Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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BrokeProtocol.Collections.TracerBuffer Member List

This is the complete list of members for BrokeProtocol.Collections.TracerBuffer, including all inherited members.

ActivateBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.ActivateBufferinline
audioCacheBrokeProtocol.Collections.BaseBufferprotected
BaseBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.BaseBufferinline
CreateItem()BrokeProtocol.Collections.TracerBufferinlineprotectedvirtual
DestroyItem(GameObject g)BrokeProtocol.Collections.TracerBufferinlineprotectedvirtual
Execute(ShPlayer player, byte burst, Vector3 velocity, float timeout)BrokeProtocol.Collections.TracerBufferinline
BrokeProtocol::Collections::ActivateBuffer.Execute()BrokeProtocol.Collections.BaseBuffer
GetItem(GameObject g)BrokeProtocol.Collections.ActivateBufferinlineprotectedvirtual
lightCacheBrokeProtocol.Collections.BaseBufferprotected
particleCacheBrokeProtocol.Collections.BaseBufferprotected
Release(GameObject g)BrokeProtocol.Collections.BaseBuffer
ReleaseDelay(GameObject g, float delay)BrokeProtocol.Collections.BaseBufferinlineprotected
ReleaseItem(GameObject g)BrokeProtocol.Collections.ActivateBufferinlineprotectedvirtual
TracerBuffer(GameObject prefab, int capacity)BrokeProtocol.Collections.TracerBufferinline
tracerCacheBrokeProtocol.Collections.TracerBufferprotected
transformCacheBrokeProtocol.Collections.BaseBufferprotected