◆ animator
Animator BrokeProtocol.Properties.ShFireProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShFireProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShFireProperties.barrelT |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShFireProperties.exitTransforms |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShFireProperties.inventoryType |
◆ maxStat
float BrokeProtocol.Properties.ShFireProperties.maxStat = 20f |
◆ referencePrefab
string BrokeProtocol.Properties.ShFireProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShFireProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShFireProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShFireProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShFireProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShFireProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShFireProperties.weaponSets |
The documentation for this class was generated from the following file: