◆ animator
| Animator BrokeProtocol.Properties.ShSmoothVoxelProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShSmoothVoxelProperties.availableApps |
◆ hitPoints
| float BrokeProtocol.Properties.ShSmoothVoxelProperties.hitPoints = -1f |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShSmoothVoxelProperties.inventoryType |
◆ material
| Material BrokeProtocol.Properties.ShSmoothVoxelProperties.material |
◆ particleSpawner
| ParticleSystem BrokeProtocol.Properties.ShSmoothVoxelProperties.particleSpawner |
◆ particleTransform
| Transform BrokeProtocol.Properties.ShSmoothVoxelProperties.particleTransform |
◆ referencePrefab
| string BrokeProtocol.Properties.ShSmoothVoxelProperties.referencePrefab |
◆ regenDelay
| float BrokeProtocol.Properties.ShSmoothVoxelProperties.regenDelay = -1f |
◆ regenRate
| int BrokeProtocol.Properties.ShSmoothVoxelProperties.regenRate = -1 |
◆ smoothing
| int BrokeProtocol.Properties.ShSmoothVoxelProperties.smoothing = 1 |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShSmoothVoxelProperties.syncAnimator |
◆ value
| int BrokeProtocol.Properties.ShSmoothVoxelProperties.value |
The documentation for this class was generated from the following file: