◆ ammoItem
ShReference BrokeProtocol.Properties.ShItemProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShItemProperties.animator |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShItemProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShItemProperties.barrelT |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShItemProperties.exitTransforms |
◆ illegal
bool BrokeProtocol.Properties.ShItemProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShItemProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShItemProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShItemProperties.license |
◆ needItem
bool BrokeProtocol.Properties.ShItemProperties.needItem |
◆ referencePrefab
string BrokeProtocol.Properties.ShItemProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShItemProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShItemProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShItemProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShItemProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShItemProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShItemProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShItemProperties.weight |
The documentation for this class was generated from the following file: