◆ ammoItem
| ShReference BrokeProtocol.Properties.ShLightProperties.ammoItem |
◆ animator
| Animator BrokeProtocol.Properties.ShLightProperties.animator |
◆ attachBone
| string BrokeProtocol.Properties.ShLightProperties.attachBone = "RightHand" |
◆ availableApps
| AppIndex [] BrokeProtocol.Properties.ShLightProperties.availableApps |
◆ barrelT
| Transform BrokeProtocol.Properties.ShLightProperties.barrelT |
◆ characterType
| CharacterType BrokeProtocol.Properties.ShLightProperties.characterType |
◆ exitTransforms
| Transform [] BrokeProtocol.Properties.ShLightProperties.exitTransforms |
◆ grip
| Grip BrokeProtocol.Properties.ShLightProperties.grip |
◆ illegal
| bool BrokeProtocol.Properties.ShLightProperties.illegal |
◆ inventoryType
| InventoryType BrokeProtocol.Properties.ShLightProperties.inventoryType |
◆ itemName
| string BrokeProtocol.Properties.ShLightProperties.itemName |
◆ license
| ShReference BrokeProtocol.Properties.ShLightProperties.license |
◆ lightObject
| GameObject BrokeProtocol.Properties.ShLightProperties.lightObject |
◆ moveSpeed
| float BrokeProtocol.Properties.ShLightProperties.moveSpeed = 1f |
◆ needItem
| bool BrokeProtocol.Properties.ShLightProperties.needItem |
◆ referencePrefab
| string BrokeProtocol.Properties.ShLightProperties.referencePrefab |
◆ seats
| Seat [] BrokeProtocol.Properties.ShLightProperties.seats |
◆ syncAnimator
| bool BrokeProtocol.Properties.ShLightProperties.syncAnimator |
◆ turretT
| Transform BrokeProtocol.Properties.ShLightProperties.turretT |
◆ value
| int BrokeProtocol.Properties.ShLightProperties.value |
◆ viewAngleLimit
| float BrokeProtocol.Properties.ShLightProperties.viewAngleLimit = 89f |
◆ weaponSets
| WeaponSet [] BrokeProtocol.Properties.ShLightProperties.weaponSets |
◆ weight
| float BrokeProtocol.Properties.ShLightProperties.weight |
The documentation for this class was generated from the following file: