◆ ammoItem
ShReference BrokeProtocol.Properties.ShConsumableProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShConsumableProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShConsumableProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShConsumableProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShConsumableProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShConsumableProperties.burstSize = 1 |
◆ canRevive
bool BrokeProtocol.Properties.ShConsumableProperties.canRevive |
◆ characterType
CharacterType BrokeProtocol.Properties.ShConsumableProperties.characterType |
◆ consumableIndex
ConsumableType BrokeProtocol.Properties.ShConsumableProperties.consumableIndex |
◆ customFireEffect
GameObject BrokeProtocol.Properties.ShConsumableProperties.customFireEffect |
◆ customFireEffectLifespan
float BrokeProtocol.Properties.ShConsumableProperties.customFireEffectLifespan |
◆ damageIndex
DamageIndex BrokeProtocol.Properties.ShConsumableProperties.damageIndex |
◆ energyBoost
float BrokeProtocol.Properties.ShConsumableProperties.energyBoost |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShConsumableProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShConsumableProperties.fireAnimation = true |
◆ fireEffect
FireEffect BrokeProtocol.Properties.ShConsumableProperties.fireEffect |
◆ grip
Grip BrokeProtocol.Properties.ShConsumableProperties.grip |
◆ healedEffects
BodyEffect [] BrokeProtocol.Properties.ShConsumableProperties.healedEffects |
◆ healthBoost
float BrokeProtocol.Properties.ShConsumableProperties.healthBoost |
◆ hungerBoost
float BrokeProtocol.Properties.ShConsumableProperties.hungerBoost |
◆ illegal
bool BrokeProtocol.Properties.ShConsumableProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShConsumableProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShConsumableProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShConsumableProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShConsumableProperties.moveSpeed = 1f |
◆ muzzleT
Transform BrokeProtocol.Properties.ShConsumableProperties.muzzleT |
◆ needItem
bool BrokeProtocol.Properties.ShConsumableProperties.needItem |
◆ range
float BrokeProtocol.Properties.ShConsumableProperties.range = 240f |
◆ referencePrefab
string BrokeProtocol.Properties.ShConsumableProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShConsumableProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShConsumableProperties.syncAnimator |
◆ thirstBoost
float BrokeProtocol.Properties.ShConsumableProperties.thirstBoost |
◆ turretT
Transform BrokeProtocol.Properties.ShConsumableProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShConsumableProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShConsumableProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShConsumableProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShConsumableProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShConsumableProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShConsumableProperties.weight |
The documentation for this class was generated from the following file: