◆ AddJoint()
void BrokeProtocol.Entities.Destructible.AddJoint |
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inlineprotected |
◆ BreakJoint()
void BrokeProtocol.Entities.Destructible.BreakJoint |
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inline |
◆ OnJointBreak()
void BrokeProtocol.Entities.Destructible.OnJointBreak |
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float | breakForce | ) |
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inlineprotected |
◆ ResetDelay()
IEnumerator BrokeProtocol.Entities.Destructible.ResetDelay |
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inlineprotected |
◆ Start()
void BrokeProtocol.Entities.Destructible.Start |
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inline |
◆ colliders
Collider [] BrokeProtocol.Entities.Destructible.colliders |
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protected |
◆ fixedJoint
FixedJoint BrokeProtocol.Entities.Destructible.fixedJoint |
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protected |
◆ originalPosition
Vector3 BrokeProtocol.Entities.Destructible.originalPosition |
◆ originalRotation
Quaternion BrokeProtocol.Entities.Destructible.originalRotation |
◆ rb
Rigidbody BrokeProtocol.Entities.Destructible.rb |
◆ CenterBuoyancy
override Vector3 BrokeProtocol.Entities.Destructible.CenterBuoyancy |
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get |
◆ Parameters
The documentation for this class was generated from the following file: