◆ animator
| Animator BrokeProtocol.Properties.ShBulletProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShBulletProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShBulletProperties.barrelT |
◆ collectedItems
| InventoryStruct [] BrokeProtocol.Properties.ShBulletProperties.collectedItems |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShBulletProperties.exitTransforms |
◆ guidanceStrength
| float BrokeProtocol.Properties.ShBulletProperties.guidanceStrength |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShBulletProperties.inventoryType |
◆ lockOnAngle
| float BrokeProtocol.Properties.ShBulletProperties.lockOnAngle = 25f |
◆ maxStat
| float BrokeProtocol.Properties.ShBulletProperties.maxStat = 20f |
◆ positionRB
| Rigidbody BrokeProtocol.Properties.ShBulletProperties.positionRB |
◆ referencePrefab
| string BrokeProtocol.Properties.ShBulletProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShBulletProperties.seats |
◆ spawnVelocity
| float BrokeProtocol.Properties.ShBulletProperties.spawnVelocity |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShBulletProperties.syncAnimator |
◆ targetType
| string BrokeProtocol.Properties.ShBulletProperties.targetType |
◆ turretT
| Transform BrokeProtocol.Properties.ShBulletProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShBulletProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShBulletProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShBulletProperties.weaponSets |
The documentation for this class was generated from the following file: