◆ animator
Animator BrokeProtocol.Properties.ShExplosionProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShExplosionProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShExplosionProperties.barrelT |
◆ collectedItems
InventoryStruct [] BrokeProtocol.Properties.ShExplosionProperties.collectedItems |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShExplosionProperties.exitTransforms |
◆ guidanceStrength
float BrokeProtocol.Properties.ShExplosionProperties.guidanceStrength |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShExplosionProperties.inventoryType |
◆ lockOnAngle
float BrokeProtocol.Properties.ShExplosionProperties.lockOnAngle = 25f |
◆ maxStat
float BrokeProtocol.Properties.ShExplosionProperties.maxStat = 20f |
◆ positionRB
Rigidbody BrokeProtocol.Properties.ShExplosionProperties.positionRB |
◆ referencePrefab
string BrokeProtocol.Properties.ShExplosionProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShExplosionProperties.seats |
◆ spawnVelocity
float BrokeProtocol.Properties.ShExplosionProperties.spawnVelocity |
◆ syncAnimator
bool BrokeProtocol.Properties.ShExplosionProperties.syncAnimator |
◆ targetType
string BrokeProtocol.Properties.ShExplosionProperties.targetType |
◆ turretT
Transform BrokeProtocol.Properties.ShExplosionProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShExplosionProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShExplosionProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShExplosionProperties.weaponSets |
The documentation for this class was generated from the following file: