◆ accuracy
| float BrokeProtocol.Properties.ShBallisticProperties.accuracy |
◆ ammoItem
| ShReference BrokeProtocol.Properties.ShBallisticProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShBallisticProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShBallisticProperties.attachBone = "RightHand" |
◆ attachmentPoints
| Transform [] BrokeProtocol.Properties.ShBallisticProperties.attachmentPoints |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShBallisticProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShBallisticProperties.barrelT |
◆ burstSize
| byte BrokeProtocol.Properties.ShBallisticProperties.burstSize = 1 |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShBallisticProperties.characterType |
◆ clipSize
| int BrokeProtocol.Properties.ShBallisticProperties.clipSize |
◆ customFireEffect
| GameObject BrokeProtocol.Properties.ShBallisticProperties.customFireEffect |
◆ customFireEffectLifespan
| float BrokeProtocol.Properties.ShBallisticProperties.customFireEffectLifespan |
◆ damage
| float BrokeProtocol.Properties.ShBallisticProperties.damage |
◆ damageIndex
| DamageIndex BrokeProtocol.Properties.ShBallisticProperties.damageIndex |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShBallisticProperties.exitTransforms |
◆ fireAnimation
| bool BrokeProtocol.Properties.ShBallisticProperties.fireAnimation = true |
◆ fireEffect
| FireEffect BrokeProtocol.Properties.ShBallisticProperties.fireEffect |
◆ grip
| Grip BrokeProtocol.Properties.ShBallisticProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShBallisticProperties.illegal |
◆ incrementalReload
| bool BrokeProtocol.Properties.ShBallisticProperties.incrementalReload |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShBallisticProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShBallisticProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShBallisticProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShBallisticProperties.moveSpeed = 1f |
◆ muzzleT
| Transform BrokeProtocol.Properties.ShBallisticProperties.muzzleT |
◆ muzzleVelocity
| float BrokeProtocol.Properties.ShBallisticProperties.muzzleVelocity = 400f |
◆ needItem
| bool BrokeProtocol.Properties.ShBallisticProperties.needItem |
◆ range
| float BrokeProtocol.Properties.ShBallisticProperties.range = 240f |
◆ recoil
| float BrokeProtocol.Properties.ShBallisticProperties.recoil |
◆ referencePrefab
| string BrokeProtocol.Properties.ShBallisticProperties.referencePrefab |
◆ reloadSound
| AudioSource BrokeProtocol.Properties.ShBallisticProperties.reloadSound |
◆ seats
| Seat [] BrokeProtocol.Properties.ShBallisticProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShBallisticProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShBallisticProperties.turretT |
◆ useDelay
| float BrokeProtocol.Properties.ShBallisticProperties.useDelay = 1f |
◆ useSound
| AudioSource BrokeProtocol.Properties.ShBallisticProperties.useSound |
◆ value
| int BrokeProtocol.Properties.ShBallisticProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShBallisticProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShBallisticProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShBallisticProperties.weight |
The documentation for this class was generated from the following file: