◆ ammoItem
| ShReference BrokeProtocol.Properties.ShConsumableProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShConsumableProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShConsumableProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShConsumableProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShConsumableProperties.barrelT |
◆ burstSize
| byte BrokeProtocol.Properties.ShConsumableProperties.burstSize = 1 |
◆ canRevive
| bool BrokeProtocol.Properties.ShConsumableProperties.canRevive |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShConsumableProperties.characterType |
◆ consumableIndex
| ConsumableType BrokeProtocol.Properties.ShConsumableProperties.consumableIndex |
◆ customFireEffect
| GameObject BrokeProtocol.Properties.ShConsumableProperties.customFireEffect |
◆ customFireEffectLifespan
| float BrokeProtocol.Properties.ShConsumableProperties.customFireEffectLifespan |
◆ damageIndex
| DamageIndex BrokeProtocol.Properties.ShConsumableProperties.damageIndex |
◆ energyBoost
| float BrokeProtocol.Properties.ShConsumableProperties.energyBoost |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShConsumableProperties.exitTransforms |
◆ fireAnimation
| bool BrokeProtocol.Properties.ShConsumableProperties.fireAnimation = true |
◆ fireEffect
| FireEffect BrokeProtocol.Properties.ShConsumableProperties.fireEffect |
◆ grip
| Grip BrokeProtocol.Properties.ShConsumableProperties.grip |
◆ healedEffects
| BodyEffect [] BrokeProtocol.Properties.ShConsumableProperties.healedEffects |
◆ healthBoost
| float BrokeProtocol.Properties.ShConsumableProperties.healthBoost |
◆ hungerBoost
| float BrokeProtocol.Properties.ShConsumableProperties.hungerBoost |
◆ illegal
| bool BrokeProtocol.Properties.ShConsumableProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShConsumableProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShConsumableProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShConsumableProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShConsumableProperties.moveSpeed = 1f |
◆ muzzleT
| Transform BrokeProtocol.Properties.ShConsumableProperties.muzzleT |
◆ needItem
| bool BrokeProtocol.Properties.ShConsumableProperties.needItem |
◆ range
| float BrokeProtocol.Properties.ShConsumableProperties.range = 240f |
◆ referencePrefab
| string BrokeProtocol.Properties.ShConsumableProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShConsumableProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShConsumableProperties.syncAnimator |
◆ thirstBoost
| float BrokeProtocol.Properties.ShConsumableProperties.thirstBoost |
◆ turretT
| Transform BrokeProtocol.Properties.ShConsumableProperties.turretT |
◆ useDelay
| float BrokeProtocol.Properties.ShConsumableProperties.useDelay = 1f |
◆ useSound
| AudioSource BrokeProtocol.Properties.ShConsumableProperties.useSound |
◆ value
| int BrokeProtocol.Properties.ShConsumableProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShConsumableProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShConsumableProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShConsumableProperties.weight |
The documentation for this class was generated from the following file: