Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Protected Member Functions | List of all members
BrokeProtocol.Collections.ActivateBuffer Class Referenceabstract
Inheritance diagram for BrokeProtocol.Collections.ActivateBuffer:
BrokeProtocol.Collections.BaseBuffer BrokeProtocol.Collections.CanvasBuffer BrokeProtocol.Collections.CoroutineBuffer BrokeProtocol.Collections.TracerBuffer BrokeProtocol.Collections.IdentityBuffer BrokeProtocol.Collections.LaserBuffer

Public Member Functions

 ActivateBuffer (GameObject prefab, int capacity)
 
- Public Member Functions inherited from BrokeProtocol.Collections.BaseBuffer
 BaseBuffer (GameObject prefab, int capacity)
 
GameObject Execute ()
 
void Release (GameObject g)
 

Protected Member Functions

override void GetItem (GameObject g)
 
override void ReleaseItem (GameObject g)
 
- Protected Member Functions inherited from BrokeProtocol.Collections.BaseBuffer
virtual GameObject CreateItem ()
 
virtual void DestroyItem (GameObject g)
 
IEnumerator ReleaseDelay (GameObject g, float delay)
 

Additional Inherited Members

- Protected Attributes inherited from BrokeProtocol.Collections.BaseBuffer
Dictionary< GameObject, Transform > transformCache = new ()
 
Dictionary< GameObject, ParticleSystem > particleCache = new ()
 
Dictionary< GameObject, AudioSource > audioCache = new ()
 
Dictionary< GameObject, Light > lightCache = new ()
 

Constructor & Destructor Documentation

◆ ActivateBuffer()

BrokeProtocol.Collections.ActivateBuffer.ActivateBuffer ( GameObject prefab,
int capacity )
inline

Member Function Documentation

◆ GetItem()

override void BrokeProtocol.Collections.ActivateBuffer.GetItem ( GameObject g)
inlineprotectedvirtual

◆ ReleaseItem()

override void BrokeProtocol.Collections.ActivateBuffer.ReleaseItem ( GameObject g)
inlineprotectedvirtual

The documentation for this class was generated from the following file: