Broke Protocol Game API Reference
1.39
Code reference for server and client scripting
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Public Member Functions | |
override void | CheckSave () |
void | Start () |
void | OnDestroy () |
Public Member Functions inherited from BrokeProtocol.Entities.ShEntity | |
Bounds | GetWorldBounds () |
virtual void | CleanUp () |
virtual void | Restore (Vector3 position, Quaternion rotation, Transform placeT) |
override void | CheckSave () |
float | GetLocalY (Vector3 worldPosition) |
float | GetFlatAngle (Vector3 v) |
virtual bool | InActionRange (ShEntity e) |
bool | CanSeeEntity (ShEntity other, bool checkInFront=false, float viewRange=Util.visibleRange) |
bool | GetOverlapEntity< T > (Vector3 position, Quaternion rotation, int maskIndex, float extentsMultiplier, Predicate< T > predicate, out T entity) |
bool | CanSpawn (Vector3 position, Quaternion rotation, ShEntity[] ignoreArray) |
bool | CanSee (Vector3 position) |
float | Distance (ShEntity other) |
float | DistanceSqr (ShEntity other) |
float | DistanceSqr2D (ShEntity other) |
float | DistanceSqr2D (Vector3 other) |
float | Distance (Vector3 other) |
float | DistanceSqr (Vector3 other) |
virtual void | DestroyExtras () |
void | SetParent (Transform parent) |
void | SetPosition (Vector3 position) |
virtual void | SetRotation (Quaternion rotation) |
void | SetPositionSafe (Vector3 targetPosition) |
virtual void | Destroy () |
virtual void | PreInitialize (int ID) |
virtual void | Initialize () |
virtual void | Spawn (Vector3 position, Quaternion rotation, Transform placeT) |
void | DeactivateEntity () |
void | IgnoreCollision (ShPlayer p, bool ignore) |
IEnumerator | ResetCollisions (ShPlayer p) |
virtual void | SetTransform (Vector3 position, Quaternion rotation, bool zeroVelocity) |
int | InventoryValue () |
int | GetMyItemValue (ShItem item, bool markup) |
void | SendViewerDelta (byte delta, int itemIndex, int amount, ShPlayer ignorePlayer) |
void | TransferMoney (byte deltaType, int amount=1, bool dispatch=true) |
void | TransferItem (byte deltaType, ShItem item, int amount=1, bool dispatch=true) |
bool | ValidTransfer (int itemIndex, int amount) |
virtual void | TransferItem (byte deltaType, int itemIndex, int amount=1, bool dispatch=true) |
byte[] | SerializeMyItems () |
SizedArray | SerializeShop () |
void | DeserializeMyItems (byte[] inventoryArray) |
void | DeserializeShop (byte[] inventoryArray) |
virtual void | AddToMyItems (int itemIndex, int amount, bool dispatch) |
void | AddToTradeItems (int itemIndex, int amount) |
virtual void | RemoveFromMyItems (int itemIndex, int amount, bool dispatch) |
void | RemoveFromTradeItems (int itemIndex, int amount) |
virtual bool | CanBeSearched (ShPlayer p) |
bool | CanBeCracked (ShPlayer p) |
int | ItemCount (Dictionary< int, InventoryItem > inventory, int itemIndex) |
bool | HasItem (ShItem item) |
bool | HasItem (int itemIndex) |
int | MyItemCount (ShEntity item) |
int | TradeItemCount (ShEntity item) |
int | MyItemCount (int itemIndex) |
int | TradeItemCount (int itemIndex) |
void | ClearAllViewers () |
void | RemoveViewer (ShPlayer viewer) |
bool | ShopCanBuy (ShItem item) |
Public Member Functions inherited from BrokeProtocol.Entities.Serialized | |
virtual void | InitializeEditor () |
virtual void | BoundsHighlightAdd () |
virtual void | BoundsHighlightRemove () |
void | Trigger (Collider collider, string eventName, bool enter) |
Public Attributes | |
SvDoor | svDoor |
Transform | spawnPoint |
bool | isGarage |
Public Attributes inherited from BrokeProtocol.Entities.ShEntity | |
ClEntity | clEntity |
SvEntity | svEntity |
Animator | animator |
bool | syncAnimator |
ShPlayer | controller |
Dictionary< string, string > | dynamicActions = new () |
bool | isHuman |
float | videoStartTime |
string | profile = string.Empty |
bool | isWorldEntity |
Renderer[] | renderers |
AppIndex[] | availableApps |
InventoryType | inventoryType |
Dictionary< int, InventoryItem > | myItems = new () |
Dictionary< int, InventoryItem > | tradeItems = new () |
HashSet< ShPlayer > | viewers = new () |
HashSet< Collider > | colliders |
int | ID |
int | index |
ShManager | manager |
int | value |
int | respawnFrame |
Vector3 | relativeVelocity |
Bounds | bounds |
Public Attributes inherited from BrokeProtocol.Entities.Serialized | |
string | referencePrefab |
GameObject | go |
Transform | mainT |
string | data |
BoundsHighlight | highlight |
Protected Attributes | |
DoorLink | otherDoorLink |
Properties | |
override SerializedParameters | Parameters [get] |
override Type | EditorType [get] |
Properties inherited from BrokeProtocol.Entities.ShEntity | |
virtual bool | IsDead [get] |
virtual bool | SyncTransform [get] |
virtual Collider | Ground [get] |
virtual ShEntity | SpecEntity [get] |
bool | SpecSelf [get] |
override SerializedParameters | Parameters [get] |
override Type | EditorType [get] |
virtual ShMountable | GetMount [get] |
virtual ShPlayer | Player [get] |
virtual Vector3 | Velocity [get, set] |
virtual Vector3 | GetOrigin [get] |
virtual float | MountHealth [get] |
override bool | SendInitial [get] |
virtual InventoryStruct[] | CollectedItems [get] |
bool | IsClientMain [get] |
virtual float | ProcessDuration [get] |
Bounds | ScaledBounds [get] |
Vector3 | CenterBounds [get] |
bool | HasInventory [get] |
bool | Shop [get] |
int | MyMoneyCount [get] |
int | TradeMoneyCount [get] |
Properties inherited from BrokeProtocol.Entities.Serialized | |
virtual bool | SendInitial [get] |
virtual SerializedParameters | Parameters [get] |
virtual Type | EditorType [get] |
ChildIndex | GetChildIndex [get] |
virtual Transform | GetRotationT [get] |
virtual Quaternion | GetRotation [get] |
Transform | GetParent [get] |
bool | IsOutside [get] |
int | GetPlaceIndex [get] |
Place | GetPlace [get] |
Vector3 | GetPosition [get] |
string | LogPosition [get] |
virtual Vector3 | CenterBuoyancy [get] |
virtual bool | InWater [get] |
Additional Inherited Members | |
Protected Member Functions inherited from BrokeProtocol.Entities.ShEntity | |
virtual void | UpdateMainColliders () |
InventoryItem | DeserializeItem (byte[] itemArray) |
InventoryItem | DeserializeShopItem (byte[] itemArray) |
void | AddToInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) |
void | RemoveFromInventory (Dictionary< int, InventoryItem > inventory, int itemIndex, int amount) |
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inlinevirtual |
Reimplemented from BrokeProtocol.Entities.Serialized.
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inline |
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inline |
bool BrokeProtocol.Entities.ShDoor.isGarage |
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protected |
Transform BrokeProtocol.Entities.ShDoor.spawnPoint |
SvDoor BrokeProtocol.Entities.ShDoor.svDoor |
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get |
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get |