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int | BankBalance [get, set] |
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string | AppTransactions = string.Empty [get, set] |
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JobSave | Job = new () [get, set] |
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Vector3 | Position [get, set] |
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Quaternion | Rotation [get, set] |
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string | MapName = string.Empty [get, set] |
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int | SkinIndex [get, set] |
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int | PlaceIndex [get, set] |
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int | EquipableIndex [get, set] |
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List< int > | Attachments = new () [get, set] |
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List< int > | Wearables = new () [get, set] |
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Dictionary< int, int > | Items = new () [get, set] |
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List< BindingSave > | Bindings = new () [get, set] |
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List< ApartmentSave > | Apartments = new () [get, set] |
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List< InjurySave > | Injuries = new () [get, set] |
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List< float > | Stats = new () [get, set] |
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float | Health [get, set] |
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bool | KnockedOut [get, set] |
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CustomData | CustomData = new () [get, set] |
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◆ Character()
BrokeProtocol.LiteDB.Character.Character |
( |
| ) |
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inline |
◆ Apartments
List<ApartmentSave> BrokeProtocol.LiteDB.Character.Apartments = new () |
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getset |
◆ AppTransactions
string BrokeProtocol.LiteDB.Character.AppTransactions = string.Empty |
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getset |
◆ Attachments
List<int> BrokeProtocol.LiteDB.Character.Attachments = new () |
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getset |
◆ BankBalance
int BrokeProtocol.LiteDB.Character.BankBalance |
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getset |
◆ Bindings
List<BindingSave> BrokeProtocol.LiteDB.Character.Bindings = new () |
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getset |
◆ CustomData
CustomData BrokeProtocol.LiteDB.Character.CustomData = new () |
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getset |
◆ EquipableIndex
int BrokeProtocol.LiteDB.Character.EquipableIndex |
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getset |
◆ Health
float BrokeProtocol.LiteDB.Character.Health |
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getset |
◆ Injuries
List<InjurySave> BrokeProtocol.LiteDB.Character.Injuries = new () |
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getset |
◆ Items
Dictionary<int, int> BrokeProtocol.LiteDB.Character.Items = new () |
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getset |
◆ Job
JobSave BrokeProtocol.LiteDB.Character.Job = new () |
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getset |
◆ KnockedOut
bool BrokeProtocol.LiteDB.Character.KnockedOut |
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getset |
◆ MapName
string BrokeProtocol.LiteDB.Character.MapName = string.Empty |
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getset |
◆ PlaceIndex
int BrokeProtocol.LiteDB.Character.PlaceIndex |
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getset |
◆ Position
Vector3 BrokeProtocol.LiteDB.Character.Position |
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getset |
◆ Rotation
Quaternion BrokeProtocol.LiteDB.Character.Rotation |
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getset |
◆ SkinIndex
int BrokeProtocol.LiteDB.Character.SkinIndex |
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getset |
◆ Stats
List<float> BrokeProtocol.LiteDB.Character.Stats = new () |
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getset |
◆ Wearables
List<int> BrokeProtocol.LiteDB.Character.Wearables = new () |
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getset |
The documentation for this class was generated from the following file: