◆ BaseParameters() [1/2]
BrokeProtocol.Parameters.BaseParameters.BaseParameters |
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inline |
◆ BaseParameters() [2/2]
BrokeProtocol.Parameters.BaseParameters.BaseParameters |
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Transform | t | ) |
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inline |
◆ ReadBytes()
virtual void BrokeProtocol.Parameters.BaseParameters.ReadBytes |
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GameObject | o | ) |
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inlinevirtual |
◆ UpdateObject()
virtual void BrokeProtocol.Parameters.BaseParameters.UpdateObject |
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Transform | t | ) |
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inlinevirtual |
Reimplemented in BrokeProtocol.Parameters.ApartmentParameters, BrokeProtocol.Parameters.AudioPlayerParameters, BrokeProtocol.Parameters.DoorParameters, BrokeProtocol.Parameters.EntityParameters, BrokeProtocol.Parameters.HeightmapParameters, BrokeProtocol.Parameters.MapMarkerParameters, BrokeProtocol.Parameters.PlayerParameters, BrokeProtocol.Parameters.SerializedParameters, BrokeProtocol.Parameters.ServerTriggerParameters, BrokeProtocol.Parameters.SmoothVoxelParameters, BrokeProtocol.Parameters.SpawnLocationParameters, BrokeProtocol.Parameters.SpeedBoostZoneParameters, BrokeProtocol.Parameters.SplineNodeParameters, BrokeProtocol.Parameters.TerritoryParameters, BrokeProtocol.Parameters.TextDisplayParameters, BrokeProtocol.Parameters.TransportParameters, BrokeProtocol.Parameters.TriggerParameters, BrokeProtocol.Parameters.VoxelParameters, and BrokeProtocol.Parameters.WaypointParameters.
◆ WriteBytes()
virtual void BrokeProtocol.Parameters.BaseParameters.WriteBytes |
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ref object[] | args | ) |
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inlinevirtual |
◆ index
int BrokeProtocol.Parameters.BaseParameters.index |
◆ placeIndex
int BrokeProtocol.Parameters.BaseParameters.placeIndex |
◆ position
Vector3 BrokeProtocol.Parameters.BaseParameters.position |
◆ rotation
Quaternion BrokeProtocol.Parameters.BaseParameters.rotation |
◆ scale
Vector3 BrokeProtocol.Parameters.BaseParameters.scale |
The documentation for this class was generated from the following file: