Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | Properties | List of all members
BrokeProtocol.Steam.SteamMain Class Reference
Inheritance diagram for BrokeProtocol.Steam.SteamMain:
BrokeProtocol.Utility.MonoBehaviourSingleton< SteamMain >

Public Member Functions

void SetWorkshopMenu (WorkshopMenu menu)
 
bool CheckAndLogResult (EResult errorResult, bool IOFailure)
 
void Subscribe (WorkshopItemNode itemNode)
 
void Unsubscribe (WorkshopItemNode itemNode)
 
void AddFavorite (WorkshopItemNode itemNode)
 
void RemoveFavorite (WorkshopItemNode itemNode)
 
void Vote (WorkshopItemNode itemNode, bool isUpVote)
 
bool QueryItems (string search, QueryType query, uint page, bool checkDelta)
 
List< string > SteamFileArray (string extension)
 

Public Attributes

bool initialized
 

Protected Member Functions

override void Awake ()
 

Protected Attributes

CallResult< RemoteStorageSubscribePublishedFileResult_t > RemoteStorageSubscribePublishedFileResult
 
CallResult< RemoteStorageUnsubscribePublishedFileResult_t > RemoteStorageUnsubscribePublishedFileResult
 
CallResult< UserFavoriteItemsListChanged_t > UserFavoriteItemsListChanged
 
CallResult< SetUserItemVoteResult_t > SetUserItemVoteResult
 
CallResult< SteamUGCQueryCompleted_t > SteamUGCQueryCompleted
 

Properties

override bool DontDestroy [get]
 
- Properties inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< SteamMain >
virtual bool DontDestroy [get]
 
static T Instance [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from BrokeProtocol.Utility.MonoBehaviourSingleton< SteamMain >
static void Instantiate ()
 

Member Function Documentation

◆ AddFavorite()

void BrokeProtocol.Steam.SteamMain.AddFavorite ( WorkshopItemNode itemNode)

◆ Awake()

override void BrokeProtocol.Steam.SteamMain.Awake ( )
inlineprotectedvirtual

◆ CheckAndLogResult()

bool BrokeProtocol.Steam.SteamMain.CheckAndLogResult ( EResult errorResult,
bool IOFailure )
inline

◆ QueryItems()

bool BrokeProtocol.Steam.SteamMain.QueryItems ( string search,
QueryType query,
uint page,
bool checkDelta )
inline

◆ RemoveFavorite()

void BrokeProtocol.Steam.SteamMain.RemoveFavorite ( WorkshopItemNode itemNode)

◆ SetWorkshopMenu()

void BrokeProtocol.Steam.SteamMain.SetWorkshopMenu ( WorkshopMenu menu)

◆ SteamFileArray()

List< string > BrokeProtocol.Steam.SteamMain.SteamFileArray ( string extension)
inline

◆ Subscribe()

void BrokeProtocol.Steam.SteamMain.Subscribe ( WorkshopItemNode itemNode)

◆ Unsubscribe()

void BrokeProtocol.Steam.SteamMain.Unsubscribe ( WorkshopItemNode itemNode)

◆ Vote()

void BrokeProtocol.Steam.SteamMain.Vote ( WorkshopItemNode itemNode,
bool isUpVote )

Member Data Documentation

◆ initialized

bool BrokeProtocol.Steam.SteamMain.initialized

◆ RemoteStorageSubscribePublishedFileResult

CallResult<RemoteStorageSubscribePublishedFileResult_t> BrokeProtocol.Steam.SteamMain.RemoteStorageSubscribePublishedFileResult
protected

◆ RemoteStorageUnsubscribePublishedFileResult

CallResult<RemoteStorageUnsubscribePublishedFileResult_t> BrokeProtocol.Steam.SteamMain.RemoteStorageUnsubscribePublishedFileResult
protected

◆ SetUserItemVoteResult

CallResult<SetUserItemVoteResult_t> BrokeProtocol.Steam.SteamMain.SetUserItemVoteResult
protected

◆ SteamUGCQueryCompleted

CallResult<SteamUGCQueryCompleted_t> BrokeProtocol.Steam.SteamMain.SteamUGCQueryCompleted
protected

◆ UserFavoriteItemsListChanged

CallResult<UserFavoriteItemsListChanged_t> BrokeProtocol.Steam.SteamMain.UserFavoriteItemsListChanged
protected

Property Documentation

◆ DontDestroy

override bool BrokeProtocol.Steam.SteamMain.DontDestroy
getprotected

The documentation for this class was generated from the following file: