◆ VoxelParameters() [1/2]
BrokeProtocol.Parameters.VoxelParameters.VoxelParameters |
( |
| ) |
|
|
inline |
◆ VoxelParameters() [2/2]
BrokeProtocol.Parameters.VoxelParameters.VoxelParameters |
( |
ShVoxel | serialized | ) |
|
|
inline |
◆ ReadBytes()
override void BrokeProtocol.Parameters.VoxelParameters.ReadBytes |
( |
GameObject | o | ) |
|
|
inlinevirtual |
◆ UpdateObject()
override void BrokeProtocol.Parameters.VoxelParameters.UpdateObject |
( |
Transform | t | ) |
|
|
inlinevirtual |
◆ WriteBytes()
override void BrokeProtocol.Parameters.VoxelParameters.WriteBytes |
( |
ref object[] | args | ) |
|
|
inlinevirtual |
◆ hitPoints
float BrokeProtocol.Parameters.VoxelParameters.hitPoints |
|
protected |
◆ regenDelay
float BrokeProtocol.Parameters.VoxelParameters.regenDelay |
|
protected |
◆ regenRate
int BrokeProtocol.Parameters.VoxelParameters.regenRate |
|
protected |
◆ voxelData
byte [] BrokeProtocol.Parameters.VoxelParameters.voxelData |
|
protected |
The documentation for this class was generated from the following file: