◆ ammoItem
ShReference BrokeProtocol.Properties.ShEquipableProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShEquipableProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShEquipableProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShEquipableProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShEquipableProperties.barrelT |
◆ characterType
CharacterType BrokeProtocol.Properties.ShEquipableProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShEquipableProperties.exitTransforms |
◆ grip
Grip BrokeProtocol.Properties.ShEquipableProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShEquipableProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShEquipableProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShEquipableProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShEquipableProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShEquipableProperties.moveSpeed = 1f |
◆ needItem
bool BrokeProtocol.Properties.ShEquipableProperties.needItem |
◆ referencePrefab
string BrokeProtocol.Properties.ShEquipableProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShEquipableProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShEquipableProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShEquipableProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShEquipableProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShEquipableProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShEquipableProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShEquipableProperties.weight |
The documentation for this class was generated from the following file: