Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Collections.IdentityBuffer Member List

This is the complete list of members for BrokeProtocol.Collections.IdentityBuffer, including all inherited members.

ActivateBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.ActivateBufferinline
audioCacheBrokeProtocol.Collections.BaseBufferprotected
BaseBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.BaseBufferinline
CoroutineBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.CoroutineBufferinline
coroutineCacheBrokeProtocol.Collections.CoroutineBufferprotected
CreateItem()BrokeProtocol.Collections.IdentityBufferinlineprotectedvirtual
DestroyItem(GameObject g)BrokeProtocol.Collections.IdentityBufferinlineprotectedvirtual
Disable(GameObject g)BrokeProtocol.Collections.IdentityBufferinline
Execute(ShPlayer target)BrokeProtocol.Collections.IdentityBufferinline
BrokeProtocol::Collections::CoroutineBuffer.Execute()BrokeProtocol.Collections.BaseBuffer
GetItem(GameObject g)BrokeProtocol.Collections.IdentityBufferinlineprotectedvirtual
iconCacheBrokeProtocol.Collections.IdentityBufferprotected
IdentityBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.IdentityBufferinline
lightCacheBrokeProtocol.Collections.BaseBufferprotected
messageCacheBrokeProtocol.Collections.IdentityBufferprotected
nameCacheBrokeProtocol.Collections.IdentityBufferprotected
particleCacheBrokeProtocol.Collections.BaseBufferprotected
PoolLoop(GameObject g)BrokeProtocol.Collections.IdentityBufferinlineprotected
Release(GameObject g)BrokeProtocol.Collections.BaseBuffer
ReleaseDelay(GameObject g, float delay)BrokeProtocol.Collections.BaseBufferinlineprotected
ReleaseItem(GameObject g)BrokeProtocol.Collections.IdentityBufferinlineprotectedvirtual
SetColor(GameObject g, Color color)BrokeProtocol.Collections.IdentityBuffer
SetIcon(GameObject g)BrokeProtocol.Collections.IdentityBufferinline
SetMessage(GameObject g, string text)BrokeProtocol.Collections.IdentityBufferinline
SetName(GameObject g, string text)BrokeProtocol.Collections.IdentityBufferinline
targetCacheBrokeProtocol.Collections.IdentityBufferprotected
transformCacheBrokeProtocol.Collections.BaseBufferprotected