Entities.SvContact BrokeProtocol.Entities.SvMineAP BrokeProtocol.Entities.SvMineAT BrokeProtocol.Entities.SvFixedWing BrokeProtocol.Entities.SvHelo BrokeProtocol.Entities.SvBike BrokeProtocol.Entities.SvEmergencyVehicle BrokeProtocol.Entities.SvTracked BrokeProtocol.Entities.SvAirplane BrokeProtocol.Entities.SvParachute

Public Member Functions

void PushNetState (bool hard)
 
virtual void SetNetState (NetState s)
 
bool PreviousNetState (float rollbackTime, out NetState netState)
 
void Trigger (Serialized trigger, string eventName, bool enter)
 
override void Destroy ()
 
override bool CheckUpdatable ()
 
void SvForce (Vector3 force)
 
override void WriteActivateData ()
 
override void SvRelocate (Vector3 position, Quaternion rotation, Transform parent=null)
 
void SvRelocateSelf ()
 
void SvTryUpdateSmooth (Vector3 position, Quaternion rotation)
 
- Public Member Functions inherited from BrokeProtocol.Entities.SvDestroyable
bool Heal (float amount, ShPlayer healer=null)
 
void UpdateHealth (Vector3 source=default)
 
bool HealFull (ShPlayer healer=null)
 
void DestroySelf ()
 
- Public Member Functions inherited from BrokeProtocol.Entities.SvMountable
override void SvSetParent (Transform parent)
 
void DismountAll ()
 
virtual void MoveTo (Vector3 next)
 
bool CanLockOnTarget (ShEntity target, ShThrown thrown, out float angle)
 
- Public Member Functions inherited from BrokeProtocol.Entities.SvDamageable
void Damage (DamageIndex damageIndex, float amount, ShPlayer attacker=null, Collider collider=null, Vector3 hitPoint=default, Vector3 hitNormal=default)
 
- Public Member Functions inherited from BrokeProtocol.Entities.SvEntity
GetEvents< T > ()
 
void InitializeSender ()
 
void UpdateDefaultItems ()
 
virtual void ResetOriginal ()
 
void SvAnimatorEnabled (bool enabled)
 
void SvAnimatorFloat (string parameterName, float value)
 
void SvAnimatorInt (string parameterName, int value)
 
void SvAnimatorBool (string parameterName, bool value)
 
void SvAnimatorTrigger (string parameterName)
 
void SvStopVideo ()
 
void SvStartDefaultVideo (int index)
 
void SvStartCustomVideo (string url)
 
bool BuyEntity (ShPlayer buyer)
 
void SvRelocate (Transform t, Transform parent=null)
 
virtual bool IsValidTarget (ShPlayer chaser)
 
SizedArray SerializeAnimator ()
 
SizedArray SerializeParameters ()
 
void SendActivateToOther (ShPlayer other)
 
void SendDeactivateToOther (ShPlayer other)
 
virtual void Initialize ()
 
IEnumerator SyncAnimator ()
 
void AddItemOptions (ItemOption[] options)
 
Sector GetEntitySector ()
 
bool AddSubscribedPlayer (ShPlayer player, bool sendInitData=true)
 
void RemoveSubscribedPlayer (ShPlayer player, bool dispatch)
 
void SameSector ()
 
void NewSector (Sector newSector)
 
virtual void SvDestroyEffect ()
 
void SpawnOriginal ()
 
void SpawnFire ()
 
HashSet< T > GetLocalInRange< T > (float range)
 
void ExplosionDamage (float range, float damage, ShPlayer attacker)
 
void SvAddDynamicAction (string eventName, string label)
 
void SvRemoveDynamicAction (string eventName)
 
virtual void WriteInitData (ref object[] initializeArgs, bool isPlayer)
 
void SvSetScale (Vector3 scale)
 
virtual void InitializeSectors ()
 
virtual void Respawn ()
 
virtual void Deactivate (bool removeSectors)
 
virtual void SvRestore (Vector3 position, Quaternion rotation, int placeIndex)
 
bool LocalEntitiesOne (Func< ShEntity, bool > Test, Func< ShEntity, bool > Action)
 
void LocalEntitiesAll (Func< ShEntity, bool > Test, Action< ShEntity > Action)
 
virtual void Restock (float fraction=1f)
 
virtual void Shop (ShPlayer customer)
 
void Send (SvSendType sendType, PacketFlags channel, ClPacket packet, params object[] args)
 
void Send (SvSendType sendType, PacketFlags channel)
 

Public Attributes

ShPhysical physical
 
ShEntity selfMarker
 
HashSet< SerializedcurrentTriggers = new()
 
Dictionary< Serialized, string > triggerEnter = new()
 
Dictionary< Serialized, string > triggerExit = new()
 
- Public Attributes inherited from BrokeProtocol.Entities.SvDestroyable
ShDestroyable destroyable
 
- Public Attributes inherited from BrokeProtocol.Entities.SvMountable
ShMountable mountable
 
ShItem mountLicense
 
- Public Attributes inherited from BrokeProtocol.Entities.SvDamageable
ShDamageable damageable
 
- Public Attributes inherited from BrokeProtocol.Entities.SvEntity
ShEntity entity
 
ShPlayer spawner
 
ShPlayer instigator
 
IDCollection< ShPlayersubscribers
 
SvManager svManager
 
Dictionary< ValueTuple< Place, Vector2Int >, SectorlocalSectors = new ()
 
Sector sector
 
bool randomSpawn
 
bool respawnable = true
 
string videoURL = string.Empty
 
float destroyAfter
 
bool destroyEmpty
 
ItemOption[] itemOptions
 
Dictionary< int, InventoryItemdefaultItems
 
HashSet< ShPlayerspectators = new ()
 
object[] activateArgs
 
Vector3 originalPosition
 
Quaternion originalRotation
 
Transform originalParent
 

Static Public Attributes

static new readonly PhysicalEvents events = new()
 
- Static Public Attributes inherited from BrokeProtocol.Entities.SvDestroyable
static new readonly DestroyableEvents events = new()
 
- Static Public Attributes inherited from BrokeProtocol.Entities.SvMountable
static new readonly MountableEvents events = new()
 
- Static Public Attributes inherited from BrokeProtocol.Entities.SvDamageable
static new readonly DamageableEvents events = new()
 
- Static Public Attributes inherited from BrokeProtocol.Entities.SvEntity
static readonly EntityEvents events = new()
 

Protected Member Functions

virtual void Update ()
 
- Protected Member Functions inherited from BrokeProtocol.Entities.SvEntity
void RemoveSectors (bool sendDeactivate)
 
void TryAddHuman (Sector s)
 
void TryRemoveHuman (Sector s)
 
void SendToPlayer (ShPlayer toPlayer, PacketFlags channel)
 
virtual void SendToSelf (PacketFlags channel)
 
virtual void SendToLocal (PacketFlags channel)
 
void SendToLocalOthers (PacketFlags channel)
 
void SendToAll (PacketFlags channel)
 
void SendToAllOthers (PacketFlags channel)
 

Protected Attributes

Queue< NetStatenetStates = new()
 
float nextUpdateTime
 
- Protected Attributes inherited from BrokeProtocol.Entities.SvEntity
readonly Dictionary< SvSendType, Action< PacketFlags > > sender = new ()
 
byte[] animatorArray
 
byte[] parameterArray
 

Properties

override EntityEvents Events [get]
 
- Properties inherited from BrokeProtocol.Entities.SvDestroyable
override EntityEvents Events [get]
 
- Properties inherited from BrokeProtocol.Entities.SvMountable
override EntityEvents Events [get]
 
- Properties inherited from BrokeProtocol.Entities.SvDamageable
override EntityEvents Events [get]
 
- Properties inherited from BrokeProtocol.Entities.SvEntity
virtual EntityEvents Events [get]
 
virtual WaypointType WaypointProperty [get]
 
CustomData CustomData = new () [get, set]
 
virtual float RespawnTime [get]
 
virtual float SpawnRate [get]
 
bool OnOrigin [get]
 
ShDoor GetDoor [get]
 
Vector3 ExteriorPosition [get]
 

Member Function Documentation

◆ CheckUpdatable()

override bool BrokeProtocol.Entities.SvPhysical.CheckUpdatable ( )
inlinevirtual

Reimplemented from BrokeProtocol.Entities.SvEntity.

◆ Destroy()

override void BrokeProtocol.Entities.SvPhysical.Destroy ( )
inlinevirtual

◆ PreviousNetState()

bool BrokeProtocol.Entities.SvPhysical.PreviousNetState ( float rollbackTime,
out NetState netState )
inline

◆ PushNetState()

void BrokeProtocol.Entities.SvPhysical.PushNetState ( bool hard)
inline

◆ SetNetState()

virtual void BrokeProtocol.Entities.SvPhysical.SetNetState ( NetState s)
inlinevirtual

◆ SvForce()

void BrokeProtocol.Entities.SvPhysical.SvForce ( Vector3 force)
inline

◆ SvRelocate()

override void BrokeProtocol.Entities.SvPhysical.SvRelocate ( Vector3 position,
Quaternion rotation,
Transform parent = null )
inlinevirtual

◆ SvRelocateSelf()

void BrokeProtocol.Entities.SvPhysical.SvRelocateSelf ( )
inline

◆ SvTryUpdateSmooth()

void BrokeProtocol.Entities.SvPhysical.SvTryUpdateSmooth ( Vector3 position,
Quaternion rotation )
inline

◆ Trigger()

void BrokeProtocol.Entities.SvPhysical.Trigger ( Serialized trigger,
string eventName,
bool enter )

◆ Update()

virtual void BrokeProtocol.Entities.SvPhysical.Update ( )
inlineprotectedvirtual

◆ WriteActivateData()

override void BrokeProtocol.Entities.SvPhysical.WriteActivateData ( )
inlinevirtual

Member Data Documentation

◆ currentTriggers

HashSet<Serialized> BrokeProtocol.Entities.SvPhysical.currentTriggers = new()

◆ events

new readonly PhysicalEvents BrokeProtocol.Entities.SvPhysical.events = new()
static

◆ netStates

Queue<NetState> BrokeProtocol.Entities.SvPhysical.netStates = new()
protected

◆ nextUpdateTime

float BrokeProtocol.Entities.SvPhysical.nextUpdateTime
protected

◆ physical

ShPhysical BrokeProtocol.Entities.SvPhysical.physical

◆ selfMarker

ShEntity BrokeProtocol.Entities.SvPhysical.selfMarker

◆ triggerEnter

Dictionary<Serialized, string> BrokeProtocol.Entities.SvPhysical.triggerEnter = new()

◆ triggerExit

Dictionary<Serialized, string> BrokeProtocol.Entities.SvPhysical.triggerExit = new()

Property Documentation

◆ Events

override EntityEvents BrokeProtocol.Entities.SvPhysical.Events
get

The documentation for this class was generated from the following file: