◆ animator
| Animator BrokeProtocol.Properties.ShExplosionProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShExplosionProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShExplosionProperties.barrelT |
◆ collectedItems
| InventoryStruct [] BrokeProtocol.Properties.ShExplosionProperties.collectedItems |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShExplosionProperties.exitTransforms |
◆ guidanceStrength
| float BrokeProtocol.Properties.ShExplosionProperties.guidanceStrength |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShExplosionProperties.inventoryType |
◆ lockOnAngle
| float BrokeProtocol.Properties.ShExplosionProperties.lockOnAngle = 25f |
◆ maxStat
| float BrokeProtocol.Properties.ShExplosionProperties.maxStat = 20f |
◆ positionRB
| Rigidbody BrokeProtocol.Properties.ShExplosionProperties.positionRB |
◆ referencePrefab
| string BrokeProtocol.Properties.ShExplosionProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShExplosionProperties.seats |
◆ spawnVelocity
| float BrokeProtocol.Properties.ShExplosionProperties.spawnVelocity |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShExplosionProperties.syncAnimator |
◆ targetType
| string BrokeProtocol.Properties.ShExplosionProperties.targetType |
◆ turretT
| Transform BrokeProtocol.Properties.ShExplosionProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShExplosionProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShExplosionProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShExplosionProperties.weaponSets |
The documentation for this class was generated from the following file: