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Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
| CoroutineBuffer (GameObject prefab, int capacity) | |
Public Member Functions inherited from BrokeProtocol.Collections.ActivateBuffer | |
| ActivateBuffer (GameObject prefab, int capacity) | |
Public Member Functions inherited from BrokeProtocol.Collections.BaseBuffer | |
| BaseBuffer (GameObject prefab, int capacity) | |
| GameObject | Execute () |
| void | Release (GameObject g) |
Protected Member Functions | |
| override void | GetItem (GameObject g) |
| override void | ReleaseItem (GameObject g) |
| IEnumerator | PoolLoop (GameObject g) |
Protected Member Functions inherited from BrokeProtocol.Collections.BaseBuffer | |
| virtual GameObject | CreateItem () |
| virtual void | DestroyItem (GameObject g) |
| IEnumerator | ReleaseDelay (GameObject g, float delay) |
Protected Attributes | |
| Dictionary< GameObject, Coroutine > | coroutineCache = new () |
Protected Attributes inherited from BrokeProtocol.Collections.BaseBuffer | |
| Dictionary< GameObject, Transform > | transformCache = new () |
| Dictionary< GameObject, ParticleSystem > | particleCache = new () |
| Dictionary< GameObject, AudioSource > | audioCache = new () |
| Dictionary< GameObject, Light > | lightCache = new () |
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inline |
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inlineprotectedvirtual |
Reimplemented from BrokeProtocol.Collections.ActivateBuffer.
Reimplemented in BrokeProtocol.Collections.IdentityBuffer.
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abstractprotected |
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inlineprotectedvirtual |
Reimplemented from BrokeProtocol.Collections.ActivateBuffer.
Reimplemented in BrokeProtocol.Collections.IdentityBuffer.
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protected |