Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Member Functions | Public Attributes | Protected Attributes | Properties | List of all members
BrokeProtocol.Entities.ShDoor Class Reference
Inheritance diagram for BrokeProtocol.Entities.ShDoor:
BrokeProtocol.Entities.ShEntity BrokeProtocol.Entities.Serialized BrokeProtocol.Entities.ShApartment

Public Member Functions

override void CheckSave ()
 
void Start ()
 
void OnDestroy ()
 
- Public Member Functions inherited from BrokeProtocol.Entities.ShEntity
Bounds GetWorldBounds ()
 
virtual void CleanUp ()
 
virtual void Restore (Vector3 position, Quaternion rotation, Transform placeT)
 
override void CheckSave ()
 
float GetLocalY (Vector3 worldPosition)
 
float GetFlatAngle (Vector3 v)
 
virtual bool InActionRange (ShEntity e)
 
bool CanSeeEntity (ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange)
 
bool GetOverlapEntity< T > (Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity)
 
bool CanSpawn (Vector3 position, Quaternion rotation, ShEntity[] ignoreArray)
 
bool CanSee (Vector3 position)
 
float Distance (ShEntity other)
 
float DistanceSqr (ShEntity other)
 
float DistanceSqr2D (ShEntity other)
 
float DistanceSqr2D (Vector3 other)
 
float Distance (Vector3 other)
 
float DistanceSqr (Vector3 other)
 
virtual void DestroyExtras ()
 
void SetParent (Transform parent)
 
void SetPosition (Vector3 position)
 
virtual void SetRotation (Quaternion rotation)
 
void SetPositionSafe (Vector3 targetPosition)
 
virtual void Destroy ()
 
virtual void PreInitialize (int ID)
 
virtual void Initialize ()
 
virtual void Spawn (Vector3 position, Quaternion rotation, Transform placeT)
 
void DeactivateEntity ()
 
void IgnoreCollision (ShPlayer p, bool ignore)
 
IEnumerator ResetCollisions (ShPlayer p)
 
virtual void SetTransform (Vector3 position, Quaternion rotation, bool zeroVelocity)
 
int InventoryValue ()
 
int GetMyItemValue (ShItem item, bool markup)
 
void SendViewerDelta (byte delta, int itemIndex, int amount, ShPlayer ignorePlayer)
 
void TransferMoney (byte deltaType, int amount=1, bool dispatch=true)
 
void TransferItem (byte deltaType, ShItem item, int amount=1, bool dispatch=true)
 
bool ValidTransfer (int itemIndex, int amount)
 
virtual void TransferItem (byte deltaType, int itemIndex, int amount=1, bool dispatch=true)
 
byte[] SerializeMyItems ()
 
SizedArray SerializeShop ()
 
void DeserializeMyItems (byte[] inventoryArray)
 
void DeserializeShop (byte[] inventoryArray)
 
virtual void AddToMyItems (int itemIndex, int amount, bool dispatch)
 
void AddToTradeItems (int itemIndex, int amount)
 
virtual void RemoveFromMyItems (int itemIndex, int amount, bool dispatch)
 
void RemoveFromTradeItems (int itemIndex, int amount)
 
virtual bool CanBeSearched (ShPlayer p)
 
bool CanBeCracked (ShPlayer p)
 
int ItemCount (Dictionary< int, InventoryItem > inventory, int itemIndex)
 
bool HasItem (ShItem item)
 
bool HasItem (int itemIndex)
 
int MyItemCount (ShEntity item)
 
int TradeItemCount (ShEntity item)
 
int MyItemCount (int itemIndex)
 
int TradeItemCount (int itemIndex)
 
void ClearAllViewers ()
 
void RemoveViewer (ShPlayer viewer)
 
bool ShopCanBuy (ShItem item)
 
- Public Member Functions inherited from BrokeProtocol.Entities.Serialized
virtual void InitializeEditor ()
 
virtual void BoundsHighlightAdd ()
 
virtual void BoundsHighlightRemove ()
 
void Trigger (Collider collider, string eventName, bool enter)
 

Public Attributes

SvDoor svDoor
 
Transform spawnPoint
 
bool isGarage
 
- Public Attributes inherited from BrokeProtocol.Entities.ShEntity
ClEntity clEntity
 
SvEntity svEntity
 
Animator animator
 
bool syncAnimator
 
ShPlayer controller
 
Dictionary< string, string > dynamicActions = new ()
 
bool isHuman
 
float videoStartTime
 
string profile = string.Empty
 
bool isWorldEntity
 
Renderer[] renderers
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
Dictionary< int, InventoryItemmyItems = new ()
 
Dictionary< int, InventoryItemtradeItems = new ()
 
HashSet< ShPlayerviewers = new ()
 
HashSet< Collider > colliders
 
int ID
 
int index
 
ShManager manager
 
int value
 
int respawnFrame
 
Vector3 relativeVelocity
 
Bounds bounds
 
- Public Attributes inherited from BrokeProtocol.Entities.Serialized
string referencePrefab
 
GameObject go
 
Transform mainT
 
string data
 
BoundsHighlight highlight
 

Protected Attributes

DoorLink otherDoorLink
 

Properties

override SerializedParameters Parameters [get]
 
override Type EditorType [get]
 
- Properties inherited from BrokeProtocol.Entities.ShEntity
virtual bool IsDead [get]
 
virtual bool SyncTransform [get]
 
virtual Collider Ground [get]
 
virtual ShEntity SpecEntity [get]
 
bool SpecSelf [get]
 
override SerializedParameters Parameters [get]
 
override Type EditorType [get]
 
virtual ShMountable GetMount [get]
 
virtual ShPlayer Player [get]
 
virtual Vector3 Velocity [get, set]
 
virtual Vector3 GetOrigin [get]
 
virtual float MountHealth [get]
 
override bool SendInitial [get]
 
virtual InventoryStruct[] CollectedItems [get]
 
bool IsClientMain [get]
 
virtual float ProcessDuration [get]
 
Bounds ScaledBounds [get]
 
Vector3 CenterBounds [get]
 
bool HasInventory [get]
 
bool Shop [get]
 
int MyMoneyCount [get]
 
int TradeMoneyCount [get]
 
- Properties inherited from BrokeProtocol.Entities.Serialized
virtual bool SendInitial [get]
 
virtual SerializedParameters Parameters [get]
 
virtual Type EditorType [get]
 
ChildIndex GetChildIndex [get]
 
virtual Transform GetRotationT [get]
 
virtual Quaternion GetRotation [get]
 
Transform GetParent [get]
 
bool IsOutside [get]
 
int GetPlaceIndex [get]
 
Place GetPlace [get]
 
Vector3 GetPosition [get]
 
string LogPosition [get]
 
virtual Vector3 CenterBuoyancy [get]
 
virtual bool InWater [get]
 

Additional Inherited Members

- Protected Member Functions inherited from BrokeProtocol.Entities.ShEntity
virtual void UpdateMainColliders ()
 
InventoryItem DeserializeItem (byte[] itemArray)
 
InventoryItem DeserializeShopItem (byte[] itemArray)
 
void AddToInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)
 
void RemoveFromInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount)
 

Member Function Documentation

◆ CheckSave()

override void BrokeProtocol.Entities.ShDoor.CheckSave ( )
inlinevirtual

Reimplemented from BrokeProtocol.Entities.Serialized.

◆ OnDestroy()

void BrokeProtocol.Entities.ShDoor.OnDestroy ( )
inline

◆ Start()

void BrokeProtocol.Entities.ShDoor.Start ( )
inline

Member Data Documentation

◆ isGarage

bool BrokeProtocol.Entities.ShDoor.isGarage

◆ otherDoorLink

DoorLink BrokeProtocol.Entities.ShDoor.otherDoorLink
protected

◆ spawnPoint

Transform BrokeProtocol.Entities.ShDoor.spawnPoint

◆ svDoor

SvDoor BrokeProtocol.Entities.ShDoor.svDoor

Property Documentation

◆ EditorType

override Type BrokeProtocol.Entities.ShDoor.EditorType
get

◆ Parameters

override SerializedParameters BrokeProtocol.Entities.ShDoor.Parameters
get

The documentation for this class was generated from the following file: