◆ ammoItem
| ShReference BrokeProtocol.Properties.ShItemProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShItemProperties.animator |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShItemProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShItemProperties.barrelT |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShItemProperties.exitTransforms |
◆ illegal
| bool BrokeProtocol.Properties.ShItemProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShItemProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShItemProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShItemProperties.license |
◆ needItem
| bool BrokeProtocol.Properties.ShItemProperties.needItem |
◆ referencePrefab
| string BrokeProtocol.Properties.ShItemProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShItemProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShItemProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShItemProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShItemProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShItemProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShItemProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShItemProperties.weight |
The documentation for this class was generated from the following file: