◆ ammoItem
| ShReference BrokeProtocol.Properties.ShEquipableProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShEquipableProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShEquipableProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShEquipableProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShEquipableProperties.barrelT |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShEquipableProperties.characterType |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShEquipableProperties.exitTransforms |
◆ grip
| Grip BrokeProtocol.Properties.ShEquipableProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShEquipableProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShEquipableProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShEquipableProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShEquipableProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShEquipableProperties.moveSpeed = 1f |
◆ needItem
| bool BrokeProtocol.Properties.ShEquipableProperties.needItem |
◆ referencePrefab
| string BrokeProtocol.Properties.ShEquipableProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShEquipableProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShEquipableProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShEquipableProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShEquipableProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShEquipableProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShEquipableProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShEquipableProperties.weight |
The documentation for this class was generated from the following file: