◆ accuracy
float BrokeProtocol.Properties.ShBallisticProperties.accuracy |
◆ ammoItem
ShReference BrokeProtocol.Properties.ShBallisticProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShBallisticProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShBallisticProperties.attachBone = "RightHand" |
◆ attachmentPoints
Transform [] BrokeProtocol.Properties.ShBallisticProperties.attachmentPoints |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShBallisticProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShBallisticProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShBallisticProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShBallisticProperties.characterType |
◆ clipSize
int BrokeProtocol.Properties.ShBallisticProperties.clipSize |
◆ customFireEffect
GameObject BrokeProtocol.Properties.ShBallisticProperties.customFireEffect |
◆ customFireEffectLifespan
float BrokeProtocol.Properties.ShBallisticProperties.customFireEffectLifespan |
◆ damage
float BrokeProtocol.Properties.ShBallisticProperties.damage |
◆ damageIndex
DamageIndex BrokeProtocol.Properties.ShBallisticProperties.damageIndex |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShBallisticProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShBallisticProperties.fireAnimation = true |
◆ fireEffect
FireEffect BrokeProtocol.Properties.ShBallisticProperties.fireEffect |
◆ grip
Grip BrokeProtocol.Properties.ShBallisticProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShBallisticProperties.illegal |
◆ incrementalReload
bool BrokeProtocol.Properties.ShBallisticProperties.incrementalReload |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShBallisticProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShBallisticProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShBallisticProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShBallisticProperties.moveSpeed = 1f |
◆ muzzleT
Transform BrokeProtocol.Properties.ShBallisticProperties.muzzleT |
◆ muzzleVelocity
float BrokeProtocol.Properties.ShBallisticProperties.muzzleVelocity = 400f |
◆ needItem
bool BrokeProtocol.Properties.ShBallisticProperties.needItem |
◆ range
float BrokeProtocol.Properties.ShBallisticProperties.range = 240f |
◆ recoil
float BrokeProtocol.Properties.ShBallisticProperties.recoil |
◆ referencePrefab
string BrokeProtocol.Properties.ShBallisticProperties.referencePrefab |
◆ reloadSound
AudioSource BrokeProtocol.Properties.ShBallisticProperties.reloadSound |
◆ seats
Seat [] BrokeProtocol.Properties.ShBallisticProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShBallisticProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShBallisticProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShBallisticProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShBallisticProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShBallisticProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShBallisticProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShBallisticProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShBallisticProperties.weight |
The documentation for this class was generated from the following file: