◆ AddFavorite()
◆ Awake()
override void BrokeProtocol.Steam.SteamMain.Awake |
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inlineprotectedvirtual |
◆ CheckAndLogResult()
bool BrokeProtocol.Steam.SteamMain.CheckAndLogResult |
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EResult | errorResult, |
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bool | IOFailure ) |
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inline |
◆ QueryItems()
bool BrokeProtocol.Steam.SteamMain.QueryItems |
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string | search, |
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QueryType | query, |
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uint | page, |
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bool | checkDelta ) |
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inline |
◆ RemoveFavorite()
◆ SetWorkshopMenu()
void BrokeProtocol.Steam.SteamMain.SetWorkshopMenu |
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WorkshopMenu | menu | ) |
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◆ SteamFileArray()
List< string > BrokeProtocol.Steam.SteamMain.SteamFileArray |
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string | extension | ) |
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inline |
◆ Subscribe()
◆ Unsubscribe()
◆ Vote()
void BrokeProtocol.Steam.SteamMain.Vote |
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WorkshopItemNode | itemNode, |
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bool | isUpVote ) |
◆ initialized
bool BrokeProtocol.Steam.SteamMain.initialized |
◆ RemoteStorageSubscribePublishedFileResult
CallResult<RemoteStorageSubscribePublishedFileResult_t> BrokeProtocol.Steam.SteamMain.RemoteStorageSubscribePublishedFileResult |
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◆ RemoteStorageUnsubscribePublishedFileResult
CallResult<RemoteStorageUnsubscribePublishedFileResult_t> BrokeProtocol.Steam.SteamMain.RemoteStorageUnsubscribePublishedFileResult |
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◆ SetUserItemVoteResult
CallResult<SetUserItemVoteResult_t> BrokeProtocol.Steam.SteamMain.SetUserItemVoteResult |
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◆ SteamUGCQueryCompleted
CallResult<SteamUGCQueryCompleted_t> BrokeProtocol.Steam.SteamMain.SteamUGCQueryCompleted |
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◆ UserFavoriteItemsListChanged
CallResult<UserFavoriteItemsListChanged_t> BrokeProtocol.Steam.SteamMain.UserFavoriteItemsListChanged |
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◆ DontDestroy
override bool BrokeProtocol.Steam.SteamMain.DontDestroy |
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getprotected |
The documentation for this class was generated from the following file: