◆ AudioPlayerParameters() [1/2]
BrokeProtocol.Parameters.AudioPlayerParameters.AudioPlayerParameters |
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inline |
◆ AudioPlayerParameters() [2/2]
BrokeProtocol.Parameters.AudioPlayerParameters.AudioPlayerParameters |
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AudioPlayer | serialized | ) |
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inline |
◆ ReadBytes()
override void BrokeProtocol.Parameters.AudioPlayerParameters.ReadBytes |
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GameObject | o | ) |
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inlinevirtual |
◆ UpdateObject()
override void BrokeProtocol.Parameters.AudioPlayerParameters.UpdateObject |
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Transform | t | ) |
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◆ WriteBytes()
override void BrokeProtocol.Parameters.AudioPlayerParameters.WriteBytes |
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ref object[] | args | ) |
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◆ maxDistance
float BrokeProtocol.Parameters.AudioPlayerParameters.maxDistance |
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protected |
◆ minDistance
float BrokeProtocol.Parameters.AudioPlayerParameters.minDistance |
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protected |
◆ volume
float BrokeProtocol.Parameters.AudioPlayerParameters.volume |
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protected |
The documentation for this class was generated from the following file: