|
| int | BankBalance [get, set] |
| |
| string | AppTransactions = string.Empty [get, set] |
| |
| JobSave | Job = new () [get, set] |
| |
| Vector3 | Position [get, set] |
| |
| Quaternion | Rotation [get, set] |
| |
| string | MapName = string.Empty [get, set] |
| |
| int | SkinIndex [get, set] |
| |
| int | PlaceIndex [get, set] |
| |
| int | EquipableIndex [get, set] |
| |
| List< int > | Attachments = new () [get, set] |
| |
| List< int > | Wearables = new () [get, set] |
| |
| Dictionary< int, int > | Items = new () [get, set] |
| |
| List< BindingSave > | Bindings = new () [get, set] |
| |
| List< ApartmentSave > | Apartments = new () [get, set] |
| |
| List< InjurySave > | Injuries = new () [get, set] |
| |
| List< float > | Stats = new () [get, set] |
| |
| float | Health [get, set] |
| |
| bool | KnockedOut [get, set] |
| |
| CustomData | CustomData = new () [get, set] |
| |
◆ Character()
| BrokeProtocol.LiteDB.Character.Character |
( |
| ) |
|
|
inline |
◆ Apartments
| List<ApartmentSave> BrokeProtocol.LiteDB.Character.Apartments = new () |
|
getset |
◆ AppTransactions
| string BrokeProtocol.LiteDB.Character.AppTransactions = string.Empty |
|
getset |
◆ Attachments
| List<int> BrokeProtocol.LiteDB.Character.Attachments = new () |
|
getset |
◆ BankBalance
| int BrokeProtocol.LiteDB.Character.BankBalance |
|
getset |
◆ Bindings
| List<BindingSave> BrokeProtocol.LiteDB.Character.Bindings = new () |
|
getset |
◆ CustomData
| CustomData BrokeProtocol.LiteDB.Character.CustomData = new () |
|
getset |
◆ EquipableIndex
| int BrokeProtocol.LiteDB.Character.EquipableIndex |
|
getset |
◆ Health
| float BrokeProtocol.LiteDB.Character.Health |
|
getset |
◆ Injuries
| List<InjurySave> BrokeProtocol.LiteDB.Character.Injuries = new () |
|
getset |
◆ Items
| Dictionary<int, int> BrokeProtocol.LiteDB.Character.Items = new () |
|
getset |
◆ Job
| JobSave BrokeProtocol.LiteDB.Character.Job = new () |
|
getset |
◆ KnockedOut
| bool BrokeProtocol.LiteDB.Character.KnockedOut |
|
getset |
◆ MapName
| string BrokeProtocol.LiteDB.Character.MapName = string.Empty |
|
getset |
◆ PlaceIndex
| int BrokeProtocol.LiteDB.Character.PlaceIndex |
|
getset |
◆ Position
| Vector3 BrokeProtocol.LiteDB.Character.Position |
|
getset |
◆ Rotation
| Quaternion BrokeProtocol.LiteDB.Character.Rotation |
|
getset |
◆ SkinIndex
| int BrokeProtocol.LiteDB.Character.SkinIndex |
|
getset |
◆ Stats
| List<float> BrokeProtocol.LiteDB.Character.Stats = new () |
|
getset |
◆ Wearables
| List<int> BrokeProtocol.LiteDB.Character.Wearables = new () |
|
getset |
The documentation for this class was generated from the following file: