◆ AppsTest()
override bool BrokeProtocol.Entities.ClItem.AppsTest |
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◆ ButtonTest()
bool BrokeProtocol.Entities.ClItem.ButtonTest |
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◆ BuyTest()
bool BrokeProtocol.Entities.ClItem.BuyTest |
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◆ CollectTest()
override bool BrokeProtocol.Entities.ClItem.CollectTest |
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◆ DropAction()
void BrokeProtocol.Entities.ClItem.DropAction |
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◆ EquipTest()
virtual bool BrokeProtocol.Entities.ClItem.EquipTest |
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protectedvirtual |
◆ GiveAmount()
void BrokeProtocol.Entities.ClItem.GiveAmount |
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int | count | ) |
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◆ InitializeButton()
void BrokeProtocol.Entities.ClItem.InitializeButton |
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ItemInfo | buttonInfo | ) |
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◆ InventoryAction()
void BrokeProtocol.Entities.ClItem.InventoryAction |
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string | eventName | ) |
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◆ InventoryActionTest()
bool BrokeProtocol.Entities.ClItem.InventoryActionTest |
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string | type, |
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byte | buttonType ) |
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◆ MyButtonTest()
bool BrokeProtocol.Entities.ClItem.MyButtonTest |
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◆ MyEquipmentTest()
virtual bool BrokeProtocol.Entities.ClItem.MyEquipmentTest |
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◆ OtherButtonTest()
bool BrokeProtocol.Entities.ClItem.OtherButtonTest |
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◆ RefreshActions()
override void BrokeProtocol.Entities.ClItem.RefreshActions |
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◆ RemoveAllAction()
void BrokeProtocol.Entities.ClItem.RemoveAllAction |
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◆ RemoveOneAction()
void BrokeProtocol.Entities.ClItem.RemoveOneAction |
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◆ RemoveXAction()
void BrokeProtocol.Entities.ClItem.RemoveXAction |
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◆ RemoveXButton()
void BrokeProtocol.Entities.ClItem.RemoveXButton |
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◆ SellTest()
bool BrokeProtocol.Entities.ClItem.SellTest |
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◆ TakeAllAction()
void BrokeProtocol.Entities.ClItem.TakeAllAction |
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◆ TakeAmount()
void BrokeProtocol.Entities.ClItem.TakeAmount |
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int | count | ) |
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◆ TakeOneAction()
void BrokeProtocol.Entities.ClItem.TakeOneAction |
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◆ TakeXAction()
void BrokeProtocol.Entities.ClItem.TakeXAction |
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◆ TakeXButton()
void BrokeProtocol.Entities.ClItem.TakeXButton |
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◆ UnequipTest()
virtual bool BrokeProtocol.Entities.ClItem.UnequipTest |
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◆ buttonInfo
ItemInfo BrokeProtocol.Entities.ClItem.buttonInfo |
◆ inventoryMenu
The documentation for this class was generated from the following file:
- Prefab/Serialized/Entity/Damageable/Mountable/Item/ClItem.cs