◆ animator
Animator BrokeProtocol.Properties.ShBulletProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShBulletProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShBulletProperties.barrelT |
◆ collectedItems
InventoryStruct [] BrokeProtocol.Properties.ShBulletProperties.collectedItems |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShBulletProperties.exitTransforms |
◆ guidanceStrength
float BrokeProtocol.Properties.ShBulletProperties.guidanceStrength |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShBulletProperties.inventoryType |
◆ lockOnAngle
float BrokeProtocol.Properties.ShBulletProperties.lockOnAngle = 25f |
◆ maxStat
float BrokeProtocol.Properties.ShBulletProperties.maxStat = 20f |
◆ positionRB
Rigidbody BrokeProtocol.Properties.ShBulletProperties.positionRB |
◆ referencePrefab
string BrokeProtocol.Properties.ShBulletProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShBulletProperties.seats |
◆ spawnVelocity
float BrokeProtocol.Properties.ShBulletProperties.spawnVelocity |
◆ syncAnimator
bool BrokeProtocol.Properties.ShBulletProperties.syncAnimator |
◆ targetType
string BrokeProtocol.Properties.ShBulletProperties.targetType |
◆ turretT
Transform BrokeProtocol.Properties.ShBulletProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShBulletProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShBulletProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShBulletProperties.weaponSets |
The documentation for this class was generated from the following file: