Broke Protocol Game API Reference  1.39
Code reference for server and client scripting
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Public Attributes | List of all members
BrokeProtocol.Properties.ShMineATProperties Class Reference
Inheritance diagram for BrokeProtocol.Properties.ShMineATProperties:
BrokeProtocol.Properties.ShProperties

Public Attributes

string referencePrefab
 
Animator animator
 
bool syncAnimator
 
AppIndex[] availableApps
 
InventoryType inventoryType
 
int value
 
Seat[] seats
 
Transform[] exitTransforms
 
float viewAngleLimit = 89f
 
Transform turretT
 
Transform barrelT
 
WeaponSet[] weaponSets
 
float maxStat = 20f
 
Rigidbody positionRB
 
float spawnVelocity
 
string targetType
 
float guidanceStrength
 
float lockOnAngle = 25f
 
InventoryStruct[] collectedItems
 

Member Data Documentation

◆ animator

Animator BrokeProtocol.Properties.ShMineATProperties.animator

◆ availableApps

AppIndex [] BrokeProtocol.Properties.ShMineATProperties.availableApps

◆ barrelT

Transform BrokeProtocol.Properties.ShMineATProperties.barrelT

◆ collectedItems

InventoryStruct [] BrokeProtocol.Properties.ShMineATProperties.collectedItems

◆ exitTransforms

Transform [] BrokeProtocol.Properties.ShMineATProperties.exitTransforms

◆ guidanceStrength

float BrokeProtocol.Properties.ShMineATProperties.guidanceStrength

◆ inventoryType

InventoryType BrokeProtocol.Properties.ShMineATProperties.inventoryType

◆ lockOnAngle

float BrokeProtocol.Properties.ShMineATProperties.lockOnAngle = 25f

◆ maxStat

float BrokeProtocol.Properties.ShMineATProperties.maxStat = 20f

◆ positionRB

Rigidbody BrokeProtocol.Properties.ShMineATProperties.positionRB

◆ referencePrefab

string BrokeProtocol.Properties.ShMineATProperties.referencePrefab

◆ seats

Seat [] BrokeProtocol.Properties.ShMineATProperties.seats

◆ spawnVelocity

float BrokeProtocol.Properties.ShMineATProperties.spawnVelocity

◆ syncAnimator

bool BrokeProtocol.Properties.ShMineATProperties.syncAnimator

◆ targetType

string BrokeProtocol.Properties.ShMineATProperties.targetType

◆ turretT

Transform BrokeProtocol.Properties.ShMineATProperties.turretT

◆ value

int BrokeProtocol.Properties.ShMineATProperties.value

◆ viewAngleLimit

float BrokeProtocol.Properties.ShMineATProperties.viewAngleLimit = 89f

◆ weaponSets

WeaponSet [] BrokeProtocol.Properties.ShMineATProperties.weaponSets

The documentation for this class was generated from the following file: