◆ accuracy
| float BrokeProtocol.Properties.ShGunProperties.accuracy |
◆ ammoItem
| ShReference BrokeProtocol.Properties.ShGunProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShGunProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShGunProperties.attachBone = "RightHand" |
◆ attachmentPoints
| Transform [] BrokeProtocol.Properties.ShGunProperties.attachmentPoints |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShGunProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShGunProperties.barrelT |
◆ burstSize
| byte BrokeProtocol.Properties.ShGunProperties.burstSize = 1 |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShGunProperties.characterType |
◆ clipSize
| int BrokeProtocol.Properties.ShGunProperties.clipSize |
◆ customFireEffect
| GameObject BrokeProtocol.Properties.ShGunProperties.customFireEffect |
◆ customFireEffectLifespan
| float BrokeProtocol.Properties.ShGunProperties.customFireEffectLifespan |
◆ damage
| float BrokeProtocol.Properties.ShGunProperties.damage |
◆ damageIndex
| DamageIndex BrokeProtocol.Properties.ShGunProperties.damageIndex |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShGunProperties.exitTransforms |
◆ fireAnimation
| bool BrokeProtocol.Properties.ShGunProperties.fireAnimation = true |
◆ fireEffect
| FireEffect BrokeProtocol.Properties.ShGunProperties.fireEffect |
◆ grip
| Grip BrokeProtocol.Properties.ShGunProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShGunProperties.illegal |
◆ incrementalReload
| bool BrokeProtocol.Properties.ShGunProperties.incrementalReload |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShGunProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShGunProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShGunProperties.license |
◆ moveSpeed
| float BrokeProtocol.Properties.ShGunProperties.moveSpeed = 1f |
◆ muzzleT
| Transform BrokeProtocol.Properties.ShGunProperties.muzzleT |
◆ needItem
| bool BrokeProtocol.Properties.ShGunProperties.needItem |
◆ range
| float BrokeProtocol.Properties.ShGunProperties.range = 240f |
◆ recoil
| float BrokeProtocol.Properties.ShGunProperties.recoil |
◆ referencePrefab
| string BrokeProtocol.Properties.ShGunProperties.referencePrefab |
◆ reloadSound
| AudioSource BrokeProtocol.Properties.ShGunProperties.reloadSound |
◆ seats
| Seat [] BrokeProtocol.Properties.ShGunProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShGunProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShGunProperties.turretT |
◆ useDelay
| float BrokeProtocol.Properties.ShGunProperties.useDelay = 1f |
◆ useSound
| AudioSource BrokeProtocol.Properties.ShGunProperties.useSound |
◆ value
| int BrokeProtocol.Properties.ShGunProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShGunProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShGunProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShGunProperties.weight |
The documentation for this class was generated from the following file: