◆ ammoItem
| ShReference BrokeProtocol.Properties.ShFurnitureProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShFurnitureProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShFurnitureProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShFurnitureProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShFurnitureProperties.barrelT |
◆ burstSize
| byte BrokeProtocol.Properties.ShFurnitureProperties.burstSize = 1 |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShFurnitureProperties.characterType |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShFurnitureProperties.exitTransforms |
◆ fireAnimation
| bool BrokeProtocol.Properties.ShFurnitureProperties.fireAnimation = true |
◆ grip
| Grip BrokeProtocol.Properties.ShFurnitureProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShFurnitureProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShFurnitureProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShFurnitureProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShFurnitureProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShFurnitureProperties.moveSpeed = 1f |
◆ needItem
| bool BrokeProtocol.Properties.ShFurnitureProperties.needItem |
◆ placeableEntity
| ShReference BrokeProtocol.Properties.ShFurnitureProperties.placeableEntity |
◆ referencePrefab
| string BrokeProtocol.Properties.ShFurnitureProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShFurnitureProperties.seats |
◆ spawnDelay
| float BrokeProtocol.Properties.ShFurnitureProperties.spawnDelay |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShFurnitureProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShFurnitureProperties.turretT |
◆ useDelay
| float BrokeProtocol.Properties.ShFurnitureProperties.useDelay = 1f |
◆ useSound
| AudioSource BrokeProtocol.Properties.ShFurnitureProperties.useSound |
◆ value
| int BrokeProtocol.Properties.ShFurnitureProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShFurnitureProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShFurnitureProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShFurnitureProperties.weight |
The documentation for this class was generated from the following file: