◆ CoroutineBuffer()
BrokeProtocol.Collections.CoroutineBuffer.CoroutineBuffer |
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GameObject | prefab, |
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int | capacity ) |
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inline |
◆ GetItem()
override void BrokeProtocol.Collections.CoroutineBuffer.GetItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ PoolLoop()
IEnumerator BrokeProtocol.Collections.CoroutineBuffer.PoolLoop |
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GameObject | g | ) |
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abstractprotected |
◆ ReleaseItem()
override void BrokeProtocol.Collections.CoroutineBuffer.ReleaseItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ coroutineCache
Dictionary<GameObject, Coroutine> BrokeProtocol.Collections.CoroutineBuffer.coroutineCache = new () |
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The documentation for this class was generated from the following file: