◆ animator
Animator BrokeProtocol.Properties.ShVoxelProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShVoxelProperties.availableApps |
◆ hitPoints
float BrokeProtocol.Properties.ShVoxelProperties.hitPoints = -1f |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShVoxelProperties.inventoryType |
◆ material
Material BrokeProtocol.Properties.ShVoxelProperties.material |
◆ particleSpawner
ParticleSystem BrokeProtocol.Properties.ShVoxelProperties.particleSpawner |
◆ particleTransform
Transform BrokeProtocol.Properties.ShVoxelProperties.particleTransform |
◆ referencePrefab
string BrokeProtocol.Properties.ShVoxelProperties.referencePrefab |
◆ regenDelay
float BrokeProtocol.Properties.ShVoxelProperties.regenDelay = -1f |
◆ regenRate
int BrokeProtocol.Properties.ShVoxelProperties.regenRate = -1 |
◆ syncAnimator
bool BrokeProtocol.Properties.ShVoxelProperties.syncAnimator |
◆ value
int BrokeProtocol.Properties.ShVoxelProperties.value |
The documentation for this class was generated from the following file: