Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Properties | List of all members
BrokeProtocol.LiteDB.ApartmentSave Class Reference

Public Member Functions

 ApartmentSave ()
 
 ApartmentSave (int index, int purhasePrice, float security, string passcode)
 

Properties

int Index [get, set]
 
int PurchasePrice [get, set]
 
float Security [get, set]
 
string Passcode [get, set]
 
List< ApartmentEntityEntities = new () [get, set]
 
List< ApartmentTransportTransports = new () [get, set]
 

Constructor & Destructor Documentation

◆ ApartmentSave() [1/2]

BrokeProtocol.LiteDB.ApartmentSave.ApartmentSave ( )
inline

◆ ApartmentSave() [2/2]

BrokeProtocol.LiteDB.ApartmentSave.ApartmentSave ( int index,
int purhasePrice,
float security,
string passcode )
inline

Property Documentation

◆ Entities

List<ApartmentEntity> BrokeProtocol.LiteDB.ApartmentSave.Entities = new ()
getset

◆ Index

int BrokeProtocol.LiteDB.ApartmentSave.Index
getset

◆ Passcode

string BrokeProtocol.LiteDB.ApartmentSave.Passcode
getset

◆ PurchasePrice

int BrokeProtocol.LiteDB.ApartmentSave.PurchasePrice
getset

◆ Security

float BrokeProtocol.LiteDB.ApartmentSave.Security
getset

◆ Transports

List<ApartmentTransport> BrokeProtocol.LiteDB.ApartmentSave.Transports = new ()
getset

The documentation for this class was generated from the following file: