Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Entities.SvThrown Member List

This is the complete list of members for BrokeProtocol.Entities.SvThrown, including all inherited members.

activateArgsBrokeProtocol.Entities.SvEntity
AddItemOptions(ItemOption[] options)BrokeProtocol.Entities.SvEntityinline
AddSubscribedPlayer(ShPlayer player, bool sendInitData=true)BrokeProtocol.Entities.SvEntityinline
animatorArrayBrokeProtocol.Entities.SvEntityprotected
BuyEntity(ShPlayer buyer)BrokeProtocol.Entities.SvEntityinline
CanLockOnTarget(ShEntity target, ShThrown thrown, out float angle)BrokeProtocol.Entities.SvMountableinline
CheckUpdatable()BrokeProtocol.Entities.SvPhysicalinlinevirtual
currentTriggersBrokeProtocol.Entities.SvPhysical
CustomDataBrokeProtocol.Entities.SvEntity
Damage(DamageIndex damageIndex, float amount, ShPlayer attacker=null, Collider collider=null, Vector3 hitPoint=default, Vector3 hitNormal=default)BrokeProtocol.Entities.SvDamageable
damageableBrokeProtocol.Entities.SvDamageable
Deactivate(bool removeSectors)BrokeProtocol.Entities.SvEntityinlinevirtual
defaultItemsBrokeProtocol.Entities.SvEntity
Destroy()BrokeProtocol.Entities.SvPhysicalinlinevirtual
destroyableBrokeProtocol.Entities.SvDestroyable
destroyAfterBrokeProtocol.Entities.SvEntity
destroyEmptyBrokeProtocol.Entities.SvEntity
DestroySelf()BrokeProtocol.Entities.SvDestroyable
DismountAll()BrokeProtocol.Entities.SvMountableinline
entityBrokeProtocol.Entities.SvEntity
eventsBrokeProtocol.Entities.SvPhysicalstatic
EventsBrokeProtocol.Entities.SvPhysical
ExplosionDamage(float range, float damage, ShPlayer attacker)BrokeProtocol.Entities.SvEntityinline
ExteriorPositionBrokeProtocol.Entities.SvEntity
FollowTarget()BrokeProtocol.Entities.SvThrowninlineprotected
GetDoorBrokeProtocol.Entities.SvEntity
GetEntitySector()BrokeProtocol.Entities.SvEntityinline
GetEvents< T >()BrokeProtocol.Entities.SvEntity
GetLocalInRange< T >(float range)BrokeProtocol.Entities.SvEntityinline
Heal(float amount, ShPlayer healer=null)BrokeProtocol.Entities.SvDestroyable
HealFull(ShPlayer healer=null)BrokeProtocol.Entities.SvDestroyable
Initialize()BrokeProtocol.Entities.SvEntityinlinevirtual
InitializeSectors()BrokeProtocol.Entities.SvEntityvirtual
InitializeSender()BrokeProtocol.Entities.SvEntityinline
instigatorBrokeProtocol.Entities.SvEntity
IsValidTarget(ShPlayer chaser)BrokeProtocol.Entities.SvEntityvirtual
itemOptionsBrokeProtocol.Entities.SvEntity
LocalEntitiesAll(Func< ShEntity, bool > Test, Action< ShEntity > Action)BrokeProtocol.Entities.SvEntityinline
LocalEntitiesOne(Func< ShEntity, bool > Test, Func< ShEntity, bool > Action)BrokeProtocol.Entities.SvEntityinline
localSectorsBrokeProtocol.Entities.SvEntity
mountableBrokeProtocol.Entities.SvMountable
mountLicenseBrokeProtocol.Entities.SvMountable
MoveTo(Vector3 next)BrokeProtocol.Entities.SvMountableinlinevirtual
netStatesBrokeProtocol.Entities.SvPhysicalprotected
NewSector(Sector newSector)BrokeProtocol.Entities.SvEntityinline
nextUpdateTimeBrokeProtocol.Entities.SvPhysicalprotected
OnOriginBrokeProtocol.Entities.SvEntity
originalParentBrokeProtocol.Entities.SvEntity
originalPositionBrokeProtocol.Entities.SvEntity
originalRotationBrokeProtocol.Entities.SvEntity
parameterArrayBrokeProtocol.Entities.SvEntityprotected
physicalBrokeProtocol.Entities.SvPhysical
PreviousNetState(float rollbackTime, out NetState netState)BrokeProtocol.Entities.SvPhysicalinline
PushNetState(bool hard)BrokeProtocol.Entities.SvPhysicalinline
randomSpawnBrokeProtocol.Entities.SvEntity
RemoveSectors(bool sendDeactivate)BrokeProtocol.Entities.SvEntityinlineprotected
RemoveSubscribedPlayer(ShPlayer player, bool dispatch)BrokeProtocol.Entities.SvEntityinline
ResetOriginal()BrokeProtocol.Entities.SvEntityvirtual
Respawn()BrokeProtocol.Entities.SvEntityvirtual
respawnableBrokeProtocol.Entities.SvEntity
RespawnTimeBrokeProtocol.Entities.SvEntity
Restock(float fraction=1f)BrokeProtocol.Entities.SvEntityinlinevirtual
SameSector()BrokeProtocol.Entities.SvEntity
sectorBrokeProtocol.Entities.SvEntity
selfMarkerBrokeProtocol.Entities.SvPhysical
Send(SvSendType sendType, PacketFlags channel, ClPacket packet, params object[] args)BrokeProtocol.Entities.SvEntityinline
Send(SvSendType sendType, PacketFlags channel)BrokeProtocol.Entities.SvEntity
SendActivateToOther(ShPlayer other)BrokeProtocol.Entities.SvEntityinline
SendDeactivateToOther(ShPlayer other)BrokeProtocol.Entities.SvEntityinline
senderBrokeProtocol.Entities.SvEntityprotected
SendToAll(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToAllOthers(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToLocal(PacketFlags channel)BrokeProtocol.Entities.SvEntityprotectedvirtual
SendToLocalOthers(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToPlayer(ShPlayer toPlayer, PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotected
SendToSelf(PacketFlags channel)BrokeProtocol.Entities.SvEntityinlineprotectedvirtual
SerializeAnimator()BrokeProtocol.Entities.SvEntityinline
SerializeParameters()BrokeProtocol.Entities.SvEntityinline
SetNetState(NetState s)BrokeProtocol.Entities.SvPhysicalinlinevirtual
Shop(ShPlayer customer)BrokeProtocol.Entities.SvEntityinlinevirtual
spawnerBrokeProtocol.Entities.SvEntity
SpawnFire()BrokeProtocol.Entities.SvEntityinline
SpawnOriginal()BrokeProtocol.Entities.SvEntityinline
SpawnRateBrokeProtocol.Entities.SvEntity
spectatorsBrokeProtocol.Entities.SvEntity
StartFollowTarget(ShEntity target)BrokeProtocol.Entities.SvThrowninline
subscribersBrokeProtocol.Entities.SvEntity
SvAddDynamicAction(string eventName, string label)BrokeProtocol.Entities.SvEntityinline
SvAnimatorBool(string parameterName, bool value)BrokeProtocol.Entities.SvEntityinline
SvAnimatorEnabled(bool enabled)BrokeProtocol.Entities.SvEntityinline
SvAnimatorFloat(string parameterName, float value)BrokeProtocol.Entities.SvEntityinline
SvAnimatorInt(string parameterName, int value)BrokeProtocol.Entities.SvEntityinline
SvAnimatorTrigger(string parameterName)BrokeProtocol.Entities.SvEntityinline
SvDestroyEffect()BrokeProtocol.Entities.SvEntityinlinevirtual
SvForce(Vector3 force)BrokeProtocol.Entities.SvPhysicalinline
svManagerBrokeProtocol.Entities.SvEntity
SvRelocate(Vector3 position, Quaternion rotation, Transform parent=null)BrokeProtocol.Entities.SvPhysicalinlinevirtual
BrokeProtocol::Entities::SvDestroyable.SvRelocate(Transform t, Transform parent=null)BrokeProtocol.Entities.SvEntity
SvRelocateSelf()BrokeProtocol.Entities.SvPhysicalinline
SvRemoveDynamicAction(string eventName)BrokeProtocol.Entities.SvEntityinline
SvRestore(Vector3 position, Quaternion rotation, int placeIndex)BrokeProtocol.Entities.SvEntityinlinevirtual
SvSetParent(Transform parent)BrokeProtocol.Entities.SvMountableinlinevirtual
SvSetScale(Vector3 scale)BrokeProtocol.Entities.SvEntityinline
SvStartCustomVideo(string url)BrokeProtocol.Entities.SvEntityinline
SvStartDefaultVideo(int index)BrokeProtocol.Entities.SvEntityinline
SvStopVideo()BrokeProtocol.Entities.SvEntityinline
SvTryUpdateSmooth(Vector3 position, Quaternion rotation)BrokeProtocol.Entities.SvPhysicalinline
SyncAnimator()BrokeProtocol.Entities.SvEntityinline
targetBrokeProtocol.Entities.SvThrownprotected
thrownBrokeProtocol.Entities.SvThrown
Trigger(Serialized trigger, string eventName, bool enter)BrokeProtocol.Entities.SvPhysical
triggerEnterBrokeProtocol.Entities.SvPhysical
triggerExitBrokeProtocol.Entities.SvPhysical
TryAddHuman(Sector s)BrokeProtocol.Entities.SvEntityinlineprotected
TryRemoveHuman(Sector s)BrokeProtocol.Entities.SvEntityinlineprotected
Update()BrokeProtocol.Entities.SvPhysicalinlineprotectedvirtual
UpdateDefaultItems()BrokeProtocol.Entities.SvEntityinline
UpdateHealth(Vector3 source=default)BrokeProtocol.Entities.SvDestroyableinline
videoURLBrokeProtocol.Entities.SvEntity
WaypointPropertyBrokeProtocol.Entities.SvEntity
WriteActivateData()BrokeProtocol.Entities.SvPhysicalinlinevirtual
WriteInitData(ref object[] initializeArgs, bool isPlayer)BrokeProtocol.Entities.SvEntityinlinevirtual