◆ accuracyBuff
float BrokeProtocol.Properties.ShAttachmentProperties.accuracyBuff |
◆ ammoItem
ShReference BrokeProtocol.Properties.ShAttachmentProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShAttachmentProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShAttachmentProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShAttachmentProperties.barrelT |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShAttachmentProperties.exitTransforms |
◆ illegal
bool BrokeProtocol.Properties.ShAttachmentProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShAttachmentProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShAttachmentProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShAttachmentProperties.license |
◆ needItem
bool BrokeProtocol.Properties.ShAttachmentProperties.needItem |
◆ recoilBuff
float BrokeProtocol.Properties.ShAttachmentProperties.recoilBuff |
◆ recoveryBuff
float BrokeProtocol.Properties.ShAttachmentProperties.recoveryBuff |
◆ referencePrefab
string BrokeProtocol.Properties.ShAttachmentProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShAttachmentProperties.seats |
◆ specialT
Transform BrokeProtocol.Properties.ShAttachmentProperties.specialT |
◆ syncAnimator
bool BrokeProtocol.Properties.ShAttachmentProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShAttachmentProperties.turretT |
◆ usableGrips
Grip [] BrokeProtocol.Properties.ShAttachmentProperties.usableGrips |
◆ value
int BrokeProtocol.Properties.ShAttachmentProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShAttachmentProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShAttachmentProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShAttachmentProperties.weight |
The documentation for this class was generated from the following file: