◆ CheckSave()
| override void BrokeProtocol.Entities.Waypoint.CheckSave |
( |
| ) |
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inlinevirtual |
◆ Delta()
| Vector3 BrokeProtocol.Entities.Waypoint.Delta |
( |
Waypoint | other | ) |
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◆ Distance()
| float BrokeProtocol.Entities.Waypoint.Distance |
( |
Waypoint | other | ) |
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◆ DrawLine()
| void BrokeProtocol.Entities.Waypoint.DrawLine |
( |
| ) |
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inline |
◆ InitializeEditor()
| override void BrokeProtocol.Entities.Waypoint.InitializeEditor |
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| ) |
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virtual |
◆ OnDestroy()
| void BrokeProtocol.Entities.Waypoint.OnDestroy |
( |
| ) |
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inlineprotected |
◆ delay
| float BrokeProtocol.Entities.Waypoint.delay |
◆ inboundNeighbors
| List<Waypoint> BrokeProtocol.Entities.Waypoint.inboundNeighbors = new() |
◆ meshRenderer
| MeshRenderer BrokeProtocol.Entities.Waypoint.meshRenderer |
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protected |
◆ neighbors
| List<Waypoint> BrokeProtocol.Entities.Waypoint.neighbors = new () |
◆ randomSpawns
| bool BrokeProtocol.Entities.Waypoint.randomSpawns |
◆ waypointType
◆ EditorType
| override Type BrokeProtocol.Entities.Waypoint.EditorType |
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get |
◆ Parameters
◆ RandomNeighbor
| Waypoint BrokeProtocol.Entities.Waypoint.RandomNeighbor |
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get |
◆ SendInitial
| override bool BrokeProtocol.Entities.Waypoint.SendInitial |
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get |
The documentation for this class was generated from the following file: