◆ VoxelParameters() [1/2]
| BrokeProtocol.Parameters.VoxelParameters.VoxelParameters |
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inline |
◆ VoxelParameters() [2/2]
| BrokeProtocol.Parameters.VoxelParameters.VoxelParameters |
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ShVoxel | serialized | ) |
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inline |
◆ ReadBytes()
| override void BrokeProtocol.Parameters.VoxelParameters.ReadBytes |
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GameObject | o | ) |
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inlinevirtual |
◆ UpdateObject()
| override void BrokeProtocol.Parameters.VoxelParameters.UpdateObject |
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Transform | t | ) |
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inlinevirtual |
◆ WriteBytes()
| override void BrokeProtocol.Parameters.VoxelParameters.WriteBytes |
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ref object[] | args | ) |
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inlinevirtual |
◆ hitPoints
| float BrokeProtocol.Parameters.VoxelParameters.hitPoints |
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protected |
◆ regenDelay
| float BrokeProtocol.Parameters.VoxelParameters.regenDelay |
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protected |
◆ regenRate
| int BrokeProtocol.Parameters.VoxelParameters.regenRate |
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protected |
◆ voxelData
| byte [] BrokeProtocol.Parameters.VoxelParameters.voxelData |
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protected |
The documentation for this class was generated from the following file: