◆ animator
| Animator BrokeProtocol.Properties.ShFireProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShFireProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShFireProperties.barrelT |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShFireProperties.exitTransforms |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShFireProperties.inventoryType |
◆ maxStat
| float BrokeProtocol.Properties.ShFireProperties.maxStat = 20f |
◆ referencePrefab
| string BrokeProtocol.Properties.ShFireProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShFireProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShFireProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShFireProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShFireProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShFireProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShFireProperties.weaponSets |
The documentation for this class was generated from the following file: