Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Static Public Attributes | Properties | List of all members
BrokeProtocol.Entities.SvDamageable Class Reference
Inheritance diagram for BrokeProtocol.Entities.SvDamageable:
BrokeProtocol.Entities.SvEntity BrokeProtocol.Entities.SvMountable BrokeProtocol.Entities.SvVoxel BrokeProtocol.Entities.SvDestroyable BrokeProtocol.Entities.SvItem BrokeProtocol.Entities.SvSmoothVoxel BrokeProtocol.Entities.SvDamage BrokeProtocol.Entities.SvPhysical BrokeProtocol.Entities.SvAttachment BrokeProtocol.Entities.SvEquipable BrokeProtocol.Entities.SvWearable BrokeProtocol.Entities.SvFire BrokeProtocol.Entities.SvMovable BrokeProtocol.Entities.SvThrown BrokeProtocol.Entities.SvMuzzle BrokeProtocol.Entities.SvSight BrokeProtocol.Entities.SvUnderbarrel BrokeProtocol.Entities.SvLight BrokeProtocol.Entities.SvShield BrokeProtocol.Entities.SvUsable

Public Member Functions

void Damage (DamageIndex damageIndex, float amount, ShPlayer attacker=null, Collider collider=null, Vector3 hitPoint=default, Vector3 hitNormal=default)
 
- Public Member Functions inherited from BrokeProtocol.Entities.SvEntity
GetEvents< T > ()
 
void InitializeSender ()
 
void UpdateDefaultItems ()
 
virtual void ResetOriginal ()
 
virtual bool CheckUpdatable ()
 
void SvAnimatorEnabled (bool enabled)
 
void SvAnimatorFloat (string parameterName, float value)
 
void SvAnimatorInt (string parameterName, int value)
 
void SvAnimatorBool (string parameterName, bool value)
 
void SvAnimatorTrigger (string parameterName)
 
void SvStopVideo ()
 
void SvStartDefaultVideo (int index)
 
void SvStartCustomVideo (string url)
 
bool BuyEntity (ShPlayer buyer)
 
virtual void SvSetParent (Transform parent)
 
void SvRelocate (Transform t, Transform parent=null)
 
virtual void SvRelocate (Vector3 position, Quaternion rotation, Transform parent=null)
 
virtual bool IsValidTarget (ShPlayer chaser)
 
SizedArray SerializeAnimator ()
 
SizedArray SerializeParameters ()
 
virtual void WriteActivateData ()
 
void SendActivateToOther (ShPlayer other)
 
void SendDeactivateToOther (ShPlayer other)
 
virtual void Initialize ()
 
IEnumerator SyncAnimator ()
 
void AddItemOptions (ItemOption[] options)
 
Sector GetEntitySector ()
 
bool AddSubscribedPlayer (ShPlayer player, bool sendInitData=true)
 
void RemoveSubscribedPlayer (ShPlayer player, bool dispatch)
 
void SameSector ()
 
void NewSector (Sector newSector)
 
virtual void Destroy ()
 
virtual void SvDestroyEffect ()
 
void SpawnOriginal ()
 
void SpawnFire ()
 
HashSet< T > GetLocalInRange< T > (float range)
 
void ExplosionDamage (float range, float damage, ShPlayer attacker)
 
void SvAddDynamicAction (string eventName, string label)
 
void SvRemoveDynamicAction (string eventName)
 
virtual void WriteInitData (ref object[] initializeArgs, bool isPlayer)
 
void SvSetScale (Vector3 scale)
 
virtual void InitializeSectors ()
 
virtual void Respawn ()
 
virtual void Deactivate (bool removeSectors)
 
virtual void SvRestore (Vector3 position, Quaternion rotation, int placeIndex)
 
bool LocalEntitiesOne (Func< ShEntity, bool > Test, Func< ShEntity, bool > Action)
 
void LocalEntitiesAll (Func< ShEntity, bool > Test, Action< ShEntity > Action)
 
virtual void Restock (float fraction=1f)
 
virtual void Shop (ShPlayer customer)
 
void Send (SvSendType sendType, PacketFlags channel, ClPacket packet, params object[] args)
 
void Send (SvSendType sendType, PacketFlags channel)
 

Public Attributes

ShDamageable damageable
 
- Public Attributes inherited from BrokeProtocol.Entities.SvEntity
ShEntity entity
 
ShPlayer spawner
 
ShPlayer instigator
 
IDCollection< ShPlayersubscribers
 
SvManager svManager
 
Dictionary< ValueTuple< Place, Vector2Int >, SectorlocalSectors = new ()
 
Sector sector
 
bool randomSpawn
 
bool respawnable = true
 
string videoURL = string.Empty
 
float destroyAfter
 
bool destroyEmpty
 
ItemOption[] itemOptions
 
Dictionary< int, InventoryItemdefaultItems
 
HashSet< ShPlayerspectators = new ()
 
object[] activateArgs
 
Vector3 originalPosition
 
Quaternion originalRotation
 
Transform originalParent
 

Static Public Attributes

static new readonly DamageableEvents events = new()
 
- Static Public Attributes inherited from BrokeProtocol.Entities.SvEntity
static readonly EntityEvents events = new()
 

Properties

override EntityEvents Events [get]
 
- Properties inherited from BrokeProtocol.Entities.SvEntity
virtual EntityEvents Events [get]
 
virtual WaypointType WaypointProperty [get]
 
CustomData CustomData = new () [get, set]
 
virtual float RespawnTime [get]
 
virtual float SpawnRate [get]
 
bool OnOrigin [get]
 
ShDoor GetDoor [get]
 
Vector3 ExteriorPosition [get]
 

Additional Inherited Members

- Protected Member Functions inherited from BrokeProtocol.Entities.SvEntity
void RemoveSectors (bool sendDeactivate)
 
void TryAddHuman (Sector s)
 
void TryRemoveHuman (Sector s)
 
void SendToPlayer (ShPlayer toPlayer, PacketFlags channel)
 
virtual void SendToSelf (PacketFlags channel)
 
virtual void SendToLocal (PacketFlags channel)
 
void SendToLocalOthers (PacketFlags channel)
 
void SendToAll (PacketFlags channel)
 
void SendToAllOthers (PacketFlags channel)
 
- Protected Attributes inherited from BrokeProtocol.Entities.SvEntity
readonly Dictionary< SvSendType, Action< PacketFlags > > sender = new ()
 
byte[] animatorArray
 
byte[] parameterArray
 

Member Function Documentation

◆ Damage()

void BrokeProtocol.Entities.SvDamageable.Damage ( DamageIndex damageIndex,
float amount,
ShPlayer attacker = null,
Collider collider = null,
Vector3 hitPoint = default,
Vector3 hitNormal = default )

Member Data Documentation

◆ damageable

ShDamageable BrokeProtocol.Entities.SvDamageable.damageable

◆ events

new readonly DamageableEvents BrokeProtocol.Entities.SvDamageable.events = new()
static

Property Documentation

◆ Events

override EntityEvents BrokeProtocol.Entities.SvDamageable.Events
get

The documentation for this class was generated from the following file: