Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Properties | List of all members
BrokeProtocol.LiteDB.Character Class Reference

Public Member Functions

 Character ()
 

Properties

int BankBalance [get, set]
 
string AppTransactions = string.Empty [get, set]
 
JobSave Job = new () [get, set]
 
Vector3 Position [get, set]
 
Quaternion Rotation [get, set]
 
string MapName = string.Empty [get, set]
 
int SkinIndex [get, set]
 
int PlaceIndex [get, set]
 
int EquipableIndex [get, set]
 
List< int > Attachments = new () [get, set]
 
List< int > Wearables = new () [get, set]
 
Dictionary< int, int > Items = new () [get, set]
 
List< BindingSaveBindings = new () [get, set]
 
List< ApartmentSaveApartments = new () [get, set]
 
List< InjurySaveInjuries = new () [get, set]
 
List< float > Stats = new () [get, set]
 
float Health [get, set]
 
bool KnockedOut [get, set]
 
CustomData CustomData = new () [get, set]
 

Constructor & Destructor Documentation

◆ Character()

BrokeProtocol.LiteDB.Character.Character ( )
inline

Property Documentation

◆ Apartments

List<ApartmentSave> BrokeProtocol.LiteDB.Character.Apartments = new ()
getset

◆ AppTransactions

string BrokeProtocol.LiteDB.Character.AppTransactions = string.Empty
getset

◆ Attachments

List<int> BrokeProtocol.LiteDB.Character.Attachments = new ()
getset

◆ BankBalance

int BrokeProtocol.LiteDB.Character.BankBalance
getset

◆ Bindings

List<BindingSave> BrokeProtocol.LiteDB.Character.Bindings = new ()
getset

◆ CustomData

CustomData BrokeProtocol.LiteDB.Character.CustomData = new ()
getset

◆ EquipableIndex

int BrokeProtocol.LiteDB.Character.EquipableIndex
getset

◆ Health

float BrokeProtocol.LiteDB.Character.Health
getset

◆ Injuries

List<InjurySave> BrokeProtocol.LiteDB.Character.Injuries = new ()
getset

◆ Items

Dictionary<int, int> BrokeProtocol.LiteDB.Character.Items = new ()
getset

◆ Job

JobSave BrokeProtocol.LiteDB.Character.Job = new ()
getset

◆ KnockedOut

bool BrokeProtocol.LiteDB.Character.KnockedOut
getset

◆ MapName

string BrokeProtocol.LiteDB.Character.MapName = string.Empty
getset

◆ PlaceIndex

int BrokeProtocol.LiteDB.Character.PlaceIndex
getset

◆ Position

Vector3 BrokeProtocol.LiteDB.Character.Position
getset

◆ Rotation

Quaternion BrokeProtocol.LiteDB.Character.Rotation
getset

◆ SkinIndex

int BrokeProtocol.LiteDB.Character.SkinIndex
getset

◆ Stats

List<float> BrokeProtocol.LiteDB.Character.Stats = new ()
getset

◆ Wearables

List<int> BrokeProtocol.LiteDB.Character.Wearables = new ()
getset

The documentation for this class was generated from the following file: