◆ accuracyBuff
| float BrokeProtocol.Properties.ShAttachmentProperties.accuracyBuff |
◆ ammoItem
| ShReference BrokeProtocol.Properties.ShAttachmentProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShAttachmentProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShAttachmentProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShAttachmentProperties.barrelT |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShAttachmentProperties.exitTransforms |
◆ illegal
| bool BrokeProtocol.Properties.ShAttachmentProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShAttachmentProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShAttachmentProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShAttachmentProperties.license |
◆ needItem
| bool BrokeProtocol.Properties.ShAttachmentProperties.needItem |
◆ recoilBuff
| float BrokeProtocol.Properties.ShAttachmentProperties.recoilBuff |
◆ recoveryBuff
| float BrokeProtocol.Properties.ShAttachmentProperties.recoveryBuff |
◆ referencePrefab
| string BrokeProtocol.Properties.ShAttachmentProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShAttachmentProperties.seats |
◆ specialT
| Transform BrokeProtocol.Properties.ShAttachmentProperties.specialT |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShAttachmentProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShAttachmentProperties.turretT |
◆ usableGrips
| Grip [] BrokeProtocol.Properties.ShAttachmentProperties.usableGrips |
◆ value
| int BrokeProtocol.Properties.ShAttachmentProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShAttachmentProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShAttachmentProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShAttachmentProperties.weight |
The documentation for this class was generated from the following file: