◆ ammoItem
ShReference BrokeProtocol.Properties.ShLightProperties.ammoItem |
◆ animator
Animator BrokeProtocol.Properties.ShLightProperties.animator |
◆ attachBone
string BrokeProtocol.Properties.ShLightProperties.attachBone = "RightHand" |
◆ availableApps
AppIndex [] BrokeProtocol.Properties.ShLightProperties.availableApps |
◆ barrelT
Transform BrokeProtocol.Properties.ShLightProperties.barrelT |
◆ characterType
CharacterType BrokeProtocol.Properties.ShLightProperties.characterType |
◆ exitTransforms
Transform [] BrokeProtocol.Properties.ShLightProperties.exitTransforms |
◆ grip
Grip BrokeProtocol.Properties.ShLightProperties.grip |
◆ illegal
bool BrokeProtocol.Properties.ShLightProperties.illegal |
◆ inventoryType
InventoryType BrokeProtocol.Properties.ShLightProperties.inventoryType |
◆ itemName
string BrokeProtocol.Properties.ShLightProperties.itemName |
◆ license
ShReference BrokeProtocol.Properties.ShLightProperties.license |
◆ lightObject
GameObject BrokeProtocol.Properties.ShLightProperties.lightObject |
◆ moveSpeed
float BrokeProtocol.Properties.ShLightProperties.moveSpeed = 1f |
◆ needItem
bool BrokeProtocol.Properties.ShLightProperties.needItem |
◆ referencePrefab
string BrokeProtocol.Properties.ShLightProperties.referencePrefab |
◆ seats
Seat [] BrokeProtocol.Properties.ShLightProperties.seats |
◆ syncAnimator
bool BrokeProtocol.Properties.ShLightProperties.syncAnimator |
◆ turretT
Transform BrokeProtocol.Properties.ShLightProperties.turretT |
◆ value
int BrokeProtocol.Properties.ShLightProperties.value |
◆ viewAngleLimit
float BrokeProtocol.Properties.ShLightProperties.viewAngleLimit = 89f |
◆ weaponSets
WeaponSet [] BrokeProtocol.Properties.ShLightProperties.weaponSets |
◆ weight
float BrokeProtocol.Properties.ShLightProperties.weight |
The documentation for this class was generated from the following file: