◆ TracerBuffer()
BrokeProtocol.Collections.TracerBuffer.TracerBuffer |
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GameObject | prefab, |
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int | capacity ) |
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inline |
◆ CreateItem()
override GameObject BrokeProtocol.Collections.TracerBuffer.CreateItem |
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inlineprotectedvirtual |
◆ DestroyItem()
override void BrokeProtocol.Collections.TracerBuffer.DestroyItem |
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GameObject | g | ) |
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inlineprotectedvirtual |
◆ Execute()
GameObject BrokeProtocol.Collections.TracerBuffer.Execute |
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ShPlayer | player, |
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byte | burst, |
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Vector3 | velocity, |
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float | timeout ) |
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inline |
◆ tracerCache
Dictionary<GameObject, Tracer> BrokeProtocol.Collections.TracerBuffer.tracerCache = new () |
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protected |
The documentation for this class was generated from the following file: