◆ Sector()
BrokeProtocol.Utility.Sector.Sector |
( |
(Place, Vector2Int) | tuple | ) |
|
|
inline |
◆ AreaTypeCount()
int BrokeProtocol.Utility.Sector.AreaTypeCount |
( |
WaypointType | type | ) |
|
|
inline |
◆ GetSectorLimits()
void BrokeProtocol.Utility.Sector.GetSectorLimits |
( |
Vector3 | extents, |
|
|
out int | minX, |
|
|
out int | maxX, |
|
|
out int | minZ, |
|
|
out int | maxZ ) |
|
inline |
◆ HumanControlled()
bool BrokeProtocol.Utility.Sector.HumanControlled |
( |
| ) |
|
|
inline |
◆ readonly()
BrokeProtocol.Utility.Sector.readonly |
( |
Place | , |
|
|
Vector2Int | ) |
◆ controlled
◆ humans
◆ place
◆ position
readonly Vector2Int BrokeProtocol.Utility.Sector.position |
The documentation for this class was generated from the following file: