◆ accuracy
float BrokeProtocol.Properties.ShGunProperties.accuracy |
◆ ammoItem
ShReference BrokeProtocol.Properties.ShGunProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShGunProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShGunProperties.attachBone = "RightHand" |
◆ attachmentPoints
Transform [] BrokeProtocol.Properties.ShGunProperties.attachmentPoints |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShGunProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShGunProperties.barrelT |
◆ burstSize
byte BrokeProtocol.Properties.ShGunProperties.burstSize = 1 |
◆ characterType
CharacterType BrokeProtocol.Properties.ShGunProperties.characterType |
◆ clipSize
int BrokeProtocol.Properties.ShGunProperties.clipSize |
◆ customFireEffect
GameObject BrokeProtocol.Properties.ShGunProperties.customFireEffect |
◆ customFireEffectLifespan
float BrokeProtocol.Properties.ShGunProperties.customFireEffectLifespan |
◆ damage
float BrokeProtocol.Properties.ShGunProperties.damage |
◆ damageIndex
DamageIndex BrokeProtocol.Properties.ShGunProperties.damageIndex |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShGunProperties.exitTransforms |
◆ fireAnimation
bool BrokeProtocol.Properties.ShGunProperties.fireAnimation = true |
◆ fireEffect
FireEffect BrokeProtocol.Properties.ShGunProperties.fireEffect |
◆ grip
Grip BrokeProtocol.Properties.ShGunProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShGunProperties.illegal |
◆ incrementalReload
bool BrokeProtocol.Properties.ShGunProperties.incrementalReload |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShGunProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShGunProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShGunProperties.license |
◆ moveSpeed
float BrokeProtocol.Properties.ShGunProperties.moveSpeed = 1f |
◆ muzzleT
Transform BrokeProtocol.Properties.ShGunProperties.muzzleT |
◆ needItem
bool BrokeProtocol.Properties.ShGunProperties.needItem |
◆ range
float BrokeProtocol.Properties.ShGunProperties.range = 240f |
◆ recoil
float BrokeProtocol.Properties.ShGunProperties.recoil |
◆ referencePrefab
string BrokeProtocol.Properties.ShGunProperties.referencePrefab |
◆ reloadSound
AudioSource BrokeProtocol.Properties.ShGunProperties.reloadSound |
◆ seats
Seat [] BrokeProtocol.Properties.ShGunProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShGunProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShGunProperties.turretT |
◆ useDelay
float BrokeProtocol.Properties.ShGunProperties.useDelay = 1f |
◆ useSound
AudioSource BrokeProtocol.Properties.ShGunProperties.useSound |
◆ value
int BrokeProtocol.Properties.ShGunProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShGunProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShGunProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShGunProperties.weight |
The documentation for this class was generated from the following file: