◆ ammoItem
ShReference BrokeProtocol.Properties.ShExtinguisherProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShExtinguisherProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShExtinguisherProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShExtinguisherProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShExtinguisherProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShExtinguisherProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShExtinguisherProperties.characterType |
◆ customFireEffect
GameObject BrokeProtocol.Properties.ShExtinguisherProperties.customFireEffect |
◆ customFireEffectLifespan
float BrokeProtocol.Properties.ShExtinguisherProperties.customFireEffectLifespan |
◆ damageIndex
DamageIndex BrokeProtocol.Properties.ShExtinguisherProperties.damageIndex |
◆ effectiveness
float BrokeProtocol.Properties.ShExtinguisherProperties.effectiveness |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShExtinguisherProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShExtinguisherProperties.fireAnimation = true |
◆ fireEffect
FireEffect BrokeProtocol.Properties.ShExtinguisherProperties.fireEffect |
◆ grip
Grip BrokeProtocol.Properties.ShExtinguisherProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShExtinguisherProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShExtinguisherProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShExtinguisherProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShExtinguisherProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShExtinguisherProperties.moveSpeed = 1f |
◆ muzzleT
Transform BrokeProtocol.Properties.ShExtinguisherProperties.muzzleT |
◆ needItem
bool BrokeProtocol.Properties.ShExtinguisherProperties.needItem |
◆ range
float BrokeProtocol.Properties.ShExtinguisherProperties.range = 240f |
◆ referencePrefab
string BrokeProtocol.Properties.ShExtinguisherProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShExtinguisherProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShExtinguisherProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShExtinguisherProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShExtinguisherProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShExtinguisherProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShExtinguisherProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShExtinguisherProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShExtinguisherProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShExtinguisherProperties.weight |
The documentation for this class was generated from the following file: